/* * * Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * Further, this software is distributed without any warranty that it is * free of the rightful claim of any third person regarding infringement * or the like. Any license provided herein, whether implied or * otherwise, applies only to this software file. Patent licenses, if * any, provided herein do not apply to combinations of this program with * other software, or any other product whatsoever. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy, * Mountain View, CA 94043, or: * * http://www.sgi.com * * For further information regarding this notice, see: * * http://oss.sgi.com/projects/GenInfo/NoticeExplan/ * */ // // A class containing some utility routines that I find useful. // #include #include #include #include #include "Useful.h" // // Read a file given a filename and return a separator containing all // of the stuff in the file. // SoSeparator * Useful::readFile(const char *filename) { SoInput in; if (filename != NULL) { if (in.openFile(filename) == FALSE) { fprintf(stderr, "Could not open file %s\n", filename); return NULL; } } return readFile(in); } // // Read a file given a file pointer... // SoSeparator * Useful::readFile(FILE *fp) { SoInput in; in.setFilePointer(fp); return readFile(in); } // // And read a file given an SoInput. This is used by the other // readFile routines. // SoSeparator * Useful::readFile(SoInput &in) { SoSeparator *graph = new SoSeparator; graph->ref(); // // Keep on reading until there are no more nodes to read // SoNode *root; do { int read_ok = SoDB::read(&in, root); if (!read_ok) { fprintf(stderr, "Error reading file\n"); graph->unref(); return NULL; } else if (root != NULL) graph->addChild(root); } while (root != NULL); in.closeFile(); // // Try to avoid creating extra separators; if this scene graph // already has exactly one separator at the top, use it. This // will avoid an explosion of separators at the top of scenes that // would otherwise occur if we automatically created a new // separator every time a scene graph was read. // if (graph->getNumChildren() == 1 && graph->getChild(0)->isOfType( SoSeparator::getClassTypeId())) { SoSeparator *result = (SoSeparator *)graph->getChild(0); result->ref(); // Note the order here! graph->unref(); result->unrefNoDelete(); return result; } graph->unrefNoDelete(); return graph; } // // I use this routine to make a good guess at which material or // texture or material binding or other property affects a given // shape. For example, the last material on the path to an object // will be that object's material(s), unless ignore flags are set on // that material's fields. // SoNode * Useful::searchLastType(SoPath *p, SoType t) { SoSearchAction sa; sa.setType(t); sa.setInterest(SoSearchAction::LAST); sa.apply(p); SoPath *outPath = sa.getPath(); SoNode *result = NULL; if (outPath != NULL && (outPath->getLength() > 0) ) result = outPath->getTail(); return result; }