/*
* License Applicability. Except to the extent portions of this file are
* made subject to an alternative license as permitted in the SGI Free
* Software License B, Version 1.1 (the "License"), the contents of this
* file are subject only to the provisions of the License. You may not use
* this file except in compliance with the License. You may obtain a copy
* of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
* Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
*
* http://oss.sgi.com/projects/FreeB
*
* Note that, as provided in the License, the Software is distributed on an
* "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
* DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
* CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
* PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
*
* Original Code. The Original Code is: OpenGL Sample Implementation,
* Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
* Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
* Copyright in any portions created by third parties is as indicated
* elsewhere herein. All Rights Reserved.
*
* Additional Notice Provisions: The application programming interfaces
* established by SGI in conjunction with the Original Code are The
* OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
* April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
* 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
* Window System(R) (Version 1.3), released October 19, 1998. This software
* was created using the OpenGL(R) version 1.2.1 Sample Implementation
* published by SGI, but has not been independently verified as being
* compliant with the OpenGL(R) version 1.2.1 Specification.
*
*/
/*
* feedback.c
* This program demonstrates use of OpenGL feedback. First,
* a lighting environment is set up and a few lines are drawn.
* Then feedback mode is entered, and the same lines are
* drawn. The results in the feedback buffer are printed.
*/
#include <GL/glut.h>
#include <stdlib.h>
#include <stdio.h>
/* Initialize lighting.
*/
void init(void)
{
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
}
/* Draw a few lines and two points, one of which will
* be clipped. If in feedback mode, a passthrough token
* is issued between the each primitive.
*/
void drawGeometry (GLenum mode)
{
glBegin (GL_LINE_STRIP);
glNormal3f (0.0, 0.0, 1.0);
glVertex3f (30.0, 30.0, 0.0);
glVertex3f (50.0, 60.0, 0.0);
glVertex3f (70.0, 40.0, 0.0);
glEnd ();
if (mode == GL_FEEDBACK)
glPassThrough (1.0);
glBegin (GL_POINTS);
glVertex3f (-100.0, -100.0, -100.0); /* will be clipped */
glEnd ();
if (mode == GL_FEEDBACK)
glPassThrough (2.0);
glBegin (GL_POINTS);
glNormal3f (0.0, 0.0, 1.0);
glVertex3f (50.0, 50.0, 0.0);
glEnd ();
}
/* Write contents of one vertex to stdout. */
void print3DcolorVertex (GLint size, GLint *count,
GLfloat *buffer)
{
int i;
printf (" ");
for (i = 0; i < 7; i++) {
printf ("%4.2f ", buffer[size-(*count)]);
*count = *count - 1;
}
printf ("\n");
}
/* Write contents of entire buffer. (Parse tokens!) */
void printBuffer(GLint size, GLfloat *buffer)
{
GLint count;
GLfloat token;
count = size;
while (count) {
token = buffer[size-count]; count--;
if (token == GL_PASS_THROUGH_TOKEN) {
printf ("GL_PASS_THROUGH_TOKEN\n");
printf (" %4.2f\n", buffer[size-count]);
count--;
}
else if (token == GL_POINT_TOKEN) {
printf ("GL_POINT_TOKEN\n");
print3DcolorVertex (size, &count, buffer);
}
else if (token == GL_LINE_TOKEN) {
printf ("GL_LINE_TOKEN\n");
print3DcolorVertex (size, &count, buffer);
print3DcolorVertex (size, &count, buffer);
}
else if (token == GL_LINE_RESET_TOKEN) {
printf ("GL_LINE_RESET_TOKEN\n");
print3DcolorVertex (size, &count, buffer);
print3DcolorVertex (size, &count, buffer);
}
}
}
void display(void)
{
GLfloat feedBuffer[1024];
GLint size;
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
glOrtho (0.0, 100.0, 0.0, 100.0, 0.0, 1.0);
glClearColor (0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
drawGeometry (GL_RENDER);
glFeedbackBuffer (1024, GL_3D_COLOR, feedBuffer);
(void) glRenderMode (GL_FEEDBACK);
drawGeometry (GL_FEEDBACK);
size = glRenderMode (GL_RENDER);
printBuffer (size, feedBuffer);
}
void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 27:
exit(0);
break;
}
}
/* Main Loop */
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize (100, 100);
glutInitWindowPosition (100, 100);
glutCreateWindow(argv[0]);
init();
glutDisplayFunc(display);
glutKeyboardFunc (keyboard);
glutMainLoop();
return 0;
}