/* * * Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * Further, this software is distributed without any warranty that it is * free of the rightful claim of any third person regarding infringement * or the like. Any license provided herein, whether implied or * otherwise, applies only to this software file. Patent licenses, if * any, provided herein do not apply to combinations of this program with * other software, or any other product whatsoever. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy, * Mountain View, CA 94043, or: * * http://www.sgi.com * * For further information regarding this notice, see: * * http://oss.sgi.com/projects/GenInfo/NoticeExplan/ * */ #include "IfBuilder.h" #include "IfCollector.h" #include "IfFixer.h" #include "IfMerger.h" #include "IfReplacer.h" #include "IfReporter.h" #include "IfShape.h" #include "IfShapeList.h" #include "IfSorter.h" #include "IfWeeder.h" ///////////////////////////////////////////////////////////////////////////// // // Constructor. // ///////////////////////////////////////////////////////////////////////////// IfFixer::IfFixer() { doStrips = TRUE; doVP = TRUE; doNormals = TRUE; doTexCoords = TRUE; } ///////////////////////////////////////////////////////////////////////////// // // Destructor. // ///////////////////////////////////////////////////////////////////////////// IfFixer::~IfFixer() { } ///////////////////////////////////////////////////////////////////////////// // // Sets the status reporting level and file. By default, no status // report is made. // ///////////////////////////////////////////////////////////////////////////// void IfFixer::setReportLevel(ReportLevel level, FILE *fp) { IfReporter::setFile(fp); SbBool verbose, details; switch (level) { case NONE: verbose = details = FALSE; break; case LOW: verbose = TRUE; details = FALSE; break; case HIGH: verbose = details = TRUE; break; } IfReporter::setVerbose(verbose); IfReporter::setDetails(details); } ///////////////////////////////////////////////////////////////////////////// // // Fixes a scene graph, returning the root of the result, or NULL // on error. If the passed root is not ref'ed, its memory will be // freed up before this finishes. // ///////////////////////////////////////////////////////////////////////////// SoNode * IfFixer::fix(SoNode *root) { root->ref(); IfReporter::reportNodeCount("Original graph", root); // Replace hard-to-deal-with nodes with friendlier nodes IfReporter::startReport("Replacing problem nodes"); IfReplacer *replacer = new IfReplacer; replacer->replace(root); delete replacer; IfReporter::finishReport(); // Collect all shapes IfReporter::startReport("Collecting shapes"); IfShape *shapes; IfCollector *collector = new IfCollector; int numShapes = collector->collect(root, shapes, doTexCoords); delete collector; IfReporter::finishReport(); // The IfShape instances ref() all the nodes they keep, so we don't // have to keep around the original scene graph root->unref(); // Make sure we have at least 1 if (numShapes == 0) return NULL; // Create a list of the shapes IfShapeList shapeList(numShapes, shapes); IfReporter::reportShapeList("After collecting", &shapeList); // Sort the shapes IfReporter::startReport("Sorting shapes"); IfSorter *sorter = new IfSorter; sorter->sort(shapeList); delete sorter; IfReporter::finishReport(); IfReporter::reportShapeList("After sorting", &shapeList, TRUE); // Merge adjacent shapes to get a minimal list IfReporter::startReport("Merging shapes"); IfMerger *merger = new IfMerger; merger->merge(shapeList); delete merger; IfReporter::finishReport(); IfReporter::reportShapeList("After merging", &shapeList, TRUE); // Build a scene graph from the sorted list of shapes IfBuilder *builder = new IfBuilder; SoNode *resultRoot = builder->build(shapeList, doStrips, doVP, doNormals, doTexCoords); resultRoot->ref(); delete builder; IfReporter::finishReport(); // Weed out any unnecessary stuff. This works in place. IfReporter::startReport("Weeding unnecessary values"); IfWeeder *weeder = new IfWeeder; weeder->weed(resultRoot); delete weeder; IfReporter::finishReport(); IfReporter::reportNodeCount("Final graph", resultRoot); delete [] shapes; resultRoot->unrefNoDelete(); return resultRoot; }