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File: [Development] / projects / ogl-sample / main / gfx / samples / redbook_2ed / scene.c (download)

Revision 1.2, Wed Apr 5 06:43:46 2000 UTC (17 years, 6 months ago) by ljp
Branch: MAIN
CVS Tags: tested_with_xf86_3_3, HEAD
Changes since 1.1: +1 -1 lines

Change license version to 1.1.

/*
 * License Applicability. Except to the extent portions of this file are
 * made subject to an alternative license as permitted in the SGI Free
 * Software License B, Version 1.1 (the "License"), the contents of this
 * file are subject only to the provisions of the License. You may not use
 * this file except in compliance with the License. You may obtain a copy
 * of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
 * Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
 * 
 * http://oss.sgi.com/projects/FreeB
 * 
 * Note that, as provided in the License, the Software is distributed on an
 * "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
 * DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
 * CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
 * PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
 * 
 * Original Code. The Original Code is: OpenGL Sample Implementation,
 * Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
 * Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
 * Copyright in any portions created by third parties is as indicated
 * elsewhere herein. All Rights Reserved.
 * 
 * Additional Notice Provisions: The application programming interfaces
 * established by SGI in conjunction with the Original Code are The
 * OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
 * April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
 * 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
 * Window System(R) (Version 1.3), released October 19, 1998. This software
 * was created using the OpenGL(R) version 1.2.1 Sample Implementation
 * published by SGI, but has not been independently verified as being
 * compliant with the OpenGL(R) version 1.2.1 Specification.
 *
 */

/*
 *  scene.c
 *  This program demonstrates the use of the GL lighting model.
 *  Objects are drawn using a grey material characteristic. 
 *  A single light source illuminates the objects.
 */
#include <GL/glut.h>
#include <stdlib.h>

/*  Initialize material property and light source.
 */
void init (void)
{
   GLfloat light_ambient[] = { 0.0, 0.0, 0.0, 1.0 };
   GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
   GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 };
/*	light_position is NOT default value	*/
   GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 };

   glLightfv (GL_LIGHT0, GL_AMBIENT, light_ambient);
   glLightfv (GL_LIGHT0, GL_DIFFUSE, light_diffuse);
   glLightfv (GL_LIGHT0, GL_SPECULAR, light_specular);
   glLightfv (GL_LIGHT0, GL_POSITION, light_position);
   
   glEnable (GL_LIGHTING);
   glEnable (GL_LIGHT0);
   glEnable(GL_DEPTH_TEST);
}

void display (void)
{
   glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

   glPushMatrix ();
   glRotatef (20.0, 1.0, 0.0, 0.0);

   glPushMatrix ();
   glTranslatef (-0.75, 0.5, 0.0); 
   glRotatef (90.0, 1.0, 0.0, 0.0);
   glutSolidTorus (0.275, 0.85, 15, 15);
   glPopMatrix ();

   glPushMatrix ();
   glTranslatef (-0.75, -0.5, 0.0); 
   glRotatef (270.0, 1.0, 0.0, 0.0);
   glutSolidCone (1.0, 2.0, 15, 15);
   glPopMatrix ();

   glPushMatrix ();
   glTranslatef (0.75, 0.0, -1.0); 
   glutSolidSphere (1.0, 15, 15);
   glPopMatrix ();

   glPopMatrix ();
   glFlush ();
}

void reshape(int w, int h)
{
   glViewport (0, 0, (GLsizei) w, (GLsizei) h);
   glMatrixMode (GL_PROJECTION);
   glLoadIdentity ();
   if (w <= h) 
      glOrtho (-2.5, 2.5, -2.5*(GLfloat)h/(GLfloat)w, 
               2.5*(GLfloat)h/(GLfloat)w, -10.0, 10.0);
   else 
      glOrtho (-2.5*(GLfloat)w/(GLfloat)h, 
               2.5*(GLfloat)w/(GLfloat)h, -2.5, 2.5, -10.0, 10.0);
   glMatrixMode (GL_MODELVIEW);
   glLoadIdentity ();
}

void keyboard(unsigned char key, int x, int y)
{
   switch (key) {
      case 27:
         exit(0);
         break;
   }
}

/*  Main Loop
 *  Open window with initial window size, title bar, 
 *  RGBA display mode, and handle input events.
 */
int main(int argc, char** argv)
{
   glutInit(&argc, argv);
   glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
   glutInitWindowSize (500, 500);
   glutCreateWindow (argv[0]);
   init ();
   glutReshapeFunc (reshape);
   glutDisplayFunc(display);
   glutKeyboardFunc (keyboard);
   glutMainLoop();
   return 0; 
}