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Digital ArtForms is seeking a lead architect for immersive medical visua

To: <info-performer-dev@xxxxxxxxxxx>
Subject: Digital ArtForms is seeking a lead architect for immersive medical visualization
From: "Paul Mlyniec" <paul@xxxxxxxxxxxxx>
Date: Mon, 2 Mar 2009 19:23:01 -0800
Thread-index: Acmbr1uUoo5qZhwfS2uua7Iygt3fuw==

Digital ArtForms is seeking a lead software architect to spearhead its next generation of highly-interactive and exclusively-immersive software products. We have built a development environment for the rapid creation of state-of-the-art applications and are now deploying several applications based on these libraries while extending their foundation.

The first project this developer will work on is a fully immersive 3D tele-consultation system called iMedic. iMedic distributes common medical data in 3D over the Internet so that geographically-separated medical experts can collaboratively diagnose medical conditions and plan medical procedures. A key focus will be the addition to iMedic of 3D Whiteboarding (drawing on tissue and in space with virtual drawing instruments) for purposes of surgical planning.

 

An early snapshot of iMedic can be found at:

 

    http://www.digitalartforms.com/transfer/other/iMedicSmall.wmv

Digital ArtForms is growing on several fronts -- professional, consumer, and governmental -- and needs a highly creative technical individual to organize and execute several concurrent and related projects.

Minimum requirements:

• 7+ years development experience in C++
• 5+ years development experience with OpenSceneGraph or other realtime scene graph (e.g. Performer, Vega, …)
• 5+ years development experience with OpenGL or other low-level graphics API.
• 2+ years experience with Microsoft Visual Studio and concepts for developing Windows applications.
• 7+ years immersive tools or application development experience
Additional desirable experience:
• 6DOF tracked application development (e.g. Polhemus, Ascension, …)
• All issues surrounding the driving of large-scale projection displays (CAVEs, Powerwalls) both monoscopic and stereoscopic (active and passive). This includes familiarity with graphic card capabilities with respect to those displays. Familiarity with headmounted displays.
• Network communication software development experience.
• Shader language experience (GLSL)
• CAD programming experience. Familiar with commercial CAD engine libraries such as Spatial Corp’s ACIS.
• Medical software development experience. Familiarity with commercial or Open Source medical visualization, segmentation, and registration libraries (e.g. VTK/ITK, Amira).
• Volume rendering software development experience.
• Terrain visualization software development experience.
• Familiarity with modeling packages (Maya, 3D Studio Max, MultiGen Creator) and formats.

Preferred skills/experience:

• Engineering management experience
• Good verbal and writing skills

Responsibilities:

• Lead planning, design, and development role for applications, published APIs, in-house tools, and demonstrations.
• Manage multiple related software projects.
• Set standard for code style and implementation.
• Provide technical and conceptual assistance in proposal development.

 

Paul Mlyniec

Digital ArtForms, Inc

15466 Los Gatos Blvd #214

Los Gatos, CA 95032

 

paul@xxxxxxxxxxxxx

www.dartforms.com

 

 

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