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File: [Development] / projects / ogl-sample / main / gfx / samples / redbook_2ed / quadric.c (download)

Revision 1.2, Wed Apr 5 06:43:46 2000 UTC (17 years, 6 months ago) by ljp
Branch: MAIN
CVS Tags: tested_with_xf86_3_3, HEAD
Changes since 1.1: +1 -1 lines

Change license version to 1.1.

/*
 * License Applicability. Except to the extent portions of this file are
 * made subject to an alternative license as permitted in the SGI Free
 * Software License B, Version 1.1 (the "License"), the contents of this
 * file are subject only to the provisions of the License. You may not use
 * this file except in compliance with the License. You may obtain a copy
 * of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
 * Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
 * 
 * http://oss.sgi.com/projects/FreeB
 * 
 * Note that, as provided in the License, the Software is distributed on an
 * "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
 * DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
 * CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
 * PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
 * 
 * Original Code. The Original Code is: OpenGL Sample Implementation,
 * Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
 * Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
 * Copyright in any portions created by third parties is as indicated
 * elsewhere herein. All Rights Reserved.
 * 
 * Additional Notice Provisions: The application programming interfaces
 * established by SGI in conjunction with the Original Code are The
 * OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
 * April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
 * 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
 * Window System(R) (Version 1.3), released October 19, 1998. This software
 * was created using the OpenGL(R) version 1.2.1 Sample Implementation
 * published by SGI, but has not been independently verified as being
 * compliant with the OpenGL(R) version 1.2.1 Specification.
 *
 */

/*
 *  quadric.c
 *  This program demonstrates the use of some of the gluQuadric*
 *  routines. Quadric objects are created with some quadric
 *  properties and the callback routine to handle errors.
 *  Note that the cylinder has no top or bottom and the circle
 *  has a hole in it.
 */
#include <GL/glut.h>
#include <stdio.h>
#include <stdlib.h>

#ifndef CALLBACK
#define CALLBACK
#endif

GLuint startList;

void CALLBACK errorCallback(GLenum errorCode)
{
   const GLubyte *estring;

   estring = gluErrorString(errorCode);
   fprintf(stderr, "Quadric Error: %s\n", estring);
   exit(0);
}

void init(void) 
{
   GLUquadricObj *qobj;
   GLfloat mat_ambient[] = { 0.5, 0.5, 0.5, 1.0 };
   GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
   GLfloat mat_shininess[] = { 50.0 };
   GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 };
   GLfloat model_ambient[] = { 0.5, 0.5, 0.5, 1.0 };

   glClearColor(0.0, 0.0, 0.0, 0.0);

   glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
   glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
   glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);
   glLightfv(GL_LIGHT0, GL_POSITION, light_position);
   glLightModelfv(GL_LIGHT_MODEL_AMBIENT, model_ambient);

   glEnable(GL_LIGHTING);
   glEnable(GL_LIGHT0);
   glEnable(GL_DEPTH_TEST);

/*  Create 4 display lists, each with a different quadric object.
 *  Different drawing styles and surface normal specifications
 *  are demonstrated.
 */
   startList = glGenLists(4);
   qobj = gluNewQuadric();
   gluQuadricCallback(qobj, GLU_ERROR, 
                      errorCallback);

   gluQuadricDrawStyle(qobj, GLU_FILL); /* smooth shaded */
   gluQuadricNormals(qobj, GLU_SMOOTH);
   glNewList(startList, GL_COMPILE);
      gluSphere(qobj, 0.75, 15, 10);
   glEndList();

   gluQuadricDrawStyle(qobj, GLU_FILL); /* flat shaded */
   gluQuadricNormals(qobj, GLU_FLAT);
   glNewList(startList+1, GL_COMPILE);
      gluCylinder(qobj, 0.5, 0.3, 1.0, 15, 5);
   glEndList();

   gluQuadricDrawStyle(qobj, GLU_LINE); /* all polygons wireframe */
   gluQuadricNormals(qobj, GLU_NONE);
   glNewList(startList+2, GL_COMPILE);
      gluDisk(qobj, 0.25, 1.0, 20, 4);
   glEndList();

   gluQuadricDrawStyle(qobj, GLU_SILHOUETTE); /* boundary only  */
   gluQuadricNormals(qobj, GLU_NONE);
   glNewList(startList+3, GL_COMPILE);
      gluPartialDisk(qobj, 0.0, 1.0, 20, 4, 0.0, 225.0);
   glEndList();
}

void display(void)
{
   glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
   glPushMatrix();

   glEnable(GL_LIGHTING);
   glShadeModel (GL_SMOOTH);
   glTranslatef(-1.0, -1.0, 0.0);
   glCallList(startList);

   glShadeModel (GL_FLAT);
   glTranslatef(0.0, 2.0, 0.0);
   glPushMatrix();
   glRotatef(300.0, 1.0, 0.0, 0.0);
   glCallList(startList+1);
   glPopMatrix();

   glDisable(GL_LIGHTING);
   glColor3f(0.0, 1.0, 1.0);
   glTranslatef(2.0, -2.0, 0.0);
   glCallList(startList+2);

   glColor3f(1.0, 1.0, 0.0);
   glTranslatef(0.0, 2.0, 0.0);
   glCallList(startList+3);

   glPopMatrix();
   glFlush();
}

void reshape (int w, int h)
{
   glViewport(0, 0, (GLsizei) w, (GLsizei) h);
   glMatrixMode(GL_PROJECTION);
   glLoadIdentity();
   if (w <= h)
      glOrtho(-2.5, 2.5, -2.5*(GLfloat)h/(GLfloat)w,
         2.5*(GLfloat)h/(GLfloat)w, -10.0, 10.0);
   else
      glOrtho(-2.5*(GLfloat)w/(GLfloat)h,
         2.5*(GLfloat)w/(GLfloat)h, -2.5, 2.5, -10.0, 10.0);
   glMatrixMode(GL_MODELVIEW);
   glLoadIdentity();
}

void keyboard(unsigned char key, int x, int y)
{
   switch (key) {
      case 27:
         exit(0);
         break;
   }
}

int main(int argc, char** argv)
{
   glutInit(&argc, argv);
   glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
   glutInitWindowSize(500, 500); 
   glutInitWindowPosition(100, 100);
   glutCreateWindow(argv[0]);
   init();
   glutDisplayFunc(display); 
   glutReshapeFunc(reshape);
   glutKeyboardFunc(keyboard);
   glutMainLoop();
   return 0;
}