#ifndef _GLX_client_h_
#define _GLX_client_h_
/*
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
** Software License B, Version 1.0 (the "License"), the contents of this
** file are subject only to the provisions of the License. You may not use
** this file except in compliance with the License. You may obtain a copy
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
**
** http://oss.sgi.com/projects/FreeB
**
** Note that, as provided in the License, the Software is distributed on an
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
**
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
**
** Additional Notice Provisions: The application programming interfaces
** established by SGI in conjunction with the Original Code are The
** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
** Window System(R) (Version 1.3), released October 19, 1998. This software
** was created using the OpenGL(R) version 1.2.1 Sample Implementation
** published by SGI, but has not been independently verified as being
** compliant with the OpenGL(R) version 1.2.1 Specification.
**
** $Date$ $Revision$
** $Header: //depot/main/glx/lib/glxclient.h#14 $
*/
#define NEED_REPLIES
#define NEED_EVENTS
#include <GL/glx.h>
#include "glxint.h"
#include "glxproto.h"
#include <X11/Xproto.h>
#include <X11/Xlibint.h>
#include <string.h>
#include <stdlib.h>
#define GLX_MAJOR_VERSION 1 /* current version numbers */
#define GLX_MINOR_VERSION 2
#define __GL_BOOLEAN_ARRAY (GL_BYTE - 1)
#define __GLX_MAX_TEXTURE_UNITS 32
typedef struct __GLXcontextRec __GLXcontext;
typedef struct __GLXdisplayPrivateRec __GLXdisplayPrivate;
/************************************************************************/
#define __GL_CLIENT_ATTRIB_STACK_DEPTH 16
typedef struct __GLXpixelStoreModeRec {
GLboolean swapEndian;
GLboolean lsbFirst;
GLuint rowLength;
GLuint imageHeight;
GLuint imageDepth;
GLuint skipRows;
GLuint skipPixels;
GLuint skipImages;
GLuint alignment;
} __GLXpixelStoreMode;
typedef struct __GLXvertexArrayPointerStateRec {
GLboolean enable;
void (*proc)(const void *);
const GLubyte *ptr;
GLsizei skip;
GLint size;
GLenum type;
GLsizei stride;
} __GLXvertexArrayPointerState;
typedef struct __GLXvertArrayStateRec {
__GLXvertexArrayPointerState vertex;
__GLXvertexArrayPointerState normal;
__GLXvertexArrayPointerState color;
__GLXvertexArrayPointerState index;
__GLXvertexArrayPointerState texCoord[__GLX_MAX_TEXTURE_UNITS];
__GLXvertexArrayPointerState edgeFlag;
GLint maxElementsVertices;
GLint maxElementsIndices;
GLint activeTexture;
} __GLXvertArrayState;
typedef struct __GLXattributeRec {
GLuint mask;
/*
** Pixel storage state. Most of the pixel store mode state is kept
** here and used by the client code to manage the packing and
** unpacking of data sent to/received from the server.
*/
__GLXpixelStoreMode storePack, storeUnpack;
/*
** Vertex Array storage state. The vertex array component
** state is stored here and is used to manage the packing of
** DrawArrays data sent to the server.
*/
__GLXvertArrayState vertArray;
} __GLXattribute;
typedef struct __GLXattributeMachineRec {
__GLXattribute *stack[__GL_CLIENT_ATTRIB_STACK_DEPTH];
__GLXattribute **stackPointer;
} __GLXattributeMachine;
/*
** GLX state that needs to be kept on the client. One of these records
** exist for each context that has been made current by this client.
*/
struct __GLXcontextRec {
/*
** Drawing command buffer. Drawing commands are packed into this
** buffer before being sent as a single GLX protocol request. The
** buffer is sent when it overflows or is flushed by
** __glXFlushRenderBuffer. "pc" is the next location in the buffer
** to be filled. "limit" is described above in the buffer slop
** discussion.
**
** Commands that require large amounts of data to be transfered will
** also use this buffer to hold a header that describes the large
** command.
**
** These must be the first 6 fields since they are static initialized
** in the dummy context in glxext.c
*/
GLubyte *buf;
GLubyte *pc;
GLubyte *limit;
GLubyte *bufEnd;
GLint bufSize;
/*
** The XID of this rendering context. When the context is created a
** new XID is allocated. This is set to None when the context is
** destroyed but is still current to some thread. In this case the
** context will be freed on next MakeCurrent.
*/
XID xid;
/*
** The XID of the shareList context.
*/
XID share_xid;
/*
** Visual id.
*/
VisualID vid;
/*
** screen number.
*/
GLint screen;
/*
** GL_TRUE if the context was created with ImportContext, which
** means the server-side context was created by another X client.
*/
GLboolean imported;
/*
** The context tag returned by MakeCurrent when this context is made
** current. This tag is used to identify the context that a thread has
** current so that proper server context management can be done. It is
** used for all context specific commands (i.e., Render, RenderLarge,
** WaitX, WaitGL, UseXFont, and MakeCurrent (for the old context)).
*/
GLXContextTag currentContextTag;
/*
** The rendering mode is kept on the client as well as the server.
** When glRenderMode() is called, the buffer associated with the
** previous rendering mode (feedback or select) is filled.
*/
GLenum renderMode;
GLfloat *feedbackBuf;
GLuint *selectBuf;
/*
** This is GL_TRUE if the pixel unpack modes are such that an image
** can be unpacked from the clients memory by just copying. It may
** still be true that the server will have to do some work. This
** just promises that a straight copy will fetch the correct bytes.
*/
GLboolean fastImageUnpack;
/*
** Fill newImage with the unpacked form of oldImage getting it
** ready for transport to the server.
*/
void (*fillImage)(__GLXcontext*, GLint, GLint, GLint, GLint, GLenum,
GLenum, const GLvoid*, GLubyte*, GLubyte*);
/*
** Client side attribs.
*/
__GLXattribute state;
__GLXattributeMachine attributes;
/*
** Client side error code. This is set when client side gl API
** routines need to set an error because of a bad enumerant or
** running out of memory, etc.
*/
GLenum error;
/*
** Whether this context does direct rendering.
*/
Bool isDirect;
/*
** dpy of current display for this context. Will be NULL if not
** current to any display, or if this is the "dummy context".
*/
Display *currentDpy;
/*
** The current drawable for this context. Will be None if this
** context is not current to any drawable.
*/
GLXDrawable currentDrawable;
/*
** Constant strings that describe the server implementation
** These pertain to GL attributes, not to be confused with
** GLX versioning attributes.
*/
GLubyte *vendor;
GLubyte *renderer;
GLubyte *version;
GLubyte *extensions;
/* Record the dpy this context was created on for later freeing */
Display *createDpy;
/*
** Maximum small render command size. This is the smaller of 64k and
** the size of the above buffer.
*/
GLint maxSmallRenderCommandSize;
/*
** Major opcode for the extension. Copied here so a lookup isn't
** needed.
*/
GLint majorOpcode;
};
#define __glXSetError(gc,code) \
if (!(gc)->error) { \
(gc)->error = code; \
}
extern void __glFreeAttributeState(__GLXcontext *);
/************************************************************************/
/*
** The size of the largest drawing command known to the implementation
** that will use the GLXRender glx command. In this case it is
** glPolygonStipple.
*/
#define __GLX_MAX_SMALL_RENDER_CMD_SIZE 156
/*
** To keep the implementation fast, the code uses a "limit" pointer
** to determine when the drawing command buffer is too full to hold
** another fixed size command. This constant defines the amount of
** space that must always be available in the drawing command buffer
** at all times for the implementation to work. It is important that
** the number be just large enough, but not so large as to reduce the
** efficacy of the buffer. The "+32" is just to keep the code working
** in case somebody counts wrong.
*/
#define __GLX_BUFFER_LIMIT_SIZE (__GLX_MAX_SMALL_RENDER_CMD_SIZE + 32)
/*
** This implementation uses a smaller threshold for switching
** to the RenderLarge protocol than the protcol requires so that
** large copies don't occur.
*/
#define __GLX_RENDER_CMD_SIZE_LIMIT 4096
/*
** One of these records exists per screen of the display. It contains
** a pointer to the config data for that screen (if the screen supports GL).
*/
typedef struct __GLXscreenConfigsRec {
__GLXvisualConfig *configs;
int numConfigs;
const char *serverGLXexts;
char *effectiveGLXexts;
} __GLXscreenConfigs;
/*
** Per display private data. One of these records exists for each display
** that is using the OpenGL (GLX) extension.
*/
struct __GLXdisplayPrivateRec {
/*
** Back pointer to the display
*/
Display *dpy;
/*
** The majorOpcode is common to all connections to the same server.
** It is also copied into the context structure.
*/
int majorOpcode;
/*
** Major and minor version returned by the server during initialization.
*/
int majorVersion, minorVersion;
/* Storage for the servers GLX vendor and versions strings. These
** are the same for all screens on this display. These fields will
** be filled in on demand.
*/
char *serverGLXvendor;
char *serverGLXversion;
/*
** Configurations of visuals for all screens on this display.
** Also, per screen data which now includes the server GLX_EXTENSION
** string.
*/
__GLXscreenConfigs *screenConfigs;
};
void __glXFreeContext(__GLXcontext*);
extern GLubyte *__glXFlushRenderBuffer(__GLXcontext*, GLubyte*);
extern void __glXSendLargeCommand(__GLXcontext *, const GLvoid *, GLint,
const GLvoid *, GLint);
/* Initialize the GLX extension for dpy */
extern __GLXdisplayPrivate *__glXInitialize(Display*);
/************************************************************************/
extern int __glXDebug;
/* This is per-thread storage in an MT environment */
extern __GLXcontext *__glXcurrentContext;
#define __glXGetCurrentContext() __glXcurrentContext
#define __glXSetCurrentContext(gc) __glXcurrentContext = gc
/*
** Global lock for all threads in this address space using the GLX
** extension
*/
#define __glXLock()
#define __glXUnlock()
/*
** Setup for a command. Initialize the extension for dpy if necessary.
*/
extern CARD8 __glXSetupForCommand(Display *dpy);
/************************************************************************/
/*
** Data conversion and packing support.
*/
/* Return the size, in bytes, of some pixel data */
extern GLint __glImageSize(GLint, GLint, GLint, GLenum, GLenum);
/* Return the k value for a given map target */
extern GLint __glEvalComputeK(GLenum);
/*
** Fill the transport buffer with the data from the users buffer,
** applying some of the pixel store modes (unpack modes) to the data
** first. As a side effect of this call, the "modes" field is
** updated to contain the modes needed by the server to decode the
** sent data.
*/
extern void __glFillImage(__GLXcontext*, GLint, GLint, GLint, GLint, GLenum,
GLenum, const GLvoid*, GLubyte*, GLubyte*);
/* Copy map data with a stride into a packed buffer */
extern void __glFillMap1f(GLint, GLint, GLint, const GLfloat *, GLubyte *);
extern void __glFillMap1d(GLint, GLint, GLint, const GLdouble *, GLubyte *);
extern void __glFillMap2f(GLint, GLint, GLint, GLint, GLint,
const GLfloat *, GLfloat *);
extern void __glFillMap2d(GLint, GLint, GLint, GLint, GLint,
const GLdouble *, GLdouble *);
/*
** Empty an image out of the reply buffer into the clients memory applying
** the pack modes to pack back into the clients requested format.
*/
extern void __glEmptyImage(__GLXcontext*, GLint, GLint, GLint, GLint, GLenum,
GLenum, const GLubyte *, GLvoid *);
/*
** Allocate and Initialize Vertex Array client state
*/
extern void __glXInitVertexArrayState(__GLXcontext*);
/*
** Inform the Server of the major and minor numbers and of the client
** libraries extension string.
*/
extern void __glXClientInfo ( Display *dpy, int opcode );
/*
** Size routines. These determine how much data needs to be transfered
** based on the clients arguments. If an enumerant or other value
** is illegal these procedures return 0.
*/
extern GLint __glCallLists_size(GLint, GLenum);
extern GLint __glColorTableParameterfv_size(GLenum);
extern GLint __glColorTableParameteriv_size(GLenum);
extern GLint __glConvolutionParameterfv_size(GLenum);
extern GLint __glConvolutionParameteriv_size(GLenum);
extern GLint __glDrawPixels_size(GLenum, GLenum, GLint, GLint);
extern GLint __glReadPixels_size(GLenum, GLenum, GLint, GLint);
extern GLint __glLightModelfv_size(GLenum);
extern GLint __glLightModeliv_size(GLenum);
extern GLint __glLightfv_size(GLenum);
extern GLint __glLightiv_size(GLenum);
extern GLint __glMaterialfv_size(GLenum);
extern GLint __glMaterialiv_size(GLenum);
extern GLint __glFogfv_size(GLenum);
extern GLint __glFogiv_size(GLenum);
extern GLint __glTexImage1D_size(GLenum, GLenum, GLint);
extern GLint __glTexImage2D_size(GLenum, GLenum, GLint, GLint);
extern GLint __glTexImage3D_size(GLenum, GLenum, GLint, GLint, GLint);
extern GLint __glTexEnvfv_size(GLenum);
extern GLint __glTexEnviv_size(GLenum);
extern GLint __glTexGenfv_size(GLenum);
extern GLint __glTexGendv_size(GLenum);
extern GLint __glTexGeniv_size(GLenum);
extern GLint __glTexParameterfv_size(GLenum);
extern GLint __glTexParameteriv_size(GLenum);
extern GLint __glGetMaterialfv_size(GLenum);
extern GLint __glGetMaterialiv_size(GLenum);
extern GLint __glGetLightfv_size(GLenum);
extern GLint __glGetLightiv_size(GLenum);
extern GLint __glGetTexParameterfv_size(GLenum);
extern GLint __glGetTexParameteriv_size(GLenum);
extern GLint __glGetTexEnvfv_size(GLenum);
extern GLint __glGetTexEnviv_size(GLenum);
extern GLint __glGetTexGenfv_size(GLenum);
extern GLint __glGetTexGendv_size(GLenum);
extern GLint __glGetTexGeniv_size(GLenum);
/************************************************************************/
/*
** Declarations that should be in Xlib
*/
#ifdef __GL_USE_OUR_PROTOTYPES
extern void _XFlush(Display*);
extern Status _XReply(Display*, xReply*, int, Bool);
extern void _XRead(Display*, void*, long);
extern void _XSend(Display*, const void*, long);
#endif
#endif /* !__GLX_client_h__ */