/*
* License Applicability. Except to the extent portions of this file are
* made subject to an alternative license as permitted in the SGI Free
* Software License B, Version 1.1 (the "License"), the contents of this
* file are subject only to the provisions of the License. You may not use
* this file except in compliance with the License. You may obtain a copy
* of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
* Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
*
* http://oss.sgi.com/projects/FreeB
*
* Note that, as provided in the License, the Software is distributed on an
* "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
* DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
* CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
* PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
*
* Original Code. The Original Code is: OpenGL Sample Implementation,
* Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
* Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
* Copyright in any portions created by third parties is as indicated
* elsewhere herein. All Rights Reserved.
*
* Additional Notice Provisions: The application programming interfaces
* established by SGI in conjunction with the Original Code are The
* OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
* April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
* 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
* Window System(R) (Version 1.3), released October 19, 1998. This software
* was created using the OpenGL(R) version 1.2.1 Sample Implementation
* published by SGI, but has not been independently verified as being
* compliant with the OpenGL(R) version 1.2.1 Specification.
*
*/
/*
* stroke.c
* This program demonstrates some characters of a
* stroke (vector) font. The characters are represented
* by display lists, which are given numbers which
* correspond to the ASCII values of the characters.
* Use of glCallLists() is demonstrated.
*/
#include <GL/glut.h>
#include <stdlib.h>
#include <string.h>
#define PT 1
#define STROKE 2
#define END 3
typedef struct charpoint {
GLfloat x, y;
int type;
} CP;
CP Adata[] = {
{ 0, 0, PT}, {0, 9, PT}, {1, 10, PT}, {4, 10, PT},
{5, 9, PT}, {5, 0, STROKE}, {0, 5, PT}, {5, 5, END}
};
CP Edata[] = {
{5, 0, PT}, {0, 0, PT}, {0, 10, PT}, {5, 10, STROKE},
{0, 5, PT}, {4, 5, END}
};
CP Pdata[] = {
{0, 0, PT}, {0, 10, PT}, {4, 10, PT}, {5, 9, PT}, {5, 6, PT},
{4, 5, PT}, {0, 5, END}
};
CP Rdata[] = {
{0, 0, PT}, {0, 10, PT}, {4, 10, PT}, {5, 9, PT}, {5, 6, PT},
{4, 5, PT}, {0, 5, STROKE}, {3, 5, PT}, {5, 0, END}
};
CP Sdata[] = {
{0, 1, PT}, {1, 0, PT}, {4, 0, PT}, {5, 1, PT}, {5, 4, PT},
{4, 5, PT}, {1, 5, PT}, {0, 6, PT}, {0, 9, PT}, {1, 10, PT},
{4, 10, PT}, {5, 9, END}
};
/* drawLetter() interprets the instructions from the array
* for that letter and renders the letter with line segments.
*/
static void drawLetter(CP *l)
{
glBegin(GL_LINE_STRIP);
while (1) {
switch (l->type) {
case PT:
glVertex2fv(&l->x);
break;
case STROKE:
glVertex2fv(&l->x);
glEnd();
glBegin(GL_LINE_STRIP);
break;
case END:
glVertex2fv(&l->x);
glEnd();
glTranslatef(8.0, 0.0, 0.0);
return;
}
l++;
}
}
/* Create a display list for each of 6 characters */
static void init (void)
{
GLuint base;
glShadeModel (GL_FLAT);
base = glGenLists (128);
glListBase(base);
glNewList(base+'A', GL_COMPILE); drawLetter(Adata); glEndList();
glNewList(base+'E', GL_COMPILE); drawLetter(Edata); glEndList();
glNewList(base+'P', GL_COMPILE); drawLetter(Pdata); glEndList();
glNewList(base+'R', GL_COMPILE); drawLetter(Rdata); glEndList();
glNewList(base+'S', GL_COMPILE); drawLetter(Sdata); glEndList();
glNewList(base+' ', GL_COMPILE); glTranslatef(8.0, 0.0, 0.0); glEndList();
}
char *test1 = "A SPARE SERAPE APPEARS AS";
char *test2 = "APES PREPARE RARE PEPPERS";
static void printStrokedString(char *s)
{
GLsizei len = strlen(s);
glCallLists(len, GL_BYTE, (GLbyte *)s);
}
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0, 1.0, 1.0);
glPushMatrix();
glScalef(2.0, 2.0, 2.0);
glTranslatef(10.0, 30.0, 0.0);
printStrokedString(test1);
glPopMatrix();
glPushMatrix();
glScalef(2.0, 2.0, 2.0);
glTranslatef(10.0, 13.0, 0.0);
printStrokedString(test2);
glPopMatrix();
glFlush();
}
void reshape(int w, int h)
{
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
gluOrtho2D (0.0, (GLdouble) w, 0.0, (GLdouble) h);
}
void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case ' ':
glutPostRedisplay();
break;
case 27:
exit(0);
}
}
/* Main Loop
* Open window with initial window size, title bar,
* RGBA display mode, and handle input events.
*/
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize (440, 120);
glutCreateWindow ("stroke");
init ();
glutReshapeFunc(reshape);
glutKeyboardFunc(keyboard);
glutDisplayFunc(display);
glutMainLoop();
return 0;
}