I'm modifying an inventor-based renderer we have, which uses glut. I
have tried loading an inventor scene (eg windmill.iv) with engines, but
the animations don't work. I think that the engine outputs aren't being
propagated when the SoGLRenderAction is applied. Is there some
other action that needs to be applied to force this propagation?
I don't believe this to be a bug in the renderer I have, as I have tried
mod'ing the inventor/glut examples (ie "globe" and "glutduck") to load
in arbitrary .iv files, and the same problem occurs.
Any hints greatly appreciated - I don't want to have to re-write this
renderer to use SoXtRenderArea instead of glut.
Many thanks
Marc
--
Dr Marc Price
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BBC Research and Development,
Kingswood Warren, Tel: +44 (0)1737 839789
Tadworth, email: Marc.Price@xxxxxxxxxxxx
Surrey KT20 6NP Fax: +44 (0)1737 839665
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