Hi Jonathan and all,
I really need your help, so could you answer me as
soon as possible to the following questions:
1. Let's consider when we render a primitive node like
a cube, for example. How this cube is constructed in
term of geometry, not syntax in Inventor? In other
word, what build a primitive node like that cube?
2. When building a scene, as we know, we construct a
tree. I am interested in considering only about
geometry, (other nodes like property nodes can be
ignored in this discussion). Now, consider a subtree
that describe the geometry of the scene. I would like
to know how actually this tree is constructed. If
these any dependencies among its children?
3. Consider a tree that represents a scene, now we
travel this tree and render a long the way. Is this
true if : the more we go down the tree, the more
details of the scene we can render ? I know the "Level
of detail" node, but this node doesn't suit my needs.
I am really appreciated your helps.
Best regards,
Hong Quang
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