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File: [Development] / projects / ogl-sample / main / glx / server / glxext.c (download)

Revision 1.1.1.1 (vendor branch), Wed Jan 26 10:31:13 2000 UTC (17 years, 9 months ago) by ljp
Branch: SGI
CVS Tags: oglsi1_2_1
Changes since 1.1: +0 -0 lines

Imported from P4

/*
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
** Software License B, Version 1.0 (the "License"), the contents of this
** file are subject only to the provisions of the License. You may not use
** this file except in compliance with the License. You may obtain a copy
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
** 
** http://oss.sgi.com/projects/FreeB
** 
** Note that, as provided in the License, the Software is distributed on an
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
** 
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
** 
** Additional Notice Provisions: The application programming interfaces
** established by SGI in conjunction with the Original Code are The
** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
** Window System(R) (Version 1.3), released October 19, 1998. This software
** was created using the OpenGL(R) version 1.2.1 Sample Implementation
** published by SGI, but has not been independently verified as being
** compliant with the OpenGL(R) version 1.2.1 Specification.
**
** $Date$ $Revision$
** $Header: //depot/main/glx/server/glxext.c#12 $
*/

#define NEED_REPLIES
#include <stdio.h>
#include "glxserver.h"
#include <windowstr.h>
#include <propertyst.h>
#include <os.h>
#include "g_disptab.h"
#include "unpack.h"
#include "glxutil.h"
#include "glxext.h"
#include "GL/glx_ansic.h"

/*
** Forward declarations.
*/
static int __glXSwapDispatch(ClientPtr);
static int __glXDispatch(ClientPtr);

/*
** Called when the extension is reset.
*/
static void ResetExtension(ExtensionEntry* extEntry)
{
    __glXFlushContextCache();
}

/*
** Initialize the per-client context storage.
*/
static void ResetClientState(int clientIndex)
{
    __GLXclientState *cl = __glXClients[clientIndex];

    if (cl->returnBuf) __glXFree(cl->returnBuf);
    if (cl->largeCmdBuf) __glXFree(cl->largeCmdBuf);
    if (cl->currentContexts) __glXFree(cl->currentContexts);
    __glXMemset(cl, 0, sizeof(__GLXclientState));
    /*
    ** By default, assume that the client supports
    ** GLX major version 1 minor version 0 protocol.
    */
    cl->GLClientmajorVersion = 1;
    cl->GLClientminorVersion = 0;
    if (cl->GLClientextensions) __glXFree(cl->GLClientextensions);

}

/*
** Reset state used to keep track of large (multi-request) commands.
*/
void __glXResetLargeCommandStatus(__GLXclientState *cl)
{
    cl->largeCmdBytesSoFar = 0;
    cl->largeCmdBytesTotal = 0;
    cl->largeCmdRequestsSoFar = 0;
    cl->largeCmdRequestsTotal = 0;
}

/*
** This procedure is called when the client who created the context goes
** away OR when glXDestroyContext is called.  In either case, all we do is
** flag that the ID is no longer valid, and (maybe) free the context.
** use.
*/
static int ContextGone(__GLXcontext* cx, XID id)
{
    cx->idExists = GL_FALSE;
    if (!cx->isCurrent) {
	__glXFreeContext(cx);
    }

    return True;
}

/*
** Free a client's state.
*/
static int ClientGone(int clientIndex, XID id)
{
    __GLXcontext *cx;
    __GLXclientState *cl = __glXClients[clientIndex];
    int i;

    if (cl) {
	/*
	** Free all the contexts that are current for this client.
	*/
	for (i=0; i < cl->numCurrentContexts; i++) {
	    cx = cl->currentContexts[i];
	    if (cx) {
		__glXDeassociateContext(cx, cx->glxPriv);
		cx->isCurrent = GL_FALSE;
		if (!cx->idExists) {
		    __glXFreeContext(cx);
		}
	    }
	}
	/*
	** Re-initialize the client state structure.  Don't free it because
	** we'll probably get another client with this index and use the struct
	** again.  There is a maximum of MAXCLIENTS of these structures.
	*/
	ResetClientState(clientIndex);
    }

    return True;
}

/*
** Free a GLX Pixmap.
*/
static int PixmapGone(__GLXpixmap *pGlxPixmap, XID id)
{
    PixmapPtr pPixmap = (PixmapPtr) pGlxPixmap->pDraw;

    pGlxPixmap->idExists = False;
    if (!pGlxPixmap->refcnt) {
	/*
	** The DestroyPixmap routine should decrement the refcount and free
	** only if it's zero.
	*/
	(*pGlxPixmap->pScreen->DestroyPixmap)(pPixmap);
	__glXFree(pGlxPixmap);
    }

    return True;
}

/*
** Free a context.
*/
GLboolean __glXFreeContext(__GLXcontext *cx)
{
    if (cx->idExists || cx->isCurrent) return GL_FALSE;
    
    if (!cx->isDirect) {
	if ((*cx->gc->exports.destroyContext)((__GLcontext *)cx->gc) == GL_FALSE) {
	    return GL_FALSE;
	}
    }
    if (cx->feedbackBuf) __glXFree(cx->feedbackBuf);
    if (cx->selectBuf) __glXFree(cx->selectBuf);
    __glXFree(cx);
    if (cx == __glXLastContext) {
	__glXFlushContextCache();
    }

    return GL_TRUE;
}

/************************************************************************/

/*
** These routines can be used to check whether a particular GL command
** has caused an error.  Specifically, we use them to check whether a
** given query has caused an error, in which case a zero-length data
** reply is sent to the client.
*/

static GLboolean errorOccured = GL_FALSE;

/*
** The GL was will call this routine if an error occurs.
*/
void __glXErrorCallBack(__GLinterface *gc, GLenum code)
{
    errorOccured = GL_TRUE;
}

/*
** Clear the error flag before calling the GL command.
*/
void __glXClearErrorOccured(void)
{
    errorOccured = GL_FALSE;
}

/*
** Check if the GL command caused an error.
*/
GLboolean __glXErrorOccured(void)
{
    return errorOccured;
}

/************************************************************************/

/*
** Initialize the GLX extension.
*/
void GlxExtensionInit(void)
{
    ExtensionEntry *extEntry, *AddExtension();
    int i;
    
#ifdef X11R5
    __glXContextRes = CreateNewResourceType(ContextGone);
    __glXClientRes = CreateNewResourceType(ClientGone);
    __glXPixmapRes = CreateNewResourceType(PixmapGone);
#else
    __glXContextRes = CreateNewResourceType((DeleteType)ContextGone);
    __glXClientRes = CreateNewResourceType((DeleteType)ClientGone);
    __glXPixmapRes = CreateNewResourceType((DeleteType)PixmapGone);
#endif 

    /*
    ** Add extension to server extensions.
    */
    extEntry = AddExtension(GLX_EXTENSION_NAME, __GLX_NUMBER_EVENTS,
			    __GLX_NUMBER_ERRORS, __glXDispatch,
			    __glXSwapDispatch, ResetExtension,
			    StandardMinorOpcode);
    if (!extEntry) {
	FatalError("__glXExtensionInit: AddExtensions failed\n");
	return;
    }
    if (!AddExtensionAlias(GLX_EXTENSION_ALIAS, extEntry)) {
	ErrorF("__glXExtensionInit: AddExtensionAlias failed\n");
	return;
    }

    __glXBadContext = extEntry->errorBase + GLXBadContext;
    __glXBadContextState = extEntry->errorBase + GLXBadContextState;
    __glXBadDrawable = extEntry->errorBase + GLXBadDrawable;
    __glXBadPixmap = extEntry->errorBase + GLXBadPixmap;
    __glXBadContextTag = extEntry->errorBase + GLXBadContextTag;
    __glXBadCurrentWindow = extEntry->errorBase + GLXBadCurrentWindow;
    __glXBadRenderRequest = extEntry->errorBase + GLXBadRenderRequest;
    __glXBadLargeRequest = extEntry->errorBase + GLXBadLargeRequest;
    __glXUnsupportedPrivateRequest = extEntry->errorBase +
      			GLXUnsupportedPrivateRequest;

    /*
    ** Initialize table of client state.  There is never a client 0.
    */
    for (i=1; i <= MAXCLIENTS; i++) {
	__glXClients[i] = 0;
    }

    /*
    ** Initialize screen specific data.
    */
    __glXScreenInit(screenInfo.numScreens);
}

/************************************************************************/

Bool
GlxInitVisuals
(
#if NeedFunctionPrototypes
    VisualPtr *       visualp,
    DepthPtr *        depthp,
    int *             nvisualp,
    int *             ndepthp,
    int *             rootDepthp,
    VisualID *        defaultVisp,
    unsigned long     sizes,
    int               bitsPerRGB
#endif
)
{
    return True;
}

/************************************************************************/

void __glXFlushContextCache(void)
{
    __glXLastContext = 0;
}

/*
** Make a context the current one for the GL (in this implementation, there
** is only one instance of the GL, and we use it to serve all GL clients by
** switching it between different contexts).  While we are at it, look up
** a context by its tag and return its (__GLXcontext *).
*/
__GLXcontext *__glXForceCurrent(__GLXclientState *cl, GLXContextTag tag,
				int *error)
{
    __GLXcontext *cx;

    /*
    ** See if the context tag is legal; it is managed by the extension,
    ** so if it's invalid, we have an implementation error.
    */
    cx = (__GLXcontext *) __glXLookupContextByTag(cl, tag);
    if (!cx) {
	cl->client->errorValue = tag;
	*error = __glXBadContextTag;
	return 0;
    }

    if (!cx->isDirect) {
	if (cx->glxPriv == NULL) {
	    /*
	    ** The drawable has vanished.  It must be a window, because only
	    ** windows can be destroyed from under us; GLX pixmaps are
	    ** refcounted and don't go away until no one is using them.
	    */
	    *error = __glXBadCurrentWindow;
	    return 0;
    	}
    }
    
    if (cx == __glXLastContext) {
	/* No need to re-bind */
	return cx;
    }

    /* Make this context the current one for the GL. */
    if (!cx->isDirect) {
	if (!(*cx->gc->exports.forceCurrent)((__GLcontext *)cx->gc)) {
	    /* Bind failed, and set the error code.  Bummer */
	    cl->client->errorValue = cx->id;
	    *error = __glXBadContextState;
	    return 0;
    	}
    }
    __glXLastContext = cx;
    return cx;
}

/************************************************************************/

/*
** Top level dispatcher; all commands are executed from here down.
*/
static int __glXDispatch(ClientPtr client)
{
    REQUEST(xGLXSingleReq);
    CARD8 opcode;
    int (*proc)(__GLXclientState *cl, GLbyte *pc);
    __GLXcontext *cx;
    __GLXclientState *cl;

    opcode = stuff->glxCode;
    cl = __glXClients[client->index];
    if (!cl) {
	cl = (__GLXclientState *) __glXMalloc(sizeof(__GLXclientState));
	 __glXClients[client->index] = cl;
	if (!cl) {
	    return BadAlloc;
	}
	__glXMemset(cl, 0, sizeof(__GLXclientState));
    }
    
    if (!cl->inUse) {
	/*
	** This is first request from this client.  Associate a resource
	** with the client so we will be notified when the client dies.
	*/
	XID xid = FakeClientID(client->index);
	if (!AddResource( xid, __glXClientRes, (pointer)client->index))  {
	    return BadAlloc;
	}
	ResetClientState(client->index);
	cl->inUse = GL_TRUE;
	cl->client = client;
    }

    /*
    ** Check for valid opcode.
    */
    if (opcode >= __GLX_SINGLE_TABLE_SIZE) {
	return BadRequest;
    }

    /*
    ** If we're expecting a glXRenderLarge request, this better be one.
    */
    if ((cl->largeCmdRequestsSoFar != 0) && (opcode != X_GLXRenderLarge)) {
	client->errorValue = stuff->glxCode;
	return __glXBadLargeRequest;
    }

    /*
    ** Use the opcode to index into the procedure table.
    */
    proc = __glXSingleTable[opcode];
    return (*proc)(cl, (GLbyte *) stuff);
}

static int __glXSwapDispatch(ClientPtr client)
{
    REQUEST(xGLXSingleReq);
    CARD8 opcode;
    int (*proc)(__GLXclientState *cl, GLbyte *pc);
    __GLXcontext *cx;
    __GLXclientState *cl;

    opcode = stuff->glxCode;
    cl = __glXClients[client->index];
    if (!cl) {
	cl = (__GLXclientState *) __glXMalloc(sizeof(__GLXclientState));
	 __glXClients[client->index] = cl;
	if (!cl) {
	    return BadAlloc;
	}
	__glXMemset(cl, 0, sizeof(__GLXclientState));
    }
    
    if (!cl->inUse) {
	/*
	** This is first request from this client.  Associate a resource
	** with the client so we will be notified when the client dies.
	*/
	XID xid = FakeClientID(client->index);
	if (!AddResource( xid, __glXClientRes, (pointer)client->index))  {
	    return BadAlloc;
	}
	ResetClientState(client->index);
	cl->inUse = GL_TRUE;
	cl->client = client;
    }

    /*
    ** Check for valid opcode.
    */
    if (opcode >= __GLX_SINGLE_TABLE_SIZE) {
	return BadRequest;
    }

    /*
    ** Use the opcode to index into the procedure table.
    */
    proc = __glXSwapSingleTable[opcode];
    return (*proc)(cl, (GLbyte *) stuff);
}

int __glXNoSuchSingleOpcode(__GLXclientState *cl, GLbyte *pc)
{
    return BadRequest;
}

void __glXNoSuchRenderOpcode(GLbyte *pc)
{
    return;
}