/* * * Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * Further, this software is distributed without any warranty that it is * free of the rightful claim of any third person regarding infringement * or the like. Any license provided herein, whether implied or * otherwise, applies only to this software file. Patent licenses, if * any, provided herein do not apply to combinations of this program with * other software, or any other product whatsoever. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy, * Mountain View, CA 94043, or: * * http://www.sgi.com * * For further information regarding this notice, see: * * http://oss.sgi.com/projects/GenInfo/NoticeExplan/ * */ /* * Copyright (C) 1990-93 Silicon Graphics, Inc. * _______________________________________________________________________ ______________ S I L I C O N G R A P H I C S I N C . ____________ | | $Revision: 1.1.1.1 $ | | Description: | Definition of the SoInteraction class | | Author(s): Thad Beier, David Mott, Alain Dumesny | ______________ S I L I C O N G R A P H I C S I N C . ____________ _______________________________________________________________________ */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include SbBool SoInteraction::initialized = FALSE; //////////////////////////////////////////////////////////////////////// // // Description: // Initialize all interaction class. // // Use: public void SoInteraction::init() // //////////////////////////////////////////////////////////////////////// { // Only initialize once if (! initialized) { SoDB::init(); // no problem if called multiple times SoNodeKit::init(); // no problem if called multiple times // Nodes used in interaction kits to help with transforms. SoAntiSquish::initClass(); SoSurroundScale::initClass(); // draggers SoInteractionKit::initClass(); SoDragger::initClasses(); // transform manips SoTransformManip::initClass(); SoCenterballManip::initClass(); SoHandleBoxManip::initClass(); SoJackManip::initClass(); SoTabBoxManip::initClass(); SoTrackballManip::initClass(); SoTransformBoxManip::initClass(); SoTransformerManip::initClass(); // lightManips SoPointLightManip::initClass(); SoDirectionalLightManip::initClass(); SoSpotLightManip::initClass(); // nodes SoSelection::initClass(); // actions SoBoxHighlightRenderAction::initClass(); SoLineHighlightRenderAction::initClass(); initialized = TRUE; } } //////////////////////////////////////////////////////////////////////// // // Description: // Initializes the type ID for this manipulator node. This // should be called once after SoInteraction::init(). // // Use: public // void SoCenterballManip::initClass() // //////////////////////////////////////////////////////////////////////// { SO__NODE_INIT_CLASS(SoCenterballManip, "CenterballManip", SoTransformManip); } //////////////////////////////////////////////////////////////////////// // // Description: // Initializes the type ID for this manipulator node. This // should be called once after SoInteraction::init(). // // Use: public, internal // void SoDirectionalLightManip::initClass() // //////////////////////////////////////////////////////////////////////// { SO__NODE_INIT_CLASS(SoDirectionalLightManip, "DirectionalLightManip", SoDirectionalLight); } //////////////////////////////////////////////////////////////////////// // // Description: // Initialize the node // // Use: public, internal // void SoHandleBoxManip::initClass() // //////////////////////////////////////////////////////////////////////// { SO__NODE_INIT_CLASS(SoHandleBoxManip, "HandleBoxManip", SoTransformManip); } //////////////////////////////////////////////////////////////////////// // // Description: // Initializes the type ID for this manipulator node. This // should be called once after SoInteraction::init(). // // Use: public // void SoJackManip::initClass() // //////////////////////////////////////////////////////////////////////// { SO__NODE_INIT_CLASS( SoJackManip, "JackManip", SoTransformManip ); } //////////////////////////////////////////////////////////////////////// // // Description: // Initialize the node // // Use: public, internal // void SoPointLightManip::initClass() // //////////////////////////////////////////////////////////////////////// { SO__NODE_INIT_CLASS(SoPointLightManip, "PointLightManip", SoPointLight); } //////////////////////////////////////////////////////////////////////// // // Description: // Initializes the type ID for this manipulator node. This // should be called once after SoInteraction::init(). // // Use: public // void SoSpotLightManip::initClass() // //////////////////////////////////////////////////////////////////////// { SO__NODE_INIT_CLASS( SoSpotLightManip, "SpotLightManip", SoSpotLight); } //////////////////////////////////////////////////////////////////////// // // Description: // Initializes the type ID for this manipulator node. This // should be called once after SoInteraction::init(). // // Use: public // void SoTabBoxManip::initClass() // //////////////////////////////////////////////////////////////////////// { SO__NODE_INIT_CLASS(SoTabBoxManip, "TabBoxManip", SoTransformManip); } //////////////////////////////////////////////////////////////////////// // // Description: // initialize the class // // Use: public, internal void SoTrackballManip::initClass() // //////////////////////////////////////////////////////////////////////// { SO__NODE_INIT_CLASS(SoTrackballManip, "TrackballManip", SoTransformManip); } //////////////////////////////////////////////////////////////////////// // // Description: // Initializes the type ID for this manipulator node. This // should be called once after SoInteraction::init(). // // Use: public // void SoTransformManip::initClass() // //////////////////////////////////////////////////////////////////////// { SO__NODE_INIT_CLASS(SoTransformManip, "TransformManip", SoTransform); } //////////////////////////////////////////////////////////////////////// // // Description: // Initializes the type ID for this manipulator node. This // should be called once after SoInteraction::init(). // // Use: public // void SoTransformBoxManip::initClass() // //////////////////////////////////////////////////////////////////////// { SO__NODE_INIT_CLASS(SoTransformBoxManip, "TransformBoxManip", SoTransformManip); } //////////////////////////////////////////////////////////////////////// // // Description: // Initializes the type ID for this manipulator node. This // should be called once after SoInteraction::init(). // // Use: public // void SoTransformerManip::initClass() // //////////////////////////////////////////////////////////////////////// { SO__NODE_INIT_CLASS(SoTransformerManip, "TransformerManip", SoTransformManip); } //////////////////////////////////////////////////////////////////////// // // Description: // Initialize the class // // Use: static, internal // void SoInteractionKit::initClass() // //////////////////////////////////////////////////////////////////////// { SO__KIT_INIT_CLASS(SoInteractionKit, "InteractionKit", SoBaseKit); } //////////////////////////////////////////////////////////////////////// // // Description: // This initializes the SoAntiSquish class. // // Use: internal void SoAntiSquish::initClass() // //////////////////////////////////////////////////////////////////////// { SO__NODE_INIT_CLASS(SoAntiSquish, "AntiSquish", SoTransformation); } //////////////////////////////////////////////////////////////////////// // // Description: // This initializes the SoSurroundScale class. // // Use: internal void SoSurroundScale::initClass() // //////////////////////////////////////////////////////////////////////// { SO__NODE_INIT_CLASS(SoSurroundScale, "SurroundScale", SoTransformation); } //////////////////////////////////////////////////////////////////////// // // Description: // Initializes the SoBoxHighlightRenderAction class. // void SoBoxHighlightRenderAction::initClass() // //////////////////////////////////////////////////////////////////////// { SO_ACTION_INIT_CLASS(SoBoxHighlightRenderAction, SoGLRenderAction); } //////////////////////////////////////////////////////////////////////// // // Description: // Initializes the SoGLRenderAction class. // void SoLineHighlightRenderAction::initClass() // //////////////////////////////////////////////////////////////////////// { SO_ACTION_INIT_CLASS(SoLineHighlightRenderAction, SoGLRenderAction); } //////////////////////////////////////////////////////////////////////// // // Description: // This initializes the SoSelection class. // // Use: private void SoSelection::initClass() // //////////////////////////////////////////////////////////////////////// { SO__NODE_INIT_CLASS(SoSelection, "Selection", SoSeparator); }