/* * * Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * Further, this software is distributed without any warranty that it is * free of the rightful claim of any third person regarding infringement * or the like. Any license provided herein, whether implied or * otherwise, applies only to this software file. Patent licenses, if * any, provided herein do not apply to combinations of this program with * other software, or any other product whatsoever. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy, * Mountain View, CA 94043, or: * * http://www.sgi.com * * For further information regarding this notice, see: * * http://oss.sgi.com/projects/GenInfo/NoticeExplan/ * */ /* _______________________________________________________________________ ______________ S I L I C O N G R A P H I C S I N C . ____________ | | $Revision: 1.1 $ | | Classes : TsField::removeRows | TsField::shiftRows | TsField::endShift | | Author : Dave Immel | ______________ S I L I C O N G R A P H I C S I N C . ____________ _______________________________________________________________________ */ //--------------------------- Include ---------------------------------- #include #include #include #include #include #include #include "TsField.h" #define FILL_HIGHLIGHT_DURATION 1.0 #define REMOVAL_ANIMATE 1 #define REMOVAL_DROP_RATE 4.0 #define LEVELS_REQUIRED 4 static int currentRemoval; //////////////////////////////////////////////////////////////////////// // // Description: // This callback routine for the removalSensor alarm sensor will be // called after a period of time. The routine removes all completed // rows and shedules a timer sensor used to animate the remaining // rows downward. // // Use: public void TsField::removeRows( void *data, SoSensor * ) // //////////////////////////////////////////////////////////////////////// { TsField *field = (TsField *)data; int i; // // For each row being removed, replace the level node with a removal // translation node and restore the original level material. // SoSeparator *levelSep; for (i=0; inumRemovals; i++) { field->otherBlocks->replaceChild( field->levelGroup[field->removalList[i]], field->removalTranslation[i]); levelSep = (SoSeparator *)field->levelGroup[field->removalList[i]]; levelSep->replaceChild (field->removalMaterial, field->levelMaterial[field->removalList[i]]); } // Initialize the removal translation nodes SoTranslation *rt; for (i=0; i<3; i++) { rt = (SoTranslation *)field->removalTranslation[i]; rt->translation.setValue (0.0, 0.0, 0.0); } // Schedule a timer sensor to animate the remaining rows downward currentRemoval = 0; field->currentFraction = 0.0; field->wallClock.setToTimeOfDay(); field->shiftSensor->schedule(); } //////////////////////////////////////////////////////////////////////// // // Description: // This callback routine for the shiftSensor alarm sensor animates // the remaining rows downward. When all shifting has been finished, // the timer is unscheduled and a new piece is put into play. // // Use: static, private void TsField::shiftRows( void *data, SoSensor * ) // //////////////////////////////////////////////////////////////////////// { TsField *field = (TsField *)data; SoTranslation *rt; SbTime elapsedTime; float tmpFraction, shiftDistance; time_t clockSeconds; long clockMSeconds; // System long // // Calculate the distance the rows should fall. This is calculated // given the change in time and the rate at which the piece is falling. // The distance is expressed as a value from 0.0 to -2.0. This represents // the intermediate distance from one integer position to the next. // elapsedTime.setToTimeOfDay(); elapsedTime -= field->wallClock; field->wallClock.setToTimeOfDay(); elapsedTime.getValue (clockSeconds, clockMSeconds); shiftDistance = (clockSeconds + clockMSeconds * 1e-6) * REMOVAL_DROP_RATE; tmpFraction = field->currentFraction - shiftDistance; if (tmpFraction > -2.0) { // // Just translate down. // field->currentFraction = tmpFraction; } else { while (tmpFraction < -2.0) { // // The rows have crossed an integer boundary. // assign -2 to the current removal translation and increment the // current removal translation. If there are no more rows to be // translated stop the animation and update the database. // rt = (SoTranslation *)field->removalTranslation[currentRemoval]; rt->translation.setValue (0.0, -2.0, 0.0); if (++currentRemoval == field->numRemovals) { field->shiftSensor->unschedule(); field->endShift(); return; } // Assign any extra animation difference to the next removal // translation. rt = (SoTranslation *)field->removalTranslation[currentRemoval]; rt->translation.setValue (0.0, tmpFraction + 2.0, 0.0); tmpFraction += 2.0; field->currentFraction = tmpFraction; } return; } // Update the correct removalTranslation node to move the rows downward. rt = (SoTranslation *)field->removalTranslation[currentRemoval]; const SbVec3f &tpos = rt->translation.getValue (); SbVec3f spos; spos[0] = tpos[0]; spos[1] = tpos[1] - shiftDistance; spos[2] = tpos[2]; rt->translation.setValue (spos); } //////////////////////////////////////////////////////////////////////// // // Description: // This routine updates the database and fieldTable after completed // rows have been removed. // // Use: private void TsField::endShift() // //////////////////////////////////////////////////////////////////////// { SoSeparator *lg; int i, j, n; // // replace the completed rows back into the scene graph and remove // all of their block children. // for (i=0; ireplaceChild (removalTranslation[i], lg); for (j=0; j<(resolution*resolution); j++) lg->removeChild(2); } // // For each empty row, loop through the rows above and shift their // children down one row. Shift the fieldTable values down one row // as well. // SoSeparator *next; SoNode *blk; int level, fieldPos; int rr = resolution * resolution; for (i=numRemovals; --i>=0;) { lg = (SoSeparator *)levelGroup[removalList[i]]; fieldPos = removalList[i] * rr; for (level=removalList[i]+1; level<=currentHeight; level++, lg = next) { // Shift the block children down one row next = (SoSeparator *)levelGroup[level]; n = next->getNumChildren(); for (j=0; j<(n-2); j++) { blk = next->getChild(2); next->removeChild(blk); lg->addChild(blk); } // Shift the fieldTable values down one row for (j=0; jinsertChild (fallingRoot, 2); // Add a new piece to the playing field. addPoints( pointsEarned ); pointsEarned = 0; addPiece (); }