/* * * Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * Further, this software is distributed without any warranty that it is * free of the rightful claim of any third person regarding infringement * or the like. Any license provided herein, whether implied or * otherwise, applies only to this software file. Patent licenses, if * any, provided herein do not apply to combinations of this program with * other software, or any other product whatsoever. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy, * Mountain View, CA 94043, or: * * http://www.sgi.com * * For further information regarding this notice, see: * * http://oss.sgi.com/projects/GenInfo/NoticeExplan/ * */ /* _______________________________________________________________________ ______________ S I L I C O N G R A P H I C S I N C . ____________ | | Copyright (C) 1990-96 Silicon Graphics, Inc. | | $Revision: 1.1.1.1 $ | | main () | | Author : Dave Immel | ______________ S I L I C O N G R A P H I C S I N C . ____________ _______________________________________________________________________ */ #include #include #include #include "TsField.h" #define FIELD_RESOLUTION 4 /* _______________________________________________________________________ | | Synopsis: | main() | | Description: | Initialize the game and enter the Xt main loop. | _______________________________________________________________________ */ void main( int, char **argv ) { // Initialize Inventor and Xt Widget appWindow = SoXt::init(argv[0]); if ( appWindow == NULL ) exit( 1 ); // // Initialize a random number generator to be used in selecting the // next piece and orientation. // time_t tvec; time (&tvec); srand48 ((long) tvec); // Build the layout of the game. TsField *field = new TsField( FIELD_RESOLUTION, appWindow ); field->setTitle( "Drop" ); field->initGame(); field->show(); // Enter the Xt event loop SoXt::show( appWindow ); SoXt::mainLoop(); }