/* * * Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * Further, this software is distributed without any warranty that it is * free of the rightful claim of any third person regarding infringement * or the like. Any license provided herein, whether implied or * otherwise, applies only to this software file. Patent licenses, if * any, provided herein do not apply to combinations of this program with * other software, or any other product whatsoever. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy, * Mountain View, CA 94043, or: * * http://www.sgi.com * * For further information regarding this notice, see: * * http://oss.sgi.com/projects/GenInfo/NoticeExplan/ * */ /* * Copyright (C) 1990,91,92 Silicon Graphics, Inc. * _______________________________________________________________________ ______________ S I L I C O N G R A P H I C S I N C . ____________ | | $Revision: 1.1 $ | | Classes: | SoXtMouse | | Author(s): David Mott | ______________ S I L I C O N G R A P H I C S I N C . ____________ _______________________________________________________________________ */ #include #include #include //////////////////////////////////////////////////////////////////////// // // Description: // Constructor. // // public // SoXtMouse::SoXtMouse(EventMask whichEvents) // //////////////////////////////////////////////////////////////////////// { //??? for DEBUG, need to make sure the passed event mask is valid //??? for this device eventMask = whichEvents; // allocate the SoEvents we support here loc2Event = new SoLocation2Event; buttonEvent = new SoMouseButtonEvent; } //////////////////////////////////////////////////////////////////////// // // Description: // Destructor. // // public // SoXtMouse::~SoXtMouse() // //////////////////////////////////////////////////////////////////////// { delete loc2Event; delete buttonEvent; } //////////////////////////////////////////////////////////////////////// // // Description: // This selects input for all mouse device events which occur in w. // The callback routine is proc, and the callback data is clientData. // // virtual public // void SoXtMouse::enable( Widget w, XtEventHandler proc, XtPointer clientData, Window) // //////////////////////////////////////////////////////////////////////// { XtAddEventHandler(w, eventMask, FALSE, proc, clientData); } //////////////////////////////////////////////////////////////////////// // // Description: // This unselects input for all mouse device events which occur in w, // i.e. mouse events will no longer be recognized. // // virtual public // void SoXtMouse::disable( Widget w, XtEventHandler proc, XtPointer clientData) // //////////////////////////////////////////////////////////////////////// { XtRemoveEventHandler(w, eventMask, FALSE, proc, clientData); } //////////////////////////////////////////////////////////////////////// // // Description: // This returns an SoEvent for the passed X event, if the event // was generated by the mouse device. // // static public // const SoEvent * SoXtMouse::translateEvent(XAnyEvent *xe) // //////////////////////////////////////////////////////////////////////// { SoEvent *event = NULL; // switch on event type switch (xe->type) { case ButtonPress: event = translateButtonEvent((XButtonEvent *) xe, SoButtonEvent::DOWN); break; case ButtonRelease: event = translateButtonEvent((XButtonEvent *) xe, SoButtonEvent::UP); break; case MotionNotify: event = translateMotionEvent((XMotionEvent *) xe); break; default: break; } return event; } SoMouseButtonEvent * SoXtMouse::translateButtonEvent(XButtonEvent *be, SoButtonEvent::State whichState) { SoMouseButtonEvent::Button whichButton; if (be->button == Button1) whichButton = SoMouseButtonEvent::BUTTON1; else if (be->button == Button2) whichButton = SoMouseButtonEvent::BUTTON2; else if (be->button == Button3) whichButton = SoMouseButtonEvent::BUTTON3; else whichButton = SoMouseButtonEvent::ANY; setEventPosition(buttonEvent, be->x, be->y); int32_t secs = be->time / 1000; buttonEvent->setTime(SbTime(secs, 1000 * (be->time - 1000 * secs))); buttonEvent->setShiftDown(be->state & ShiftMask); buttonEvent->setCtrlDown(be->state & ControlMask); buttonEvent->setAltDown(be->state & Mod1Mask); buttonEvent->setState(whichState); buttonEvent->setButton(whichButton); return buttonEvent; } SoLocation2Event * SoXtMouse::translateMotionEvent(XMotionEvent *me) { setEventPosition(loc2Event, me->x, me->y); int32_t secs = me->time / 1000; loc2Event->setTime(SbTime(secs, 1000 * (me->time - 1000 * secs))); loc2Event->setShiftDown(me->state & ShiftMask); loc2Event->setCtrlDown(me->state & ControlMask); loc2Event->setAltDown(me->state & Mod1Mask); return loc2Event; }