/* * * Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * Further, this software is distributed without any warranty that it is * free of the rightful claim of any third person regarding infringement * or the like. Any license provided herein, whether implied or * otherwise, applies only to this software file. Patent licenses, if * any, provided herein do not apply to combinations of this program with * other software, or any other product whatsoever. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy, * Mountain View, CA 94043, or: * * http://www.sgi.com * * For further information regarding this notice, see: * * http://oss.sgi.com/projects/GenInfo/NoticeExplan/ * */ // // Some code for setting up and dealing with the profile window. // #include #include #include #include #include #include #include #include #include #include #include #include #include "LineManip.h" #include "GeneralizedCylinder.h" // This file defines: // // char *myGridBuffer // char *myProfileGridBuffer // char *myGridXYBuffer // #include "MyGrids.h" // // The line manipulator. // static LineManip2 *profileLineManip = NULL; static LineManip2 *crossSectionLineManip = NULL; static LineManip2 *spineLineManip = NULL; static LineManip2 *twistLineManip = NULL; // // This is called when the mouse leaves a line manip window. It turns // off that line manip's hilights. // static void leaveLineManipWindow(Widget, XtPointer mydata, XEvent *, Boolean *cont) { ((LineManip2 *)mydata)->removeHilights(); *cont = TRUE; // Continue dispatching this event } SoSeparator * createLineGraphCommon( SoPerspectiveCamera *&c, LineManip2 *&theManip, Widget theWidget, char *gridFileName, char *gridDfltBuf ) { SoSeparator *result = new SoSeparator; result->ref(); //!!! // UGLY HACK! TEMPORARY BUG FIX! // There is some kind of memory stomping bug going on here. // If you call this twice, something weird happens with the old version. // The old line manip, which should just disappear when the old scene // gets unref'ed, apparently retains a reference to the old coordinate // node. Anyhow, I'm not sure what's wrong, but referencing the // whole scene graph an extra stops the core dump. // But it should cause a pretty bad memory leak. // It saves a whole scene graph it should get rid of, each time a new // generalized cylinder is created or selected. //XXX //??? //!!! result->ref(); //!!! //??? //XXX c = new SoPerspectiveCamera; result->addChild(c); c->nearDistance = 0.5; c->farDistance = 10.0; c->focalDistance = 5.0; c->heightAngle = 1.04; // Axes and labels (appear underneath the line manipulator) SoInput in; SoSeparator *g1; if (gridFileName != NULL && in.openFile(gridFileName, TRUE) != FALSE) g1 = SoDB::readAll(&in); else g1 = NULL; if (g1 == NULL && gridDfltBuf != NULL ) { // If you couldn't find the file, use the default buffer... g1 = new SoSeparator; SoInput in; in.setBuffer((void *) gridDfltBuf, (size_t)strlen(gridDfltBuf)); SoNode *n; while ((SoDB::read(&in,n) != FALSE) && (n!=NULL)) g1->addChild(n); } if (g1 != NULL) { result->addChild(g1); } SoSeparator *manipGroup = new SoSeparator; result->addChild(manipGroup); SoLightModel *lm = new SoLightModel; manipGroup->addChild(lm); lm->model = SoLightModel::BASE_COLOR; SoMaterial *m = new SoMaterial; m->diffuseColor.setValue(0.0, 0.8, 0.8); manipGroup->addChild(m); // Remove event handler for old manip, if there was one. if ( theManip != NULL ) XtRemoveEventHandler(theWidget, LeaveWindowMask, FALSE, leaveLineManipWindow, (XtPointer)theManip); theManip = new LineManip2; theManip->setHilightSize(0.1); manipGroup->addChild(theManip); // Add event handler for new manip. XtAddEventHandler(theWidget, LeaveWindowMask, FALSE, leaveLineManipWindow, (XtPointer)theManip); result->unrefNoDelete(); return result; } // // This creates the profile's scene graph and sets up the callback so // the line manipulator turns off its hilights when the mouse leaves // the profile window. // SoNode * createProfileGraph(Widget profileWidget, GeneralizedCylinder *surface) { SoPerspectiveCamera *c; SoSeparator *topNode = createLineGraphCommon( c, profileLineManip, profileWidget, "ProfileGrid.iv", myProfileGridBuffer ); c->position.setValue(3.0, 0.0, 5.0); // Get the coordinate node from the surface node... SoCoordinate3 *c3 = NULL; if (surface) c3 = SO_GET_PART( surface, "profileCoords", SoCoordinate3 ); profileLineManip->setCoordinate3( c3 ); return topNode; } SoNode * createCrossSectionGraph(Widget crossSectionWidget, GeneralizedCylinder *surface) { SoPerspectiveCamera *c; SoSeparator *topNode = createLineGraphCommon( c, crossSectionLineManip, crossSectionWidget, "GridXY.iv", myGridXYBuffer ); c->position.setValue(0.0, 5.0, 0.0); c->orientation.setValue(SbVec3f(1,0,0), -1.57079 ); crossSectionLineManip->setPlaneNormal(SbVec3f( 0, 1, 0 ) ); // Get the coordinate node from the surface node... SoCoordinate3 *c3 = NULL; if (surface) c3 = SO_GET_PART( surface, "crossSectionCoords", SoCoordinate3 ); crossSectionLineManip->setCoordinate3( c3 ); return topNode; } SoNode * createSpineGraph(Widget spineWidget, GeneralizedCylinder *surface) { SoPerspectiveCamera *c; SoSeparator *topNode = createLineGraphCommon( c, spineLineManip, spineWidget, "Grid.iv", myGridBuffer ); c->position.setValue(0.0, 0.0, 5.0); // Get the coordinate node from the surface node... SoCoordinate3 *c3 = NULL; if (surface) c3 = SO_GET_PART( surface, "spineCoords", SoCoordinate3 ); spineLineManip->setCoordinate3( c3 ); return topNode; } SoNode * createTwistGraph(Widget twistWidget, GeneralizedCylinder *surface) { SoPerspectiveCamera *c; SoSeparator *topNode = createLineGraphCommon( c, twistLineManip, twistWidget, "Grid.iv", myGridBuffer ); c->position.setValue(0.0, 0.0, 5.0); // Get the coordinate node from the surface node... SoCoordinate3 *c3 = NULL; if (surface) c3 = SO_GET_PART( surface, "twistCoords", SoCoordinate3 ); twistLineManip->setCoordinate3( c3 ); return topNode; } // // Called to get rid of all the points added so far. // void clearProfilePoints() { SoCoordinate3 *coord = profileLineManip->getCoordinate3(); coord->point.deleteValues(0); } void clearCrossSectionPoints() { SoCoordinate3 *coord = crossSectionLineManip->getCoordinate3(); coord->point.deleteValues(0); } void clearSpinePoints() { SoCoordinate3 *coord = spineLineManip->getCoordinate3(); coord->point.deleteValues(0); } void clearTwistPoints() { SoCoordinate3 *coord = twistLineManip->getCoordinate3(); coord->point.deleteValues(0); } void makeReverseSection() { SoCoordinate3 *coord = crossSectionLineManip->getCoordinate3(); int numCoords = coord->point.getNum(); SbVec3f temp; for (int first = 0, last = numCoords-1; first < last; first++, last-- ){ temp = coord->point[first]; coord->point.set1Value(first, coord->point[last]); coord->point.set1Value(last, temp); } } void makeCircularSection() { SoCoordinate3 *coord = crossSectionLineManip->getCoordinate3(); coord->point.enableNotify(FALSE); coord->point.deleteValues(0); int numSegments = 35; float maxAngle = 2 * 3.14159; coord->point.insertSpace(0,numSegments); SbVec3f newPoint(0,0,0); float theta; for (int i = 0; i < numSegments; i++ ) { theta = ((float)i/(float)(numSegments-1)) * maxAngle; newPoint[0] = cos( theta ); newPoint[2] = sin( theta ); coord->point.set1Value(i,newPoint); } coord->point.enableNotify(TRUE); coord->point.touch(); } void makeSemiCircularSpine() { SoCoordinate3 *coord = spineLineManip->getCoordinate3(); coord->point.enableNotify(FALSE); coord->point.deleteValues(0); int numSegments = 50; float maxAngle = 3.14159; coord->point.insertSpace(0,numSegments); SbVec3f newPoint(0,0,0); float theta; for (int i = 0; i < numSegments; i++ ) { theta = ((float)i / (float)(numSegments-1)) * maxAngle; newPoint[0] = cos( theta ); newPoint[1] = sin( theta ); coord->point.set1Value(i,newPoint); } coord->point.enableNotify(TRUE); coord->point.touch(); } void makeCircularSpine() { SoCoordinate3 *coord = spineLineManip->getCoordinate3(); coord->point.enableNotify(FALSE); coord->point.deleteValues(0); int numSegments = 50; float maxAngle = 2 * 3.14159; coord->point.insertSpace(0,numSegments); SbVec3f newPoint(0,0,0); float theta; for (int i = 0; i < numSegments; i++ ) { theta = ((float)i/(float)(numSegments-1)) * maxAngle; newPoint[0] = cos( theta ); newPoint[1] = sin( theta ); coord->point.set1Value(i,newPoint); } coord->point.enableNotify(TRUE); coord->point.touch(); }