/*
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
** Software License B, Version 1.0 (the "License"), the contents of this
** file are subject only to the provisions of the License. You may not use
** this file except in compliance with the License. You may obtain a copy
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
**
** http://oss.sgi.com/projects/FreeB
**
** Note that, as provided in the License, the Software is distributed on an
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
**
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
**
** Additional Notice Provisions: The application programming interfaces
** established by SGI in conjunction with the Original Code are The
** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
** Window System(R) (Version 1.3), released October 19, 1998. This software
** was created using the OpenGL(R) version 1.2.1 Sample Implementation
** published by SGI, but has not been independently verified as being
** compliant with the OpenGL(R) version 1.2.1 Specification.
**
** $Date$ $Revision$
** $Header: //depot/main/glx/lib/glxext.c#8 $
*/
#include "packrender.h"
#include <stdio.h>
#include <Xext.h>
#include <extutil.h>
#ifdef DEBUG
void __glXDumpDrawBuffer(__GLXcontext *ctx);
#endif
/*
** We setup some dummy structures here so that the API can be used
** even if no context is current.
*/
static GLubyte dummyBuffer[__GLX_BUFFER_LIMIT_SIZE];
/*
** Dummy context used by small commands when there is no current context.
** All the
** gl and glx entry points are designed to operate as nop's when using
** the dummy context structure.
*/
static __GLXcontext dummyContext = {
&dummyBuffer[0],
&dummyBuffer[0],
&dummyBuffer[0],
&dummyBuffer[__GLX_BUFFER_LIMIT_SIZE],
sizeof(dummyBuffer),
};
__GLXcontext *__glXcurrentContext = &dummyContext;
/*
** You can set this cell to 1 to force the gl drawing stuff to be
** one command per packet
*/
int __glXDebug = 0;
/*
** forward prototype declarations
*/
int __glXCloseDisplay(Display *dpy, XExtCodes *codes);
/************************************************************************/
/* Extension required boiler plate */
static char *__glXExtensionName = GLX_EXTENSION_NAME;
XExtensionInfo *__glXExtensionInfo = NULL;
static /* const */ char *error_list[] = {
"GLXBadContext",
"GLXBadContextState",
"GLXBadDrawable",
"GLXBadPixmap",
"GLXBadContextTag",
"GLXBadCurrentWindow",
"GLXBadRenderRequest",
"GLXBadLargeRequest",
"GLXUnsupportedPrivateRequest",
};
int __glXCloseDisplay(Display *dpy, XExtCodes *codes)
{
GLXContext gc;
gc = __glXGetCurrentContext();
if (dpy == gc->currentDpy) {
__glXSetCurrentContext(&dummyContext);
__glXFreeContext(gc);
}
return XextRemoveDisplay(__glXExtensionInfo, dpy);
}
static XEXT_GENERATE_ERROR_STRING(__glXErrorString, __glXExtensionName,
__GLX_NUMBER_ERRORS, error_list)
static /* const */ XExtensionHooks __glXExtensionHooks = {
NULL, /* create_gc */
NULL, /* copy_gc */
NULL, /* flush_gc */
NULL, /* free_gc */
NULL, /* create_font */
NULL, /* free_font */
__glXCloseDisplay, /* close_display */
NULL, /* wire_to_event */
NULL, /* event_to_wire */
NULL, /* error */
__glXErrorString, /* error_string */
};
XExtDisplayInfo *__glXFindDisplay(Display *);
XEXT_GENERATE_FIND_DISPLAY(__glXFindDisplay, __glXExtensionInfo,
__glXExtensionName, &__glXExtensionHooks,
__GLX_NUMBER_EVENTS, NULL)
/************************************************************************/
/*
** Free the per screen configs data as well as the array of
** __glXScreenConfigs.
*/
static void FreeScreenConfigs(__GLXdisplayPrivate *priv)
{
__GLXscreenConfigs *psc;
GLint i, screens;
/* Free screen configuration information */
psc = priv->screenConfigs;
screens = ScreenCount(priv->dpy);
for (i = 0; i < screens; i++, psc++) {
if (psc->configs) {
Xfree((char*) psc->configs);
if(psc->effectiveGLXexts)
Xfree(psc->effectiveGLXexts);
psc->configs = 0; /* NOTE: just for paranoia */
}
}
XFree((char*) priv->screenConfigs);
}
/*
** Release the private memory referred to in a display private
** structure. The caller will free the extension structure.
*/
static int __glXFreeDisplayPrivate(XExtData *extension)
{
__GLXdisplayPrivate *priv;
priv = (__GLXdisplayPrivate*) extension->private_data;
FreeScreenConfigs(priv);
if(priv->serverGLXvendor) {
Xfree((char*)priv->serverGLXvendor);
priv->serverGLXvendor = 0x0; /* to protect against double free's */
}
if(priv->serverGLXversion) {
Xfree((char*)priv->serverGLXversion);
priv->serverGLXversion = 0x0; /* to protect against double free's */
}
Xfree((char*) priv);
return 0;
}
/************************************************************************/
/*
** Query the version of the GLX extension. This procedure works even if
** the client extension is not completely set up.
*/
static Bool QueryVersion(Display *dpy, int opcode, int *major, int *minor)
{
xGLXQueryVersionReq *req;
xGLXQueryVersionReply reply;
/* Send the glXQueryVersion request */
LockDisplay(dpy);
GetReq(GLXQueryVersion,req);
req->reqType = opcode;
req->glxCode = X_GLXQueryVersion;
req->majorVersion = GLX_MAJOR_VERSION;
req->minorVersion = GLX_MINOR_VERSION;
_XReply(dpy, (xReply*) &reply, 0, False);
UnlockDisplay(dpy);
SyncHandle();
if (reply.majorVersion != GLX_MAJOR_VERSION) {
/*
** The server does not support the same major release as this
** client.
*/
return GL_FALSE;
}
*major = reply.majorVersion;
*minor = min(reply.minorVersion, GLX_MINOR_VERSION);
return GL_TRUE;
}
/*
** Allocate the memory for the per screen configs for each screen.
** If that works then fetch the per screen configs data.
*/
static Bool AllocAndFetchScreenConfigs(Display *dpy, __GLXdisplayPrivate *priv)
{
xGLXGetVisualConfigsReq *req;
xGLXGetVisualConfigsReply reply;
__GLXscreenConfigs *psc;
__GLXvisualConfig *config;
GLint i, j, k, nprops, screens;
INT32 buf[__GLX_TOTAL_CONFIG], *props;
/*
** First allocate memory for the array of per screen configs.
*/
screens = ScreenCount(dpy);
psc = (__GLXscreenConfigs*) Xmalloc(screens * sizeof(__GLXscreenConfigs));
if (!psc) {
return GL_FALSE;
}
memset(psc, 0, screens * sizeof(__GLXscreenConfigs));
priv->screenConfigs = psc;
/*
** Now fetch each screens configs structures. If a screen supports
** GL (by returning a numVisuals > 0) then allocate memory for our
** config structure and then fill it in.
*/
for (i = 0; i < screens; i++, psc++) {
/* Send the glXGetVisualConfigs request */
LockDisplay(dpy);
GetReq(GLXGetVisualConfigs,req);
req->reqType = priv->majorOpcode;
req->glxCode = X_GLXGetVisualConfigs;
req->screen = i;
if (!_XReply(dpy, (xReply*) &reply, 0, False)) {
/* Something is busted. Punt. */
UnlockDisplay(dpy);
FreeScreenConfigs(priv);
return GL_FALSE;
}
UnlockDisplay(dpy);
if (!reply.numVisuals) {
/* This screen does not support GL rendering */
continue;
}
/* Check number of properties */
nprops = reply.numProps;
if ((nprops < __GLX_MIN_CONFIG_PROPS) ||
(nprops > __GLX_MAX_CONFIG_PROPS)) {
/* Huh? Not in protocol defined limits. Punt */
FreeScreenConfigs(priv);
return GL_FALSE;
}
/* Allocate memory for our config structure */
psc->configs = (__GLXvisualConfig*)
Xmalloc(reply.numVisuals * sizeof(__GLXvisualConfig));
psc->numConfigs = reply.numVisuals;
if (!psc->configs) {
FreeScreenConfigs(priv);
return GL_FALSE;
}
/* Allocate memory for the properties, if needed */
if (nprops <= __GLX_MIN_CONFIG_PROPS) {
props = buf;
} else {
props = (INT32 *) Xmalloc(nprops * __GLX_SIZE_INT32);
}
/* Read each config structure and convert it into our format */
config = psc->configs;
for (j = 0; j < reply.numVisuals; j++, config++) {
INT32 *bp = props;
_XRead(dpy, (char *)bp, nprops * __GLX_SIZE_INT32);
/* Copy in the first set of properties */
config->vid = *bp++;
config->class = *bp++;
config->rgba = *bp++;
config->redSize = *bp++;
config->greenSize = *bp++;
config->blueSize = *bp++;
config->alphaSize = *bp++;
config->accumRedSize = *bp++;
config->accumGreenSize = *bp++;
config->accumBlueSize = *bp++;
config->accumAlphaSize = *bp++;
config->doubleBuffer = *bp++;
config->stereo = *bp++;
config->bufferSize = *bp++;
config->depthSize = *bp++;
config->stencilSize = *bp++;
config->auxBuffers = *bp++;
config->level = *bp++;
/*
** Additional properties may be in a list at the end
** of the reply. They are in pairs of property type
** and property value.
*/
config->visualRating = GLX_NONE_EXT;
config->transparentPixel = GL_FALSE;
for (k = __GLX_MIN_CONFIG_PROPS; k < nprops; k+=2) {
switch(*bp++) {
case GLX_VISUAL_CAVEAT_EXT:
config->visualRating = *bp++;
break;
case GLX_TRANSPARENT_TYPE_EXT:
config->transparentPixel = *bp++;
break;
case GLX_TRANSPARENT_INDEX_VALUE_EXT:
config->transparentIndex = *bp++;
break;
case GLX_TRANSPARENT_RED_VALUE_EXT:
config->transparentRed = *bp++;
break;
case GLX_TRANSPARENT_GREEN_VALUE_EXT:
config->transparentGreen = *bp++;
break;
case GLX_TRANSPARENT_BLUE_VALUE_EXT:
config->transparentBlue = *bp++;
break;
case GLX_TRANSPARENT_ALPHA_VALUE_EXT:
config->transparentAlpha = *bp++;
break;
}
}
}
if (props != buf) {
Xfree((char *)props);
}
}
SyncHandle();
return GL_TRUE;
}
/*
** Initialize the client side extension code.
*/
__GLXdisplayPrivate *__glXInitialize(Display* dpy)
{
XExtDisplayInfo *info = __glXFindDisplay(dpy);
XExtData **privList, *private, *found;
__GLXdisplayPrivate *dpyPriv;
XEDataObject dataObj;
int major, minor;
/* The one and only long long lock */
__glXLock();
if (!XextHasExtension(info)) {
/* No GLX extension supported by this server. Oh well. */
__glXUnlock();
XMissingExtension(dpy, __glXExtensionName);
return 0;
}
/* See if a display private already exists. If so, return it */
dataObj.display = dpy;
privList = XEHeadOfExtensionList(dataObj);
found = XFindOnExtensionList(privList, info->codes->extension);
if (found) {
__glXUnlock();
return (__GLXdisplayPrivate *) found->private_data;
}
/* See if the versions are compatible */
if (!QueryVersion(dpy, info->codes->major_opcode, &major, &minor)) {
/* The client and server do not agree on versions. Punt. */
__glXUnlock();
return 0;
}
/*
** Allocate memory for all the pieces needed for this buffer.
*/
private = (XExtData *) Xmalloc(sizeof(XExtData));
if (!private) {
__glXUnlock();
return 0;
}
dpyPriv = (__GLXdisplayPrivate *) Xmalloc(sizeof(__GLXdisplayPrivate));
if (!dpyPriv) {
__glXUnlock();
Xfree((char*) private);
return 0;
}
/*
** Init the display private and then read in the screen config
** structures from the server.
*/
dpyPriv->majorOpcode = info->codes->major_opcode;
dpyPriv->majorVersion = major;
dpyPriv->minorVersion = minor;
dpyPriv->dpy = dpy;
dpyPriv->serverGLXvendor = 0x0;
dpyPriv->serverGLXversion = 0x0;
if (!AllocAndFetchScreenConfigs(dpy, dpyPriv)) {
__glXUnlock();
Xfree((char*) dpyPriv);
Xfree((char*) private);
return 0;
}
/*
** Fill in the private structure. This is the actual structure that
** hangs off of the Display structure. Our private structure is
** referred to by this structure. Got that?
*/
private->number = info->codes->extension;
private->next = 0;
private->free_private = __glXFreeDisplayPrivate;
private->private_data = (char *) dpyPriv;
XAddToExtensionList(privList, private);
if (dpyPriv->majorVersion == 1 && dpyPriv->minorVersion >= 1) {
__glXClientInfo(dpy, dpyPriv->majorOpcode);
}
__glXUnlock();
return dpyPriv;
}
/*
** Setup for sending a GLX command on dpy. Make sure the extension is
** initialized. Try to avoid calling __glXInitialize as its kinda slow.
*/
CARD8 __glXSetupForCommand(Display *dpy)
{
GLXContext gc;
__GLXdisplayPrivate *priv;
/* If this thread has a current context, flush its rendering commands */
gc = __glXGetCurrentContext();
if (gc->currentDpy) {
/* Flush rendering buffer of the current context, if any */
(void) __glXFlushRenderBuffer(gc, gc->pc);
if (gc->currentDpy == dpy) {
/* Use opcode from gc because its right */
return gc->majorOpcode;
} else {
/*
** Have to get info about argument dpy because it might be to
** a different server
*/
}
}
/* Forced to lookup extension via the slow initialize route */
priv = __glXInitialize(dpy);
if (!priv) {
return 0;
}
return priv->majorOpcode;
}
/*
** Flush the drawing command transport buffer.
*/
GLubyte *__glXFlushRenderBuffer(__GLXcontext *ctx, GLubyte *pc)
{
Display *dpy;
xGLXRenderReq *req;
GLint size;
if (!(dpy = ctx->currentDpy)) {
/* Using the dummy context */
ctx->pc = ctx->buf;
return ctx->pc;
}
size = pc - ctx->buf;
if (size) {
/* Send the entire buffer as an X request */
LockDisplay(dpy);
GetReq(GLXRender,req);
req->reqType = ctx->majorOpcode;
req->glxCode = X_GLXRender;
req->contextTag = ctx->currentContextTag;
req->length += (size + 3) >> 2;
_XSend(dpy, (char *)ctx->buf, size);
UnlockDisplay(dpy);
SyncHandle();
}
/* Reset pointer and return it */
ctx->pc = ctx->buf;
return ctx->pc;
}
/*
** Send a large command, one that is too large for some reason to
** send using the GLXRender protocol request. One reason to send
** a large command is to avoid copying the data.
*/
void __glXSendLargeCommand(__GLXcontext *ctx,
const GLvoid *header, GLint headerLen,
const GLvoid *data, GLint dataLen)
{
Display *dpy = ctx->currentDpy;
xGLXRenderLargeReq *req;
GLint maxSize, amount;
GLint totalRequests, requestNumber;
maxSize = ctx->bufSize - sizeof(xGLXRenderLargeReq);
totalRequests = 1 + (dataLen / maxSize);
if (dataLen % maxSize) totalRequests++;
/*
** Send all of the command, except the large array, as one request.
*/
LockDisplay(dpy);
GetReq(GLXRenderLarge,req);
req->reqType = ctx->majorOpcode;
req->glxCode = X_GLXRenderLarge;
req->contextTag = ctx->currentContextTag;
req->length += (headerLen + 3) >> 2;
req->requestNumber = 1;
req->requestTotal = totalRequests;
req->dataBytes = headerLen;
Data(dpy, (const void *)header, headerLen);
/*
** Send enough requests until the whole array is sent.
*/
requestNumber = 2;
while (dataLen > 0) {
amount = dataLen;
if (amount > maxSize) {
amount = maxSize;
}
GetReq(GLXRenderLarge,req);
req->reqType = ctx->majorOpcode;
req->glxCode = X_GLXRenderLarge;
req->contextTag = ctx->currentContextTag;
req->length += (amount + 3) >> 2;
req->requestNumber = requestNumber++;
req->requestTotal = totalRequests;
req->dataBytes = amount;
Data(dpy, (const void *)data, amount);
dataLen -= amount;
data = ((const char*) data) + amount;
}
UnlockDisplay(dpy);
SyncHandle();
}
/************************************************************************/
GLXContext glXGetCurrentContext(void)
{
GLXContext cx = __glXGetCurrentContext();
if (cx == &dummyContext) {
return NULL;
} else {
return cx;
}
}
GLXDrawable glXGetCurrentDrawable(void)
{
GLXContext gc = __glXGetCurrentContext();
return gc->currentDrawable;
}
GLXDrawable glXGetCurrentDrawableEXT(void)
{
return glXGetCurrentDrawable();
}
/************************************************************************/
/*
** Make a particular context current.
** NOTE: this is in this file so that it can access dummyContext.
*/
Bool glXMakeCurrent(Display *dpy, GLXDrawable draw, GLXContext gc)
{
xGLXMakeCurrentReq *req;
xGLXMakeCurrentReply reply;
GLXContext oldGC;
CARD8 opcode, oldOpcode;
Display *dpyTmp;
Bool sentRequestToOldDpy = False;
opcode = __glXSetupForCommand(dpy);
if (!opcode) {
return GL_FALSE;
}
/*
** Make sure that the new context has a nonzero ID. In the request,
** a zero context ID is used only to mean that we bind to no current
** context.
*/
if ((gc != NULL) && (gc->xid == None)) {
return GL_FALSE;
}
oldGC = __glXGetCurrentContext();
if (dpy != oldGC->currentDpy && oldGC != &dummyContext) {
/*
** We are switching from one dpy to another, and have to send a
** request to the previous dpy to unbind the previous context.
*/
sentRequestToOldDpy = True;
/* The GetReq macro uses "dpy", so we have to save and restore later.*/
dpyTmp = dpy;
dpy = oldGC->currentDpy;
oldOpcode = __glXSetupForCommand(dpy);
if (!oldOpcode) {
return GL_FALSE;
}
LockDisplay(dpy);
GetReq(GLXMakeCurrent,req);
req->reqType = oldOpcode;
req->glxCode = X_GLXMakeCurrent;
req->drawable = None;
req->context = None;
req->oldContextTag = oldGC->currentContextTag;
if (!_XReply(dpy, (xReply*) &reply, 0, False)) {
/* The make current failed. Just return GL_FALSE. */
UnlockDisplay(dpy);
SyncHandle();
return GL_FALSE;
}
oldGC->currentContextTag = 0;
dpy = dpyTmp;
}
/* Send a glXMakeCurrent request to bind the new context. */
LockDisplay(dpy);
GetReq(GLXMakeCurrent,req);
req->reqType = opcode;
req->glxCode = X_GLXMakeCurrent;
req->drawable = draw;
req->context = gc ? gc->xid : None;
req->oldContextTag = oldGC->currentContextTag;
if (!_XReply(dpy, (xReply*) &reply, 0, False)) {
/* The make current failed. */
UnlockDisplay(dpy);
SyncHandle();
/*
** If we had just sent a request to a previous dpy, we have to
** undo that request (because if a command fails, it should
** act like a no-op) by making current to the previous context
** and drawable.
*/
if (sentRequestToOldDpy) {
dpy = oldGC->currentDpy;
oldOpcode = __glXSetupForCommand(dpy);
LockDisplay(dpy);
GetReq(GLXMakeCurrent,req);
req->reqType = oldOpcode;
req->glxCode = X_GLXMakeCurrent;
req->drawable = oldGC->currentDrawable;
req->context = oldGC->xid;
req->oldContextTag = 0;
if (!_XReply(dpy, (xReply*) &reply, 0, False)) {
UnlockDisplay(dpy);
SyncHandle();
/*
** The request failed; this cannot happen with the current
** API. If in the future the API is extended to allow context
** sharing between clients, then this may fail (because another
** client may have grabbed the context); in that case, we cannot
** undo the previous request, and cannot adhere to the "no-op"
** behavior.
*/
}
oldGC->currentContextTag = reply.contextTag;
}
return GL_FALSE;
}
/* Update our notion of what is current */
__glXLock();
if (gc == oldGC) {
/*
** Even though the contexts are the same the drawable might have
** changed. Note that gc cannot be the dummy, and that oldGC
** cannot be NULL, therefore if they are the same, gc is not
** NULL and not the dummy.
*/
gc->currentDrawable = draw;
} else {
if (oldGC != &dummyContext) {
/* Old current context is no longer current to anybody */
oldGC->currentDpy = 0;
oldGC->currentDrawable = None;
oldGC->currentContextTag = 0;
if (oldGC->xid == None) {
/*
** Free memory for old handle if we are switching away
** from a context that was destroyed.
*/
__glXFreeContext(oldGC);
}
}
if (gc) {
__glXSetCurrentContext(gc);
gc->currentDpy = dpy;
gc->currentDrawable = draw;
gc->currentContextTag = reply.contextTag;
} else {
__glXSetCurrentContext(&dummyContext);
}
}
__glXUnlock();
return GL_TRUE;
}
#ifdef DEBUG
void __glXDumpDrawBuffer(__GLXcontext *ctx)
{
GLubyte *p = ctx->buf;
GLubyte *end = ctx->pc;
GLushort opcode, length;
while (p < end) {
/* Fetch opcode */
opcode = *((GLushort*) p);
length = *((GLushort*) (p + 2));
printf("%2x: %5d: ", opcode, length);
length -= 4;
p += 4;
while (length > 0) {
printf("%08x ", *((unsigned *) p));
p += 4;
length -= 4;
}
printf("\n");
}
}
#endif