/* * * Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * Further, this software is distributed without any warranty that it is * free of the rightful claim of any third person regarding infringement * or the like. Any license provided herein, whether implied or * otherwise, applies only to this software file. Patent licenses, if * any, provided herein do not apply to combinations of this program with * other software, or any other product whatsoever. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy, * Mountain View, CA 94043, or: * * http://www.sgi.com * * For further information regarding this notice, see: * * http://oss.sgi.com/projects/GenInfo/NoticeExplan/ * */ // Reads a binary-style variable from a buffer in another file // and displays the result in a viewer. // // The file 'foo.h' contains a single variable called foo. // This variable has been written out using the program // ivToIncludeFile. // // For example, issuing the command: // ivToIncludeFile foo < myFile.iv // // Will read in the file myFile.iv and write out a file called // foo.h // Inside foo.h will be the following: // const char foo[] = { blah blah blah }; // // Where 'blah blah blah' is a hex representation of the binary version of // the contents of myFile.iv // #include "foo.h" #include #include #include #include #include #include #include #include SoNode * readFromIncludeFile() { SoInput in; SoSeparator *root = new SoSeparator; if (foo == NULL ) return root; in.setBuffer((void *) foo, (size_t) sizeof(foo)); SoNode *n; while ((SoDB::read( &in, n ) != FALSE) && (n != NULL)) root->addChild(n); return root; } main( int argc, char **argv ) { // Initialize Inventor and Xt Widget appWindow = SoXt::init(argv[0]); if ( appWindow == NULL ) exit( 1 ); SoNode *root = readFromIncludeFile(); root->ref(); SoXtExaminerViewer *viewer = new SoXtExaminerViewer(appWindow); viewer->setSceneGraph( root ); viewer->show(); viewer->viewAll(); SoXt::show( appWindow ); SoXt::mainLoop(); }