# Every time we clone a new tree, i.e. every time you need to change # the RELEASE macro, you will need to consider each of the macro's in this # group. RELEASE_NUM must be < 214 and preserves the monotonicity of the # inst version numbers. See man page for mkversionnum for more details. # RELEASE_NAME is the human readable product name string for hardware # specific releases. it must be empty (no spaces or anything) for the # base release. It should match reasonably well the label printed on the CD RELEASE=2.2 RELEASE_MAJOR=2 RELEASE_MINOR=2 RELEASE_MAINT=0 RELEASE_NUM=1 RELEASE_NAME=2.2 # # Default STYLE for binaries - this sets what the base level (i.e. no # explicit makefile flags) binaries will be made up of. This defines # both the ABI and ISA defaults. # # Note that 'make'-files (as opposed to 'smake'-files) will use # DEF_CSTYLE and DEF_GLDOPTS - and OBJECT_STYLE will be set to # DEF_OBJECT_STYLE - thus ALL 3 must agree for both make/smake-files # to produce the same results. # The 'DEF_GLDOPTS/DEF_CSTYLE' is for makefiles that have no specific # ABI/ISA requirements # # If DEF_CSTYLE should change then LIB_LOCATION and ROOTRLDNAME should also # reflect the change to the DEF_CSTYLE. # ifneq ($(usingIrix), 1) DEF_CSTYLE=$(CSTYLE_IA32) DEF_GLDOPTS=$(GLDOPTS_IA32) else DEF_CSTYLE=$(CSTYLE_N32_M3) DEF_GLDOPTS=$(GLDOPTS_N32_M3) endif # # LIB_LOCATION is for Makefile's who have hardcoded pathnames # to a lib. For example, # LLDLIBS=$(ROOT)/usr/lib/libw.a # should be changed to ... # LLDLIBS=$(ROOT)/usr/$(LIB_LOCATION)/libw.a # # This way when the default object style changes we only # need to change it here. # ifneq ($(usingIrix), 1) LIB_LOCATION=lib else LIB_LOCATION=lib32 endif # # Set ROOTRLDNAME for the correct default object style. # ifneq ($(usingIrix), 1) ROOTRLDNAME=$(ROOTRLDNAME_IA32) else ROOTRLDNAME=$(ROOTRLDNAME_N32) endif # # Define default OBJECT_STYLE - this can be changed to 'N32' to # change ALL makefiles that don't explicitly set OBJECT_STYLE # The '32_' and '64_' defines can be used in makefiles that need to # compile both 32 and 64 bit versions but just want 1 of each and to # pick up the current favorite. # setting OBJECT_STYLE=$(DEF_32_OBJECT_STYLE) in a versiondefs file # would permit it to be easily changed to compile N32. # ifneq ($(usingIrix), 1) DEF_OBJECT_STYLE=IA32 else DEF_OBJECT_STYLE=N32_M3 DEF_32_OBJECT_STYLE=N32_M3 DEF_64_OBJECT_STYLE=64 endif # # default ISA's for 32, N32, and 64 bit programs # If a makefile specifies OBJECT_STYLE={32, N32, 64} this is what they'll get # ifneq ($(usingIrix), 1) DEF_CSTYLE_IA32 = $(CSTYLE_IA32) DEF_GLDOPTS_IA32= $(GLDOPTS_IA32) else DEF_CSTYLE_32 = $(CSTYLE_32_M2) DEF_CSTYLE_N32 = $(CSTYLE_N32_M3) DEF_CSTYLE_64 = $(CSTYLE_64_M3) DEF_GLDOPTS_32 = $(GLDOPTS_32_M2) DEF_GLDOPTS_N32 = $(GLDOPTS_N32_M3) DEF_GLDOPTS_64 = $(GLDOPTS_64_M3) endif # # For this release - which styles should be built? Built from the list in # commondefs # ifneq ($(usingIrix), 1) STYLES_TO_BUILD=IA32 else STYLES_TO_BUILD=32 32_M2 32_ABI N32 N32_M3 N32_M4 64 64_M3 64_M4 64_ABI endif