/* * * Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * Further, this software is distributed without any warranty that it is * free of the rightful claim of any third person regarding infringement * or the like. Any license provided herein, whether implied or * otherwise, applies only to this software file. Patent licenses, if * any, provided herein do not apply to combinations of this program with * other software, or any other product whatsoever. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy, * Mountain View, CA 94043, or: * * http://www.sgi.com * * For further information regarding this notice, see: * * http://oss.sgi.com/projects/GenInfo/NoticeExplan/ * */ /* * Copyright (C) 1990-93 Silicon Graphics, Inc. * _______________________________________________________________________ ______________ S I L I C O N G R A P H I C S I N C . ____________ | | $Revision: 1.1.1.1 $ | | Classes: | SoIndexedTriangleMeshV1 | | Author(s) : Gavin Bell, David Mott | ______________ S I L I C O N G R A P H I C S I N C . ____________ _______________________________________________________________________ */ #include #include #include #include "SoIndexedTriangleMeshV1.h" #include "SoVertexPropertyV2.h" SO_NODE_SOURCE(SoIndexedTriangleMeshV1); //////////////////////////////////////////////////////////////////////// // // Description: // Default constructor // // Use: public SoIndexedTriangleMeshV1::SoIndexedTriangleMeshV1() // //////////////////////////////////////////////////////////////////////// { SO_NODE_CONSTRUCTOR(SoIndexedTriangleMeshV1); SO_NODE_ADD_FIELD(coordIndex, (-1)); SO_NODE_ADD_FIELD(materialIndex, (-1)); SO_NODE_ADD_FIELD(normalIndex, (-1)); SO_NODE_ADD_FIELD(textureCoordIndex, (-1)); isBuiltIn = TRUE; } //////////////////////////////////////////////////////////////////////// // // Description: // This initializes the SoIndexedTriangleMeshV1 class. // // Use: internal void SoIndexedTriangleMeshV1::initClass() // //////////////////////////////////////////////////////////////////////// { SO__NODE_INIT_CLASS(SoIndexedTriangleMeshV1, "IndexedTriangleMesh", SoNode); } //////////////////////////////////////////////////////////////////////// // // Description: // Convert the 2.0 tri strip set to a 1.0 tmesh. // SoNode * SoIndexedTriangleMeshV1::downgrade(SoIndexedTriangleStripSet *tstrip) // //////////////////////////////////////////////////////////////////////// { SoIndexedTriangleMeshV1 *tmesh = new SoIndexedTriangleMeshV1; // just copy all the fields (only the name of this class needs // to change. But there is no mechanism to change a class name, // so we copy all the data to this class which has the name we want.) int num; #define COPY_MFINT32(toNode, fromNode, field) \ if (! fromNode->field.isDefault()) { \ if ((num = fromNode->field.getNum()) > 0) \ toNode->field.setValues(0, num, fromNode->field.getValues(0)); \ } \ if (fromNode->field.isIgnored()) \ toNode->field.setIgnored(TRUE) \ COPY_MFINT32(tmesh, tstrip, coordIndex); COPY_MFINT32(tmesh, tstrip, materialIndex); COPY_MFINT32(tmesh, tstrip, normalIndex); COPY_MFINT32(tmesh, tstrip, textureCoordIndex); // If the vertexProperty field is set, then we need to do more work SoNode *node; if (! tstrip->vertexProperty.isDefault()) { SoSeparator *sep = new SoSeparator; SoVertexProperty *vp = (SoVertexProperty *) tstrip->vertexProperty.getValue(); SoGroup *vpgroup = SoVertexPropertyV2::convert(vp); sep->addChild(vpgroup); sep->addChild(tmesh); node = sep; } else node = tmesh; return node; }