/* * * Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * Further, this software is distributed without any warranty that it is * free of the rightful claim of any third person regarding infringement * or the like. Any license provided herein, whether implied or * otherwise, applies only to this software file. Patent licenses, if * any, provided herein do not apply to combinations of this program with * other software, or any other product whatsoever. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy, * Mountain View, CA 94043, or: * * http://www.sgi.com * * For further information regarding this notice, see: * * http://oss.sgi.com/projects/GenInfo/NoticeExplan/ * */ // // Simple test program which will run a set of custom components. // #include #include #include #include "MyTextureEditor.h" #include "MyMaterialPalette.h" #include "MySimpleMaterialEditor.h" #include "MyColorEditor.h" #include "MyThumbWheel.h" void usage(char *name) { printf("Usage: %s whichComp\n", name); printf(" whichComp : m = simple material Editor\n"); printf(" M = material Editor\n"); printf(" p = material palette\n"); printf(" c = color editor\n"); printf(" t = Thumb Wheel\n"); printf(" T = Texture Editor\n"); exit(0); } int main(unsigned int argc, char *argv[]) { if (argc != 2) usage(argv[0]); // Initialize Inventor and Xt Widget mainWindow = SoXt::init(argv[0]); // // Create the right component // SoXtComponent *comp; switch(*argv[1]) { case 'm': comp = new MySimpleMaterialEditor(mainWindow); break; case 'M': comp = new SoXtMaterialEditor(mainWindow); break; case 'c': comp = new MyColorEditor(mainWindow); break; case 't': comp = new MyThumbWheel(mainWindow); break; case 'p': comp = new MyMaterialPalette(mainWindow); break; case 'T': comp = new MyTextureEditor(mainWindow); break; default: usage(argv[0]); break; } comp->show(); XtRealizeWidget(mainWindow); SoXt::mainLoop(); }