/* * * Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * Further, this software is distributed without any warranty that it is * free of the rightful claim of any third person regarding infringement * or the like. Any license provided herein, whether implied or * otherwise, applies only to this software file. Patent licenses, if * any, provided herein do not apply to combinations of this program with * other software, or any other product whatsoever. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy, * Mountain View, CA 94043, or: * * http://www.sgi.com * * For further information regarding this notice, see: * * http://oss.sgi.com/projects/GenInfo/NoticeExplan/ * */ /* * Copyright (C) 1995-96 Silicon Graphics, Inc. * _______________________________________________________________________ ______________ S I L I C O N G R A P H I C S I N C . ____________ | | $Revision: 1.1 $ | | Author(s) : David Mott | ______________ S I L I C O N G R A P H I C S I N C . ____________ _______________________________________________________________________ */ #include #include //////////////////////////////////////////////////////////////////////// // // Before V2.1, there was no vertexProperty field on vertex shapes. // If this field is set, replace the vertex shape with a separator, // vertex propery node, and vertex shape node without this field. // SoNode * downgradeVertexShape(SoVertexShape *vs) // //////////////////////////////////////////////////////////////////////// { SoNode *node; if (! vs->vertexProperty.isDefault()) { SoSeparator *sep = new SoSeparator; SoVertexProperty *vp = (SoVertexProperty *) vs->vertexProperty.getValue(); sep->addChild(vp); vs->vertexProperty.setDefault(TRUE); sep->addChild(vs); node = sep; } else node = vs; return node; } //////////////////////////////////////////////////////////////////////// // // Down-grade the passed scene to 2.0 format. // // NOTE: we could have written subclasses for every vertex shape node // where each subclass would have an alternateRep field (like we did // for the other V2 nodes, e.g. SoWWWInlineV2). But this would have // taken more time than it was worth. Maybe later... ??? - mott // SoNode * downgradeToV2(SoNode *n) // //////////////////////////////////////////////////////////////////////// { if (n == NULL) return NULL; SoNode *node = n; if (node->isOfType(SoVertexShape::getClassTypeId())) { node = downgradeVertexShape((SoVertexShape *) node); } else if (node->isOfType(SoGroup::getClassTypeId())) { // Traverse the children SoGroup *group = (SoGroup *) node; for (int i = 0; i < group->getNumChildren(); i++) { SoNode *newchild = downgradeToV2(group->getChild(i)); if (newchild != group->getChild(i)) group->replaceChild(i, newchild); } } return node; }