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File: [Development] / projects / ogl-sample / main / gfx / samples / redbook_2ed / accanti.c (download)

Revision 1.2, Wed Apr 5 06:43:46 2000 UTC (17 years, 6 months ago) by ljp
Branch: MAIN
CVS Tags: tested_with_xf86_3_3, HEAD
Changes since 1.1: +1 -1 lines

Change license version to 1.1.

/*
 * License Applicability. Except to the extent portions of this file are
 * made subject to an alternative license as permitted in the SGI Free
 * Software License B, Version 1.1 (the "License"), the contents of this
 * file are subject only to the provisions of the License. You may not use
 * this file except in compliance with the License. You may obtain a copy
 * of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
 * Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
 * 
 * http://oss.sgi.com/projects/FreeB
 * 
 * Note that, as provided in the License, the Software is distributed on an
 * "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
 * DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
 * CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
 * PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
 * 
 * Original Code. The Original Code is: OpenGL Sample Implementation,
 * Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
 * Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
 * Copyright in any portions created by third parties is as indicated
 * elsewhere herein. All Rights Reserved.
 * 
 * Additional Notice Provisions: The application programming interfaces
 * established by SGI in conjunction with the Original Code are The
 * OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
 * April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
 * 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
 * Window System(R) (Version 1.3), released October 19, 1998. This software
 * was created using the OpenGL(R) version 1.2.1 Sample Implementation
 * published by SGI, but has not been independently verified as being
 * compliant with the OpenGL(R) version 1.2.1 Specification.
 *
 */

/*  accanti.c
 *  Use the accumulation buffer to do full-scene antialiasing
 *  on a scene with orthographic parallel projection.
 */
#include <GL/glut.h>
#include <stdlib.h>
#include "jitter.h"

/*  Initialize lighting and other values.
 */
void init(void)
{
   GLfloat mat_ambient[] = { 1.0, 1.0, 1.0, 1.0 };
   GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
   GLfloat light_position[] = { 0.0, 0.0, 10.0, 1.0 };
   GLfloat lm_ambient[] = { 0.2, 0.2, 0.2, 1.0 };

   glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
   glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
   glMaterialf(GL_FRONT, GL_SHININESS, 50.0);
   glLightfv(GL_LIGHT0, GL_POSITION, light_position);
   glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lm_ambient);
    
   glEnable(GL_LIGHTING);
   glEnable(GL_LIGHT0);
   glEnable(GL_DEPTH_TEST);
   glShadeModel (GL_FLAT);

   glClearColor(0.0, 0.0, 0.0, 0.0);
   glClearAccum(0.0, 0.0, 0.0, 0.0);
}

void displayObjects(void) 
{
   GLfloat torus_diffuse[] = { 0.7, 0.7, 0.0, 1.0 };
   GLfloat cube_diffuse[] = { 0.0, 0.7, 0.7, 1.0 };
   GLfloat sphere_diffuse[] = { 0.7, 0.0, 0.7, 1.0 };
   GLfloat octa_diffuse[] = { 0.7, 0.4, 0.4, 1.0 };
    
   glPushMatrix ();
   glRotatef (30.0, 1.0, 0.0, 0.0);

   glPushMatrix ();
   glTranslatef (-0.80, 0.35, 0.0); 
   glRotatef (100.0, 1.0, 0.0, 0.0);
   glMaterialfv(GL_FRONT, GL_DIFFUSE, torus_diffuse);
   glutSolidTorus (0.275, 0.85, 16, 16);
   glPopMatrix ();

   glPushMatrix ();
   glTranslatef (-0.75, -0.50, 0.0); 
   glRotatef (45.0, 0.0, 0.0, 1.0);
   glRotatef (45.0, 1.0, 0.0, 0.0);
   glMaterialfv(GL_FRONT, GL_DIFFUSE, cube_diffuse);
   glutSolidCube (1.5);
   glPopMatrix ();

   glPushMatrix ();
   glTranslatef (0.75, 0.60, 0.0); 
   glRotatef (30.0, 1.0, 0.0, 0.0);
   glMaterialfv(GL_FRONT, GL_DIFFUSE, sphere_diffuse);
   glutSolidSphere (1.0, 16, 16);
   glPopMatrix ();

   glPushMatrix ();
   glTranslatef (0.70, -0.90, 0.25); 
   glMaterialfv(GL_FRONT, GL_DIFFUSE, octa_diffuse);
   glutSolidOctahedron ();
   glPopMatrix ();

   glPopMatrix ();
}

#define ACSIZE	8

void display(void)
{
   GLint viewport[4];
   int jitter;

   glGetIntegerv (GL_VIEWPORT, viewport);

   glClear(GL_ACCUM_BUFFER_BIT);
   for (jitter = 0; jitter < ACSIZE; jitter++) {
      glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
      glPushMatrix ();
/*	Note that 4.5 is the distance in world space between
 *	left and right and bottom and top.
 *	This formula converts fractional pixel movement to 
 *	world coordinates.
 */
      glTranslatef (j8[jitter].x*4.5/viewport[2],
                    j8[jitter].y*4.5/viewport[3], 0.0);
      displayObjects ();
      glPopMatrix ();
      glAccum(GL_ACCUM, 1.0/ACSIZE);
   }
   glAccum (GL_RETURN, 1.0);
   glFlush();
}

void reshape(int w, int h)
{
   glViewport(0, 0, (GLsizei) w, (GLsizei) h);
   glMatrixMode(GL_PROJECTION);
   glLoadIdentity();
   if (w <= h) 
      glOrtho (-2.25, 2.25, -2.25*h/w, 2.25*h/w, -10.0, 10.0);
   else 
      glOrtho (-2.25*w/h, 2.25*w/h, -2.25, 2.25, -10.0, 10.0);
   glMatrixMode(GL_MODELVIEW);
   glLoadIdentity();
}

void keyboard(unsigned char key, int x, int y)
{
   switch (key) {
      case 27:
         exit(0);
         break;
   }
}

/*  Main Loop
 *  Be certain to request an accumulation buffer.
 */
int main(int argc, char** argv)
{
   glutInit(&argc, argv);
   glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB
			| GLUT_ACCUM | GLUT_DEPTH);
   glutInitWindowSize (250, 250);
   glutInitWindowPosition (100, 100);
   glutCreateWindow (argv[0]);
   init();
   glutReshapeFunc(reshape);
   glutDisplayFunc(display);
   glutKeyboardFunc(keyboard);
   glutMainLoop();
   return 0; 
}