info-inventor-dev
[Top] [All Lists]

Texture mapping using SoTexture2

To: info-inventor-dev@xxxxxxxxxxx
Subject: Texture mapping using SoTexture2
From: Amrita Chanda <achanda@xxxxxxxxxxx>
Date: Wed, 28 Apr 2004 00:22:00 -0400
Sender: info-inventor-dev-bounce@xxxxxxxxxxx
Hi all,
I am trying to map a texture onto a triangulated mesh (actually a
digital elevation model, DEM) lying parallel to the Y-Z plane. 
I was wondering if the s and t parameters of a texture being mapped are
computed in this way: s is automatically taken to be the longer side of
triangulated mesh and t is the shorter side?

If this is what happens, how do I prevent it?

Any help will be appreciated.

Thanks,
amrita.

<Prev in Thread] Current Thread [Next in Thread>
  • Texture mapping using SoTexture2, Amrita Chanda <=