info-inventor
[Top] [All Lists]

world coord

To: info-inventor@xxxxxxxxxxx
Subject: world coord
From: Jaroslaw Rzepecki <jarekr@xxxxxxxxxxxxxxxxx>
Date: Wed, 19 Dec 2001 18:21:48 +0100 (MET)
Sender: owner-inventor@xxxxxxxxxxx
Hi!
 I have the following problem: I wont to make something like interactive
scene geometry sliceing - i would like to be able to define (with mouse) a
plane accordint to which whole scene geometry would be clipped. (I'm
useing SoClipPlane) The problem is that when i read mouse position (two
mouse positions define plane with constant z coord) i get
coords in pixels or normalized coord and i need world coords. How can i
convert normalized coords into world coords? 
 Maybe there is a simpliest way to perform interactive clipping?

Thank you
                        jarek

                                
                                ********************************
                                *        Jarek Rzepecki        *
                                *    jarekr@xxxxxxxxxxxxxxxxx  *
                                ********************************





<Prev in Thread] Current Thread [Next in Thread>
  • world coord, Jaroslaw Rzepecki <=