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File: [Development] / projects / ogl-sample / main / gfx / samples / samples / teapot.c (download)

Revision 1.1.1.1 (vendor branch), Wed Jan 26 10:31:09 2000 UTC (17 years, 9 months ago) by ljp
Branch: SGI, MAIN
CVS Tags: tested_with_xf86_3_3, oglsi1_2_1, HEAD
Changes since 1.1: +0 -0 lines

Imported from P4

#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <GL/glut.h>


GLenum doubleBuffer;

float rotX = 0.0, rotY = 0.0;
int teaList;

long patchData[][16] = {
    {102,103,104,105,4,5,6,7,8,9,10,11,12,13,14,15},
    {12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27},
    {24,25,26,27,29,30,31,32,33,34,35,36,37,38,39,40},
    {96,96,96,96,97,98,99,100,101,101,101,101,0,1,2,3,},
    {0,1,2,3,106,107,108,109,110,111,112,113,114,115,116,117},
    {118,118,118,118,124,122,119,121,123,126,125,120,40,39,38,37},
    {41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56},
    {53,54,55,56,57,58,59,60,61,62,63,64,28,65,66,67},
    {68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83},
    {80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95}
};

float cpData[][3] = {
    {0.2,0,2.7},{0.2,-0.112,2.7},{0.112,-0.2,2.7},{0,-0.2,2.7},
    {1.3375,0,2.53125},{1.3375,-0.749,2.53125},{0.749,-1.3375,2.53125},
    {0,-1.3375,2.53125},{1.4375,0,2.53125},{1.4375,-0.805,2.53125},
    {0.805,-1.4375,2.53125},{0,-1.4375,2.53125},{1.5,0,2.4},{1.5,-0.84,2.4},
    {0.84,-1.5,2.4},{0,-1.5,2.4},{1.75,0,1.875},{1.75,-0.98,1.875},
    {0.98,-1.75,1.875},{0,-1.75,1.875},{2,0,1.35},{2,-1.12,1.35},
    {1.12,-2,1.35},{0,-2,1.35},{2,0,0.9},{2,-1.12,0.9},{1.12,-2,0.9},
    {0,-2,0.9},{-2,0,0.9},{2,0,0.45},{2,-1.12,0.45},{1.12,-2,0.45},
    {0,-2,0.45},{1.5,0,0.225},{1.5,-0.84,0.225},{0.84,-1.5,0.225},
    {0,-1.5,0.225},{1.5,0,0.15},{1.5,-0.84,0.15},{0.84,-1.5,0.15},
    {0,-1.5,0.15},{-1.6,0,2.025},{-1.6,-0.3,2.025},{-1.5,-0.3,2.25},
    {-1.5,0,2.25},{-2.3,0,2.025},{-2.3,-0.3,2.025},{-2.5,-0.3,2.25},
    {-2.5,0,2.25},{-2.7,0,2.025},{-2.7,-0.3,2.025},{-3,-0.3,2.25},
    {-3,0,2.25},{-2.7,0,1.8},{-2.7,-0.3,1.8},{-3,-0.3,1.8},{-3,0,1.8},
    {-2.7,0,1.575},{-2.7,-0.3,1.575},{-3,-0.3,1.35},{-3,0,1.35},
    {-2.5,0,1.125},{-2.5,-0.3,1.125},{-2.65,-0.3,0.9375},{-2.65,0,0.9375},
    {-2,-0.3,0.9},{-1.9,-0.3,0.6},{-1.9,0,0.6},{1.7,0,1.425},
    {1.7,-0.66,1.425},{1.7,-0.66,0.6},{1.7,0,0.6},{2.6,0,1.425},
    {2.6,-0.66,1.425},{3.1,-0.66,0.825},{3.1,0,0.825},{2.3,0,2.1},
    {2.3,-0.25,2.1},{2.4,-0.25,2.025},{2.4,0,2.025},{2.7,0,2.4},
    {2.7,-0.25,2.4},{3.3,-0.25,2.4},{3.3,0,2.4},{2.8,0,2.475},
    {2.8,-0.25,2.475},{3.525,-0.25,2.49375},{3.525,0,2.49375},
    {2.9,0,2.475},{2.9,-0.15,2.475},{3.45,-0.15,2.5125},{3.45,0,2.5125},
    {2.8,0,2.4},{2.8,-0.15,2.4},{3.2,-0.15,2.4},{3.2,0,2.4},{0,0,3.15},
    {0.8,0,3.15},{0.8,-0.45,3.15},{0.45,-0.8,3.15},{0,-0.8,3.15},
    {0,0,2.85},{1.4,0,2.4},{1.4,-0.784,2.4},{0.784,-1.4,2.4},{0,-1.4,2.4},
    {0.4,0,2.55},{0.4,-0.224,2.55},{0.224,-0.4,2.55},{0,-0.4,2.55},
    {1.3,0,2.55},{1.3,-0.728,2.55},{0.728,-1.3,2.55},{0,-1.3,2.55},
    {1.3,0,2.4},{1.3,-0.728,2.4},{0.728,-1.3,2.4},{0,-1.3,2.4},{0,0,0},
    {1.425,-0.798,0},{1.5,0,0.075},{1.425,0,0},{0.798,-1.425,0},
    {0,-1.5,0.075},{0,-1.425,0},{1.5,-0.84,0.075},{0.84,-1.5,0.075}
};


void Teapot(long grid)
{
    float p[4][4][3], q[4][4][3], r[4][4][3], s[4][4][3];
    long i, j, k, l;

    teaList = 1;
    glNewList(teaList, GL_COMPILE);
    glPushMatrix();
    glRotatef(270.0, 1.0, 0.0, 0.0);
    for (i = 0; i < 10; i++) {
	for (j = 0; j < 4; j++) {
	    for (k = 0; k < 4; k++) {
		for (l = 0; l < 3; l++) {
		    p[j][k][l] = cpData[patchData[i][j*4+k]][l];
		    q[j][k][l] = cpData[patchData[i][j*4+(3-k)]][l];
		    if (l == 1) {
			q[j][k][l] *= -1.0;
		    }
		    if (i < 6) {
			r[j][k][l] = cpData[patchData[i][j*4+(3-k)]][l];
			if (l == 0) {
			    r[j][k][l] *= -1.0;
			}
			s[j][k][l] = cpData[patchData[i][j*4+k]][l];
			if (l == 0) {
			    s[j][k][l] *= -1.0;
			}
			if (l == 1) {
			    s[j][k][l] *= -1.0;
			}
		    }
		}
	    }
	}
	glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4, &p[0][0][0]);
	glEnable(GL_MAP2_VERTEX_3);
	glMapGrid2f(grid, 0.0, 1.0, grid, 0.0, 1.0);
	glEvalMesh2(GL_FILL, 0, grid, 0, grid);
	glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4, &q[0][0][0]);
	glEvalMesh2(GL_FILL, 0, grid, 0, grid);
	if (i < 6) {
	    glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4, &r[0][0][0]);
	    glEvalMesh2(GL_FILL, 0, grid, 0, grid);
	    glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4, &s[0][0][0]);
	    glEvalMesh2(GL_FILL, 0, grid, 0, grid);
	}
    }
    glDisable(GL_MAP2_VERTEX_3);
    glPopMatrix();
    glEndList();
}

static void Init(void)
{
    float position[] = {0.0, 3.0, 3.0, 0.0};
    float local_view[] = {0.0};
    float ambient[] = {0.1745, 0.01175, 0.01175};
    float diffuse[] = {0.61424, 0.04136, 0.04136};
    float specular[] = {0.727811, 0.626959, 0.626959};

    glEnable(GL_DEPTH_TEST);
    glDepthFunc(GL_LESS);

    glLightfv(GL_LIGHT0, GL_POSITION, position);
    glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, local_view);

    glFrontFace(GL_CW);
    glEnable(GL_LIGHTING);
    glEnable(GL_LIGHT0);
    glEnable(GL_AUTO_NORMAL);
    glEnable(GL_NORMALIZE);

    glMaterialfv(GL_FRONT, GL_AMBIENT, ambient);
    glMaterialfv(GL_FRONT, GL_DIFFUSE, diffuse);
    glMaterialfv(GL_FRONT, GL_SPECULAR, specular);
    glMaterialf(GL_FRONT, GL_SHININESS, 0.6*128.0);

    glClearColor(0.5, 0.5, 0.5, 1.0);
    glColor3f(1.0, 1.0, 1.0);

    Teapot(14);
}

static void Reshape(int w, int h)
{

    glViewport(0, 0, (GLint)w, (GLint)h);

    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    glOrtho(-6.0, 6.0, -6.0, 6.0, -1.0, 10.0);
    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();
}

static void Key(unsigned char key, int x, int y)
{

    switch (key) {
      case 27:
	exit(0);
    }
}

static void SpecialKey(int key, int x, int y)
{

    switch (key) {
      case GLUT_KEY_UP:
	rotX -= 20.0;
	glutPostRedisplay();
	break;
      case GLUT_KEY_DOWN:
	rotX += 20.0;
	glutPostRedisplay();
	break;
      case GLUT_KEY_LEFT:
	rotY -= 20.0;
	glutPostRedisplay();
	break;
      case GLUT_KEY_RIGHT:
	rotY += 20.0;
	glutPostRedisplay();
	break;
    }
}

static void Draw(void)
{

    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);

    glPushMatrix();

    glTranslatef(0.0, 0.0, -5.0);
    glRotatef(rotY, 0.0,1.0,0.0);
    glRotatef(rotX, 1.0,0.0,0.0);

    glCallList(teaList);

    glPopMatrix();

    if (doubleBuffer) {
	glutSwapBuffers();
    } else {
	glFlush();
    }
}

static void Args(int argc, char **argv)
{
    GLint i;

    doubleBuffer = GL_FALSE;

    for (i = 1; i < argc; i++) {
	if (strcmp(argv[i], "-sb") == 0) {
	    doubleBuffer = GL_FALSE;
	} else if (strcmp(argv[i], "-db") == 0) {
	    doubleBuffer = GL_TRUE;
	}
    }
}

int main(int argc, char **argv)
{
    GLenum type;

    glutInit(&argc, argv);
    Args(argc, argv);

    type = GLUT_RGB | GLUT_DEPTH;
    type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
    glutInitDisplayMode(type);
    glutInitWindowSize(300, 300);
    glutCreateWindow("TeaPot");

    Init();

    glutReshapeFunc(Reshape);
    glutKeyboardFunc(Key);
    glutSpecialFunc(SpecialKey);
    glutDisplayFunc(Draw);
    glutMainLoop();
}