/* * * Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * Further, this software is distributed without any warranty that it is * free of the rightful claim of any third person regarding infringement * or the like. Any license provided herein, whether implied or * otherwise, applies only to this software file. Patent licenses, if * any, provided herein do not apply to combinations of this program with * other software, or any other product whatsoever. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy, * Mountain View, CA 94043, or: * * http://www.sgi.com * * For further information regarding this notice, see: * * http://oss.sgi.com/projects/GenInfo/NoticeExplan/ * */ /* * Copyright (C) 1990-93 Silicon Graphics, Inc. * _______________________________________________________________________ ______________ S I L I C O N G R A P H I C S I N C . ____________ | | $Revision: 1.1.1.1 $ | | Classes: | SoEnvironmentV1 | | Author(s): Paul S. Strauss, Gavin Bell, David Mott | ______________ S I L I C O N G R A P H I C S I N C . ____________ _______________________________________________________________________ */ #include "Util.h" #include "SoEnvironmentV1.h" #include SO_NODE_SOURCE(SoEnvironmentV1); //////////////////////////////////////////////////////////////////////// // // Description: // Default constructor // // Use: public SoEnvironmentV1::SoEnvironmentV1() // //////////////////////////////////////////////////////////////////////// { SO_NODE_CONSTRUCTOR(SoEnvironmentV1); SO_NODE_ADD_FIELD(ambientIntensity, (0.2)); SO_NODE_ADD_FIELD(ambientColor, (1.0, 1.0, 1.0)); SO_NODE_ADD_FIELD(attenuation, (0.0, 0.0, 1.0)); SO_NODE_ADD_FIELD(fogType, (NONE)); SO_NODE_ADD_FIELD(fogComputed, (PER_VERTEX)); SO_NODE_ADD_FIELD(fogColor, (1.0, 1.0, 1.0)); SO_NODE_ADD_FIELD(fogDensity, (0.0)); SO_NODE_ADD_FIELD(fogNearDistance, (1.0)); SO_NODE_ADD_FIELD(fogFarDistance, (10.0)); // Set up static info for enumerated type fields SO_NODE_DEFINE_ENUM_VALUE(Type, NONE); SO_NODE_DEFINE_ENUM_VALUE(Type, LINEAR); SO_NODE_DEFINE_ENUM_VALUE(Type, EXPONENTIAL); SO_NODE_DEFINE_ENUM_VALUE(Type, EXPONENTIAL_SQUARED); SO_NODE_DEFINE_ENUM_VALUE(Computed, PER_VERTEX); SO_NODE_DEFINE_ENUM_VALUE(Computed, PER_PIXEL); // Set up info in enumerated type fields SO_NODE_SET_SF_ENUM_TYPE(fogType, Type); SO_NODE_SET_SF_ENUM_TYPE(fogComputed, Computed); isBuiltIn = TRUE; } //////////////////////////////////////////////////////////////////////// // // Description: // This initializes the SoEnvironment class. // // Use: internal void SoEnvironmentV1::initClass() // //////////////////////////////////////////////////////////////////////// { SO__NODE_INIT_CLASS(SoEnvironmentV1, "Environment", SoNode); } //////////////////////////////////////////////////////////////////////// // // Description: // Copy version 1.0 fields from the passed 2.0 node. // // Use: public // SoNode * SoEnvironmentV1::downgrade(SoEnvironment *env2) // //////////////////////////////////////////////////////////////////////// { SoEnvironmentV1 *env1 = new SoEnvironmentV1; // Convert from 2.0 enum to 1.0 enum if (! env2->fogType.isDefault()) { switch ((Type) env2->fogType.getValue()) { case SoEnvironment::NONE: env1->fogType = NONE; break; case SoEnvironment::HAZE: env1->fogType = LINEAR; break; case SoEnvironment::SMOKE: env1->fogType = EXPONENTIAL; break; case SoEnvironment::FOG: env1->fogType = EXPONENTIAL_SQUARED; break; } } // fogComputed is ignored totally in 2.0 // Set other fields as is COPY_FIELD(env1, env2, ambientIntensity); COPY_FIELD(env1, env2, ambientColor); COPY_FIELD(env1, env2, attenuation); COPY_FIELD(env1, env2, fogColor); // Convert visibility to density if (! env2->fogVisibility.isDefault()) { if (env2->fogType.getValue() == SoEnvironment::SMOKE) env1->fogDensity = 2.0 / env2->fogVisibility.getValue(); else env1->fogDensity = 4.0 / env2->fogVisibility.getValue(); if (env2->fogVisibility.isIgnored()) env1->fogDensity.setIgnored(TRUE); } // Near and far distances are ignored, since they now (typically) // use the camera planes return env1; }