We have used Zinc and zApp some time ago but left that path...
Most cross-platform GUI tools suffer from combining the limitatations of
every supported platform. IMHO a So{X*,Win,Mac} abstraction layer
(e.g. in a fashion similar to Cosmo3D csContext) would be the most useful thing.
Furthermore we should not try to put everything in _one_ box. Software
component reuse
depends a lot on its dependencies. With little constraints we could get better
reusability.
Peter
---------------------------------
Peter Kelm
INA Waelzlager Schaeffler oHG
Multibody dynamics
TBG
Industriestr. 1-3
D-91074 Herzogenaurach
Germany
Tel. +49 (0) 9132 / 82-3388
Fax: +49 (0) 9132 / 82-45-3388
eMail: Peter.Kelm@xxxxxxxxxx
-----Ursprüngliche Nachricht-----
Von: Pekka Enberg [SMTP:viola@xxxxxxxxx]
Gesendet am: Donnerstag, 17. August 2000 13:33
An: info-inventor-dev@xxxxxxxxxxx
Betreff: Re: Questions
Nico Schmidt wrote:
> On Thu, Aug 17, 2000 at 02:08:00AM -0700, Alexandre Naaman wrote:
>
> > libInventorXt.so is a different story... Personally I would like to
see a
> > SoWin hierarchy that abstraced the underlying windowing system (so
it
> > would work regardless of what platform you were on without
requiring any
> > changes to user level code).
>
> How about choosing a library which itself is platform
independent/available on
> every platform like Qt. So even the library code would not have to be
changed.
Qt is not freely available for the Win32 platform so a Windows NT port
using it would be pretty much useless for most of the people.
Are there any good platform independent GUI toolkits around that are
freely available? I have been looking into this and have not found one
yet so I think going for the SoWin abstraction is the safest option.
--
Pekka Enberg
---------------------------------
Peter Kelm
INA Waelzlager Schaeffler oHG
Multibody dynamics
TBG
Industriestr. 1-3
D-91074 Herzogenaurach
Germany
Tel. +49 (0) 9132 / 82-3388
Fax: +49 (0) 9132 / 82-45-3388
eMail: Peter.Kelm@xxxxxxxxxx
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