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File: [Development] / projects / ogl-sample / main / gfx / samples / redbook_2ed / bezmesh.c (download)

Revision 1.2, Wed Apr 5 06:43:46 2000 UTC (17 years, 6 months ago) by ljp
Branch: MAIN
CVS Tags: tested_with_xf86_3_3, HEAD
Changes since 1.1: +1 -1 lines

Change license version to 1.1.

/*
 * License Applicability. Except to the extent portions of this file are
 * made subject to an alternative license as permitted in the SGI Free
 * Software License B, Version 1.1 (the "License"), the contents of this
 * file are subject only to the provisions of the License. You may not use
 * this file except in compliance with the License. You may obtain a copy
 * of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
 * Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
 * 
 * http://oss.sgi.com/projects/FreeB
 * 
 * Note that, as provided in the License, the Software is distributed on an
 * "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
 * DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
 * CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
 * PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
 * 
 * Original Code. The Original Code is: OpenGL Sample Implementation,
 * Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
 * Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
 * Copyright in any portions created by third parties is as indicated
 * elsewhere herein. All Rights Reserved.
 * 
 * Additional Notice Provisions: The application programming interfaces
 * established by SGI in conjunction with the Original Code are The
 * OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
 * April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
 * 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
 * Window System(R) (Version 1.3), released October 19, 1998. This software
 * was created using the OpenGL(R) version 1.2.1 Sample Implementation
 * published by SGI, but has not been independently verified as being
 * compliant with the OpenGL(R) version 1.2.1 Specification.
 *
 */

/*  bezmesh.c
 *  This program renders a lighted, filled Bezier surface,
 *  using two-dimensional evaluators.
 */
#include <stdlib.h>
#include <GL/glut.h>

GLfloat ctrlpoints[4][4][3] = {
   { {-1.5, -1.5, 4.0},
     {-0.5, -1.5, 2.0},
     {0.5, -1.5, -1.0},
     {1.5, -1.5, 2.0}},
   { {-1.5, -0.5, 1.0},
     {-0.5, -0.5, 3.0},
     {0.5, -0.5, 0.0},
     {1.5, -0.5, -1.0}},
   { {-1.5, 0.5, 4.0},
     {-0.5, 0.5, 0.0},
     {0.5, 0.5, 3.0},
     {1.5, 0.5, 4.0}},
   { {-1.5, 1.5, -2.0},
     {-0.5, 1.5, -2.0},
     {0.5, 1.5, 0.0},
     {1.5, 1.5, -1.0}}
};

void initlights(void)
{
   GLfloat ambient[] = {0.2, 0.2, 0.2, 1.0};
   GLfloat position[] = {0.0, 0.0, 2.0, 1.0};
   GLfloat mat_diffuse[] = {0.6, 0.6, 0.6, 1.0};
   GLfloat mat_specular[] = {1.0, 1.0, 1.0, 1.0};
   GLfloat mat_shininess[] = {50.0};

   glEnable(GL_LIGHTING);
   glEnable(GL_LIGHT0);

   glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
   glLightfv(GL_LIGHT0, GL_POSITION, position);

   glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
   glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
   glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);
}

void display(void)
{
   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
   glPushMatrix();
   glRotatef(85.0, 1.0, 1.0, 1.0);
   glEvalMesh2(GL_FILL, 0, 20, 0, 20);
   glPopMatrix();
   glFlush();
}

void init(void)
{
   glClearColor(0.0, 0.0, 0.0, 0.0);
   glEnable(GL_DEPTH_TEST);
   glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4,
           0, 1, 12, 4, &ctrlpoints[0][0][0]);
   glEnable(GL_MAP2_VERTEX_3);
   glEnable(GL_AUTO_NORMAL);
   glMapGrid2f(20, 0.0, 1.0, 20, 0.0, 1.0);
   initlights();       /* for lighted version only */
}

void reshape(int w, int h)
{
   glViewport(0, 0, (GLsizei) w, (GLsizei) h);
   glMatrixMode(GL_PROJECTION);
   glLoadIdentity();
   if (w <= h)
      glOrtho(-4.0, 4.0, -4.0*(GLfloat)h/(GLfloat)w,
              4.0*(GLfloat)h/(GLfloat)w, -4.0, 4.0);
   else
      glOrtho(-4.0*(GLfloat)w/(GLfloat)h,
              4.0*(GLfloat)w/(GLfloat)h, -4.0, 4.0, -4.0, 4.0);
   glMatrixMode(GL_MODELVIEW);
   glLoadIdentity();
}

void keyboard(unsigned char key, int x, int y)
{
   switch (key) {
      case 27:
         exit(0);
         break;
   }
}

int main(int argc, char **argv)
{
   glutInit(&argc, argv);
   glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
   glutInitWindowSize (500, 500);
   glutInitWindowPosition (100, 100);
   glutCreateWindow(argv[0]);
   init();
   glutReshapeFunc(reshape);
   glutDisplayFunc(display);
   glutKeyboardFunc(keyboard);
   glutMainLoop();
   return 0;
}