/*
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
** Software License B, Version 1.0 (the "License"), the contents of this
** file are subject only to the provisions of the License. You may not use
** this file except in compliance with the License. You may obtain a copy
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
**
** http://oss.sgi.com/projects/FreeB
**
** Note that, as provided in the License, the Software is distributed on an
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
**
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
**
** Additional Notice Provisions: The application programming interfaces
** established by SGI in conjunction with the Original Code are The
** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
** Window System(R) (Version 1.3), released October 19, 1998. This software
** was created using the OpenGL(R) version 1.2.1 Sample Implementation
** published by SGI, but has not been independently verified as being
** compliant with the OpenGL(R) version 1.2.1 Specification.
**
** $Date$ $Revision$
** $Header: //depot/main/glx/server/glxext.c#12 $
*/
#define NEED_REPLIES
#include <stdio.h>
#include "glxserver.h"
#include <windowstr.h>
#include <propertyst.h>
#include <os.h>
#include "g_disptab.h"
#include "unpack.h"
#include "glxutil.h"
#include "glxext.h"
#include "GL/glx_ansic.h"
/*
** Forward declarations.
*/
static int __glXSwapDispatch(ClientPtr);
static int __glXDispatch(ClientPtr);
/*
** Called when the extension is reset.
*/
static void ResetExtension(ExtensionEntry* extEntry)
{
__glXFlushContextCache();
}
/*
** Initialize the per-client context storage.
*/
static void ResetClientState(int clientIndex)
{
__GLXclientState *cl = __glXClients[clientIndex];
if (cl->returnBuf) __glXFree(cl->returnBuf);
if (cl->largeCmdBuf) __glXFree(cl->largeCmdBuf);
if (cl->currentContexts) __glXFree(cl->currentContexts);
__glXMemset(cl, 0, sizeof(__GLXclientState));
/*
** By default, assume that the client supports
** GLX major version 1 minor version 0 protocol.
*/
cl->GLClientmajorVersion = 1;
cl->GLClientminorVersion = 0;
if (cl->GLClientextensions) __glXFree(cl->GLClientextensions);
}
/*
** Reset state used to keep track of large (multi-request) commands.
*/
void __glXResetLargeCommandStatus(__GLXclientState *cl)
{
cl->largeCmdBytesSoFar = 0;
cl->largeCmdBytesTotal = 0;
cl->largeCmdRequestsSoFar = 0;
cl->largeCmdRequestsTotal = 0;
}
/*
** This procedure is called when the client who created the context goes
** away OR when glXDestroyContext is called. In either case, all we do is
** flag that the ID is no longer valid, and (maybe) free the context.
** use.
*/
static int ContextGone(__GLXcontext* cx, XID id)
{
cx->idExists = GL_FALSE;
if (!cx->isCurrent) {
__glXFreeContext(cx);
}
return True;
}
/*
** Free a client's state.
*/
static int ClientGone(int clientIndex, XID id)
{
__GLXcontext *cx;
__GLXclientState *cl = __glXClients[clientIndex];
int i;
if (cl) {
/*
** Free all the contexts that are current for this client.
*/
for (i=0; i < cl->numCurrentContexts; i++) {
cx = cl->currentContexts[i];
if (cx) {
__glXDeassociateContext(cx, cx->glxPriv);
cx->isCurrent = GL_FALSE;
if (!cx->idExists) {
__glXFreeContext(cx);
}
}
}
/*
** Re-initialize the client state structure. Don't free it because
** we'll probably get another client with this index and use the struct
** again. There is a maximum of MAXCLIENTS of these structures.
*/
ResetClientState(clientIndex);
}
return True;
}
/*
** Free a GLX Pixmap.
*/
static int PixmapGone(__GLXpixmap *pGlxPixmap, XID id)
{
PixmapPtr pPixmap = (PixmapPtr) pGlxPixmap->pDraw;
pGlxPixmap->idExists = False;
if (!pGlxPixmap->refcnt) {
/*
** The DestroyPixmap routine should decrement the refcount and free
** only if it's zero.
*/
(*pGlxPixmap->pScreen->DestroyPixmap)(pPixmap);
__glXFree(pGlxPixmap);
}
return True;
}
/*
** Free a context.
*/
GLboolean __glXFreeContext(__GLXcontext *cx)
{
if (cx->idExists || cx->isCurrent) return GL_FALSE;
if (!cx->isDirect) {
if ((*cx->gc->exports.destroyContext)((__GLcontext *)cx->gc) == GL_FALSE) {
return GL_FALSE;
}
}
if (cx->feedbackBuf) __glXFree(cx->feedbackBuf);
if (cx->selectBuf) __glXFree(cx->selectBuf);
__glXFree(cx);
if (cx == __glXLastContext) {
__glXFlushContextCache();
}
return GL_TRUE;
}
/************************************************************************/
/*
** These routines can be used to check whether a particular GL command
** has caused an error. Specifically, we use them to check whether a
** given query has caused an error, in which case a zero-length data
** reply is sent to the client.
*/
static GLboolean errorOccured = GL_FALSE;
/*
** The GL was will call this routine if an error occurs.
*/
void __glXErrorCallBack(__GLinterface *gc, GLenum code)
{
errorOccured = GL_TRUE;
}
/*
** Clear the error flag before calling the GL command.
*/
void __glXClearErrorOccured(void)
{
errorOccured = GL_FALSE;
}
/*
** Check if the GL command caused an error.
*/
GLboolean __glXErrorOccured(void)
{
return errorOccured;
}
/************************************************************************/
/*
** Initialize the GLX extension.
*/
void GlxExtensionInit(void)
{
ExtensionEntry *extEntry, *AddExtension();
int i;
#ifdef X11R5
__glXContextRes = CreateNewResourceType(ContextGone);
__glXClientRes = CreateNewResourceType(ClientGone);
__glXPixmapRes = CreateNewResourceType(PixmapGone);
#else
__glXContextRes = CreateNewResourceType((DeleteType)ContextGone);
__glXClientRes = CreateNewResourceType((DeleteType)ClientGone);
__glXPixmapRes = CreateNewResourceType((DeleteType)PixmapGone);
#endif
/*
** Add extension to server extensions.
*/
extEntry = AddExtension(GLX_EXTENSION_NAME, __GLX_NUMBER_EVENTS,
__GLX_NUMBER_ERRORS, __glXDispatch,
__glXSwapDispatch, ResetExtension,
StandardMinorOpcode);
if (!extEntry) {
FatalError("__glXExtensionInit: AddExtensions failed\n");
return;
}
if (!AddExtensionAlias(GLX_EXTENSION_ALIAS, extEntry)) {
ErrorF("__glXExtensionInit: AddExtensionAlias failed\n");
return;
}
__glXBadContext = extEntry->errorBase + GLXBadContext;
__glXBadContextState = extEntry->errorBase + GLXBadContextState;
__glXBadDrawable = extEntry->errorBase + GLXBadDrawable;
__glXBadPixmap = extEntry->errorBase + GLXBadPixmap;
__glXBadContextTag = extEntry->errorBase + GLXBadContextTag;
__glXBadCurrentWindow = extEntry->errorBase + GLXBadCurrentWindow;
__glXBadRenderRequest = extEntry->errorBase + GLXBadRenderRequest;
__glXBadLargeRequest = extEntry->errorBase + GLXBadLargeRequest;
__glXUnsupportedPrivateRequest = extEntry->errorBase +
GLXUnsupportedPrivateRequest;
/*
** Initialize table of client state. There is never a client 0.
*/
for (i=1; i <= MAXCLIENTS; i++) {
__glXClients[i] = 0;
}
/*
** Initialize screen specific data.
*/
__glXScreenInit(screenInfo.numScreens);
}
/************************************************************************/
Bool
GlxInitVisuals
(
#if NeedFunctionPrototypes
VisualPtr * visualp,
DepthPtr * depthp,
int * nvisualp,
int * ndepthp,
int * rootDepthp,
VisualID * defaultVisp,
unsigned long sizes,
int bitsPerRGB
#endif
)
{
return True;
}
/************************************************************************/
void __glXFlushContextCache(void)
{
__glXLastContext = 0;
}
/*
** Make a context the current one for the GL (in this implementation, there
** is only one instance of the GL, and we use it to serve all GL clients by
** switching it between different contexts). While we are at it, look up
** a context by its tag and return its (__GLXcontext *).
*/
__GLXcontext *__glXForceCurrent(__GLXclientState *cl, GLXContextTag tag,
int *error)
{
__GLXcontext *cx;
/*
** See if the context tag is legal; it is managed by the extension,
** so if it's invalid, we have an implementation error.
*/
cx = (__GLXcontext *) __glXLookupContextByTag(cl, tag);
if (!cx) {
cl->client->errorValue = tag;
*error = __glXBadContextTag;
return 0;
}
if (!cx->isDirect) {
if (cx->glxPriv == NULL) {
/*
** The drawable has vanished. It must be a window, because only
** windows can be destroyed from under us; GLX pixmaps are
** refcounted and don't go away until no one is using them.
*/
*error = __glXBadCurrentWindow;
return 0;
}
}
if (cx == __glXLastContext) {
/* No need to re-bind */
return cx;
}
/* Make this context the current one for the GL. */
if (!cx->isDirect) {
if (!(*cx->gc->exports.forceCurrent)((__GLcontext *)cx->gc)) {
/* Bind failed, and set the error code. Bummer */
cl->client->errorValue = cx->id;
*error = __glXBadContextState;
return 0;
}
}
__glXLastContext = cx;
return cx;
}
/************************************************************************/
/*
** Top level dispatcher; all commands are executed from here down.
*/
static int __glXDispatch(ClientPtr client)
{
REQUEST(xGLXSingleReq);
CARD8 opcode;
int (*proc)(__GLXclientState *cl, GLbyte *pc);
__GLXcontext *cx;
__GLXclientState *cl;
opcode = stuff->glxCode;
cl = __glXClients[client->index];
if (!cl) {
cl = (__GLXclientState *) __glXMalloc(sizeof(__GLXclientState));
__glXClients[client->index] = cl;
if (!cl) {
return BadAlloc;
}
__glXMemset(cl, 0, sizeof(__GLXclientState));
}
if (!cl->inUse) {
/*
** This is first request from this client. Associate a resource
** with the client so we will be notified when the client dies.
*/
XID xid = FakeClientID(client->index);
if (!AddResource( xid, __glXClientRes, (pointer)client->index)) {
return BadAlloc;
}
ResetClientState(client->index);
cl->inUse = GL_TRUE;
cl->client = client;
}
/*
** Check for valid opcode.
*/
if (opcode >= __GLX_SINGLE_TABLE_SIZE) {
return BadRequest;
}
/*
** If we're expecting a glXRenderLarge request, this better be one.
*/
if ((cl->largeCmdRequestsSoFar != 0) && (opcode != X_GLXRenderLarge)) {
client->errorValue = stuff->glxCode;
return __glXBadLargeRequest;
}
/*
** Use the opcode to index into the procedure table.
*/
proc = __glXSingleTable[opcode];
return (*proc)(cl, (GLbyte *) stuff);
}
static int __glXSwapDispatch(ClientPtr client)
{
REQUEST(xGLXSingleReq);
CARD8 opcode;
int (*proc)(__GLXclientState *cl, GLbyte *pc);
__GLXcontext *cx;
__GLXclientState *cl;
opcode = stuff->glxCode;
cl = __glXClients[client->index];
if (!cl) {
cl = (__GLXclientState *) __glXMalloc(sizeof(__GLXclientState));
__glXClients[client->index] = cl;
if (!cl) {
return BadAlloc;
}
__glXMemset(cl, 0, sizeof(__GLXclientState));
}
if (!cl->inUse) {
/*
** This is first request from this client. Associate a resource
** with the client so we will be notified when the client dies.
*/
XID xid = FakeClientID(client->index);
if (!AddResource( xid, __glXClientRes, (pointer)client->index)) {
return BadAlloc;
}
ResetClientState(client->index);
cl->inUse = GL_TRUE;
cl->client = client;
}
/*
** Check for valid opcode.
*/
if (opcode >= __GLX_SINGLE_TABLE_SIZE) {
return BadRequest;
}
/*
** Use the opcode to index into the procedure table.
*/
proc = __glXSwapSingleTable[opcode];
return (*proc)(cl, (GLbyte *) stuff);
}
int __glXNoSuchSingleOpcode(__GLXclientState *cl, GLbyte *pc)
{
return BadRequest;
}
void __glXNoSuchRenderOpcode(GLbyte *pc)
{
return;
}