/* * * Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * Further, this software is distributed without any warranty that it is * free of the rightful claim of any third person regarding infringement * or the like. Any license provided herein, whether implied or * otherwise, applies only to this software file. Patent licenses, if * any, provided herein do not apply to combinations of this program with * other software, or any other product whatsoever. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy, * Mountain View, CA 94043, or: * * http://www.sgi.com * * For further information regarding this notice, see: * * http://oss.sgi.com/projects/GenInfo/NoticeExplan/ * */ /* * Copyright (C) 1995-96 Silicon Graphics, Inc. * _______________________________________________________________________ ______________ S I L I C O N G R A P H I C S I N C . ____________ | | Classes: | SoAsciiTextV2 | | Authors: David Mott | ______________ S I L I C O N G R A P H I C S I N C . ____________ _______________________________________________________________________ */ #include #include #include "SoAsciiTextV2.h" #include "Util.h" SO_NODE_SOURCE(SoAsciiTextV2); //////////////////////////////////////////////////////////////////////// // // Description: // init that class! // void SoAsciiTextV2::initClass() // //////////////////////////////////////////////////////////////////////// { SO__NODE_INIT_CLASS(SoAsciiTextV2, "AsciiText", SoAsciiText); // Tell the type system whenever it wants to create something // of type SoAsciiText to create a SoAsciiTextV2 SoType::overrideType( SoAsciiText::getClassTypeId(), &SoAsciiTextV2::createInstance); } //////////////////////////////////////////////////////////////////////// // // Description: // Constructor // SoAsciiTextV2::SoAsciiTextV2() // //////////////////////////////////////////////////////////////////////// { SO_NODE_CONSTRUCTOR(SoAsciiTextV2); SO_NODE_ADD_FIELD(alternateRep, (NULL)); } //////////////////////////////////////////////////////////////////////// // // Description: // Destructor // SoAsciiTextV2::~SoAsciiTextV2() // //////////////////////////////////////////////////////////////////////// { } //////////////////////////////////////////////////////////////////////// // // Description: // Convert to a Text3 node // // static public // SoText3 * SoAsciiTextV2::convert(SoAsciiTextV2 *asciiText) // //////////////////////////////////////////////////////////////////////// { SoText3 *text3 = new SoText3; // Copy field values from AsciiText to the alternate rep Text3 COPY_FIELD(text3, asciiText, string); // text3->string = asciiText->string COPY_FIELD(text3, asciiText, spacing); // text3->spacing = asciiText->spacing if (! asciiText->justification.isDefault()) { SoText3::Justification just; switch (asciiText->justification.getValue()) { case SoAsciiText::LEFT: just = SoText3::LEFT; break; case SoAsciiText::RIGHT: just = SoText3::RIGHT; break; case SoAsciiText::CENTER: just = SoText3::CENTER; break; } text3->justification = just; } text3->parts = SoText3::FRONT; //??? what do we do with SoAsciiText::width field? return text3; } //////////////////////////////////////////////////////////////////////// // // Description: // Convert to a Text3 node (same as above routine, but takes SoAsciiText! // // static public // SoText3 * SoAsciiTextV2::convert(SoAsciiText *asciiText) // //////////////////////////////////////////////////////////////////////// { SoText3 *text3 = new SoText3; // Copy field values from AsciiText to the alternate rep Text3 COPY_FIELD(text3, asciiText, string); // text3->string = asciiText->string COPY_FIELD(text3, asciiText, spacing); // text3->spacing = asciiText->spacing if (! asciiText->justification.isDefault()) { SoText3::Justification just; switch (asciiText->justification.getValue()) { case SoAsciiText::LEFT: just = SoText3::LEFT; break; case SoAsciiText::RIGHT: just = SoText3::RIGHT; break; case SoAsciiText::CENTER: just = SoText3::CENTER; break; } text3->justification = just; } text3->parts = SoText3::FRONT; //??? what do we do with SoAsciiText::width field? return text3; } //////////////////////////////////////////////////////////////////////// // // Description: // write the alternate rep for this node // void SoAsciiTextV2::write(SoWriteAction *action) // //////////////////////////////////////////////////////////////////////// { SoOutput *out = action->getOutput(); // In write-reference counting phase if (out->getStage() == SoOutput::COUNT_REFS) { // Only do this once! if (alternateRep.isDefault()) { alternateRep = SoAsciiTextV2::convert(this); // Inventor V2.0 cannot read unknown nodes with SoSFEnum fields. // Don't let any enums get written out. // NOTE: a better solution might be to write the enum as a string, // and have the upgrader for this node convert that string back // to an enum value. But this bug was found too close to the 2.1 MR date // to do that more complicated fix. Instead, just don't write the enum. justification.setDefault(TRUE); } } SoAsciiText::write(action); }