/* * * Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * Further, this software is distributed without any warranty that it is * free of the rightful claim of any third person regarding infringement * or the like. Any license provided herein, whether implied or * otherwise, applies only to this software file. Patent licenses, if * any, provided herein do not apply to combinations of this program with * other software, or any other product whatsoever. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy, * Mountain View, CA 94043, or: * * http://www.sgi.com * * For further information regarding this notice, see: * * http://oss.sgi.com/projects/GenInfo/NoticeExplan/ * */ /* _______________________________________________________________________ ______________ S I L I C O N G R A P H I C S I N C . ____________ | | $Revision: 1.1 $ | | Methods : TsField::handleKeyboard | | Author : Dave Immel | ______________ S I L I C O N G R A P H I C S I N C . ____________ _______________________________________________________________________ */ //--------------------------- Include ---------------------------------- #include #include #include #include #include "TsField.h" //////////////////////////////////////////////////////////////////////// // // Description: // This routine handles all keyboard events that move the pieces as // they fall. // // Use: private, static void TsField::handleKeyboard( void *data, SoEventCallback *node ) // //////////////////////////////////////////////////////////////////////// { TsField *field = (TsField *)data; if (SO_KEY_PRESS_EVENT(node->getEvent(), RETURN)) { field->gameStarted = TRUE; field->handleReturnKey(); node->setHandled(); return; } // If the game has been paused, don't accept any input. Just return. // (Also, don't accept input if the game has not started.) if (field->gamePaused || !field->gameStarted) { node->setHandled(); return; } if (SO_KEY_PRESS_EVENT(node->getEvent(), LEFT_ARROW)) field->translation (TS_X_AXIS, -1); else if (SO_KEY_PRESS_EVENT(node->getEvent(), RIGHT_ARROW)) field->translation (TS_X_AXIS, 1); else if (SO_KEY_PRESS_EVENT(node->getEvent(), UP_ARROW)) field->translation (TS_Z_AXIS, 1); else if (SO_KEY_PRESS_EVENT(node->getEvent(), DOWN_ARROW)) field->translation (TS_Z_AXIS, -1); else if (SO_KEY_PRESS_EVENT(node->getEvent(), F)) field->rotation (TS_Z_AXIS, 1); else if (SO_KEY_PRESS_EVENT(node->getEvent(), S)) field->rotation (TS_Z_AXIS, -1); else if (SO_KEY_PRESS_EVENT(node->getEvent(), D)) field->rotation (TS_Y_AXIS, 1); else if (SO_KEY_PRESS_EVENT(node->getEvent(), C)) field->rotation (TS_X_AXIS, -1); else if (SO_KEY_PRESS_EVENT(node->getEvent(), E)) field->rotation (TS_X_AXIS, 1); else if (SO_KEY_PRESS_EVENT(node->getEvent(), SPACE)) field->dropPiece(); else if (SO_KEY_PRESS_EVENT(node->getEvent(), H)) { field->handleHelpKey(); } node->setHandled(); } //////////////////////////////////////////////////////////////////////// // // Description: // This routine handles the return key press. // // Use: public void TsField::handleReturnKey() // //////////////////////////////////////////////////////////////////////// { // If help had been displayed, either start the first game // or resume a game in progress. if (helpDisplayed) { helpDisplayed = FALSE; helpRoot->removeChild(helpGroup); //old:overRoot->removeChild(helpRoot) if (isGameOver) startNewGame(); else resumeGame(); } else { // Start a new game startNewGame(); } } //////////////////////////////////////////////////////////////////////// // // Description: // This routine handles the H key press. // // Use: public void TsField::handleHelpKey() // //////////////////////////////////////////////////////////////////////// { // If the help message is not displayed, add the help message geometry // to the scene graph and pause the game. if (!helpDisplayed) { helpRoot->addChild(helpGroup); //old: overRoot->addChild(helpRoot); helpDisplayed = TRUE; pauseGame(); } }