#
# License Applicability. Except to the extent portions of this file are
# made subject to an alternative license as permitted in the SGI Free
# Software License B, Version 1.1 (the "License"), the contents of this
# file are subject only to the provisions of the License. You may not use
# this file except in compliance with the License. You may obtain a copy
# of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
# Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
#
# http://oss.sgi.com/projects/FreeB
#
# Note that, as provided in the License, the Software is distributed on an
# "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
# DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
# CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
# PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
#
# Original Code. The Original Code is: OpenGL Sample Implementation,
# Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
# Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
# Copyright in any portions created by third parties is as indicated
# elsewhere herein. All Rights Reserved.
#
# Additional Notice Provisions: The application programming interfaces
# established by SGI in conjunction with the Original Code are The
# OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
# April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
# 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
# Window System(R) (Version 1.3), released October 19, 1998. This software
# was created using the OpenGL(R) version 1.2.1 Sample Implementation
# published by SGI, but has not been independently verified as being
# compliant with the OpenGL(R) version 1.2.1 Specification.
#
# $Date$ $Revision$
# $Header: //depot/main/gfx/include/gl/spec/enum.spec#12 $
###############################################################################
#
# Before modifying this file, read the following:
#
# Enumerant values for extensions CANNOT be chosen arbitrarily
# since the enumerant value space is shared by all OpenGL licensees.
# It is therefore imperative that the procedures described in this
# file be followed carefully when allocating extension enum values.
#
# - Use tabs, not spaces.
#
# - When adding enum values for a new extension, use existing extensions
# as a guide.
#
# - SGI maintains a registry (NOT this file) of OpenGL extension enum
# values for all of the vendors in the OpenGL community. When a vendor
# has committed to releasing a new extension and needs to allocate enum
# values for that extension, the vendor may request that SGI allocate
# a previously unallocated block of 16 enum values, in the range
# 0x8000-0xFFFF, for the vendor's exclusive use.
#
# - The vendor that introduces an extension will allocate enum values for
# it as if it is a single-vendor extension, even if it is a multi-vendor
# (EXT) extension.
#
# - The file enum.spec is used to generate <GL/gl.h>. The file enumfuture.spec
# is used to generate <GL/glfuture.h>, which is conditionally #included in
# <GL/gl.h>. <GL/glfuture.h> is for extension declarations that are needed
# for development work but are not yet ready for customers to see in
# <GL/gl.h>.
#
# - If an IHV hasn't yet committed to releasing an extension, put its enum
# definitions in enumfuture.spec AND add a comment to enum.spec that
# contains the name of the extension and the range of enum values used
# by the extension. When a vendor commits to releasing the extension, move
# its enum definitions from enumfuture.spec to enum.spec and remove the
# comment from enum.spec.
#
# - Allocate all of the enum values for an extension in a single contiguous
# block.
#
# - If an extension is experimental, allocate temporary enum values in the
# range 0x6000-0x8000 during development work. When you are committed to
# releasing the extension, allocate permanent enum values (see below).
# There are two reasons for this policy:
#
# 1. It is desirable to keep extension enum values tightly packed and to
# make all of the enum values for an extension be contiguous. This is
# possible only if permanent enum values for a new extension are not
# allocated until the extension spec is stable and the number of new
# enum values needed by the extension has therefore stopped changing.
#
# 2. OpenGL ARB policy is that a vendor may allocate a new block of 16
# extension enum values only if it has committed to releasing an
# extension that will use values in that block.
#
# - To allocate a new block of permanent enum values for an extension
# contant Silicon Graphics at opengl-registry@sgi.com in order to
# reserve 16-entry enum blocks.
#
###############################################################################
######################################################################
# basic opengl
######################################################################
Version define:
VERSION_1_1 = 1
VERSION_1_2 = 1
Extensions define:
ARB_imaging = 1
ARB_multitexture = 1
AccumOp enum:
ACCUM = 0x0100
LOAD = 0x0101
RETURN = 0x0102
MULT = 0x0103
ADD = 0x0104
AlphaFunction enum:
NEVER = 0x0200
LESS = 0x0201
EQUAL = 0x0202
LEQUAL = 0x0203
GREATER = 0x0204
NOTEQUAL = 0x0205
GEQUAL = 0x0206
ALWAYS = 0x0207
AttribMask enum:
CURRENT_BIT = 0x00000001
POINT_BIT = 0x00000002
LINE_BIT = 0x00000004
POLYGON_BIT = 0x00000008
POLYGON_STIPPLE_BIT = 0x00000010
PIXEL_MODE_BIT = 0x00000020
LIGHTING_BIT = 0x00000040
FOG_BIT = 0x00000080
DEPTH_BUFFER_BIT = 0x00000100
ACCUM_BUFFER_BIT = 0x00000200
STENCIL_BUFFER_BIT = 0x00000400
VIEWPORT_BIT = 0x00000800
TRANSFORM_BIT = 0x00001000
ENABLE_BIT = 0x00002000
COLOR_BUFFER_BIT = 0x00004000
HINT_BIT = 0x00008000
EVAL_BIT = 0x00010000
LIST_BIT = 0x00020000
TEXTURE_BIT = 0x00040000
SCISSOR_BIT = 0x00080000
ALL_ATTRIB_BITS = 0x000fffff
BeginMode enum:
POINTS = 0x0000
LINES = 0x0001
LINE_LOOP = 0x0002
LINE_STRIP = 0x0003
TRIANGLES = 0x0004
TRIANGLE_STRIP = 0x0005
TRIANGLE_FAN = 0x0006
QUADS = 0x0007
QUAD_STRIP = 0x0008
POLYGON = 0x0009
BlendEquationMode enum:
use GetTarget LOGIC_OP
use blend_minmax FUNC_ADD
use blend_minmax MIN
use blend_minmax MAX
use blend_subtract FUNC_SUBTRACT
use blend_subtract FUNC_REVERSE_SUBTRACT
BlendingFactorDest enum:
ZERO = 0
ONE = 1
SRC_COLOR = 0x0300
ONE_MINUS_SRC_COLOR = 0x0301
SRC_ALPHA = 0x0302
ONE_MINUS_SRC_ALPHA = 0x0303
DST_ALPHA = 0x0304
ONE_MINUS_DST_ALPHA = 0x0305
use blend_color CONSTANT_COLOR
use blend_color ONE_MINUS_CONSTANT_COLOR
use blend_color CONSTANT_ALPHA
use blend_color ONE_MINUS_CONSTANT_ALPHA
BlendingFactorSrc enum:
use BlendingFactorDest ZERO
use BlendingFactorDest ONE
DST_COLOR = 0x0306
ONE_MINUS_DST_COLOR = 0x0307
SRC_ALPHA_SATURATE = 0x0308
use BlendingFactorDest SRC_ALPHA
use BlendingFactorDest ONE_MINUS_SRC_ALPHA
use BlendingFactorDest DST_ALPHA
use BlendingFactorDest ONE_MINUS_DST_ALPHA
use blend_color CONSTANT_COLOR
use blend_color ONE_MINUS_CONSTANT_COLOR
use blend_color CONSTANT_ALPHA
use blend_color ONE_MINUS_CONSTANT_ALPHA
Boolean enum:
TRUE = 1
FALSE = 0
ClearBufferMask enum:
use AttribMask COLOR_BUFFER_BIT
use AttribMask ACCUM_BUFFER_BIT
use AttribMask STENCIL_BUFFER_BIT
use AttribMask DEPTH_BUFFER_BIT
ClientArrayType enum:
use vertex_array VERTEX_ARRAY
use vertex_array NORMAL_ARRAY
use vertex_array COLOR_ARRAY
use vertex_array INDEX_ARRAY
use vertex_array TEXTURE_COORD_ARRAY
use vertex_array EDGE_FLAG_ARRAY
# 0x3000 through 0x3FFF are reserved for clip planes
ClipPlaneName enum:
CLIP_PLANE0 = 0x3000
CLIP_PLANE1 = 0x3001
CLIP_PLANE2 = 0x3002
CLIP_PLANE3 = 0x3003
CLIP_PLANE4 = 0x3004
CLIP_PLANE5 = 0x3005
ColorMaterialFace enum:
use DrawBufferMode FRONT
use DrawBufferMode BACK
use DrawBufferMode FRONT_AND_BACK
ColorMaterialParameter enum:
use LightParameter AMBIENT
use LightParameter DIFFUSE
use LightParameter SPECULAR
use MaterialParameter EMISSION
use MaterialParameter AMBIENT_AND_DIFFUSE
ColorPointerType enum:
use DataType BYTE
use DataType UNSIGNED_BYTE
use DataType SHORT
use DataType UNSIGNED_SHORT
use DataType INT
use DataType UNSIGNED_INT
use DataType FLOAT
use DataType DOUBLE
ColorTableParameterPName enum:
use color_table COLOR_TABLE_SCALE
use color_table COLOR_TABLE_BIAS
ColorTableTarget enum:
use color_table COLOR_TABLE
use color_table POST_CONVOLUTION_COLOR_TABLE
use color_table POST_COLOR_MATRIX_COLOR_TABLE
use color_table PROXY_COLOR_TABLE
use color_table PROXY_POST_CONVOLUTION_COLOR_TABLE
use color_table PROXY_POST_COLOR_MATRIX_COLOR_TABLE
ConvolutionBorderMode enum:
use convolution REDUCE
use convolution IGNORE_BORDER
use convolution CONSTANT_BORDER
ConvolutionParameter enum:
use convolution CONVOLUTION_BORDER_MODE
use convolution CONVOLUTION_FILTER_SCALE
use convolution CONVOLUTION_FILTER_BIAS
ConvolutionTarget enum:
use convolution CONVOLUTION_1D
use convolution CONVOLUTION_2D
CullFaceMode enum:
use DrawBufferMode FRONT
use DrawBufferMode BACK
use DrawBufferMode FRONT_AND_BACK
DataType enum:
BYTE = 0x1400
UNSIGNED_BYTE = 0x1401
SHORT = 0x1402
UNSIGNED_SHORT = 0x1403
INT = 0x1404
UNSIGNED_INT = 0x1405
FLOAT = 0x1406
2_BYTES = 0x1407
3_BYTES = 0x1408
4_BYTES = 0x1409
DOUBLE = 0x140A
DepthFunction enum:
use AlphaFunction NEVER
use AlphaFunction LESS
use AlphaFunction EQUAL
use AlphaFunction LEQUAL
use AlphaFunction GREATER
use AlphaFunction NOTEQUAL
use AlphaFunction GEQUAL
use AlphaFunction ALWAYS
DrawBufferMode enum:
NONE = 0
FRONT_LEFT = 0x0400
FRONT_RIGHT = 0x0401
BACK_LEFT = 0x0402
BACK_RIGHT = 0x0403
FRONT = 0x0404
BACK = 0x0405
LEFT = 0x0406
RIGHT = 0x0407
FRONT_AND_BACK = 0x0408
AUX0 = 0x0409
AUX1 = 0x040A
AUX2 = 0x040B
AUX3 = 0x040C
Enable enum:
use GetTarget FOG
use GetTarget LIGHTING
use GetTarget TEXTURE_1D
use GetTarget TEXTURE_2D
use GetTarget LINE_STIPPLE
use GetTarget POLYGON_STIPPLE
use GetTarget CULL_FACE
use GetTarget ALPHA_TEST
use GetTarget BLEND
use GetTarget INDEX_LOGIC_OP
use logic_op COLOR_LOGIC_OP
use GetTarget DITHER
use GetTarget STENCIL_TEST
use GetTarget DEPTH_TEST
use GetTarget CLIP_PLANE0
use GetTarget CLIP_PLANE1
use GetTarget CLIP_PLANE2
use GetTarget CLIP_PLANE3
use GetTarget CLIP_PLANE4
use GetTarget CLIP_PLANE5
use GetTarget LIGHT0
use GetTarget LIGHT1
use GetTarget LIGHT2
use GetTarget LIGHT3
use GetTarget LIGHT4
use GetTarget LIGHT5
use GetTarget LIGHT6
use GetTarget LIGHT7
use GetTarget TEXTURE_GEN_S
use GetTarget TEXTURE_GEN_T
use GetTarget TEXTURE_GEN_R
use GetTarget TEXTURE_GEN_Q
use GetTarget MAP1_VERTEX_3
use GetTarget MAP1_VERTEX_4
use GetTarget MAP1_COLOR_4
use GetTarget MAP1_INDEX
use GetTarget MAP1_NORMAL
use GetTarget MAP1_TEXTURE_COORD_1
use GetTarget MAP1_TEXTURE_COORD_2
use GetTarget MAP1_TEXTURE_COORD_3
use GetTarget MAP1_TEXTURE_COORD_4
use GetTarget MAP2_VERTEX_3
use GetTarget MAP2_VERTEX_4
use GetTarget MAP2_COLOR_4
use GetTarget MAP2_INDEX
use GetTarget MAP2_NORMAL
use GetTarget MAP2_TEXTURE_COORD_1
use GetTarget MAP2_TEXTURE_COORD_2
use GetTarget MAP2_TEXTURE_COORD_3
use GetTarget MAP2_TEXTURE_COORD_4
use GetTarget POINT_SMOOTH
use GetTarget LINE_SMOOTH
use GetTarget POLYGON_SMOOTH
use GetTarget SCISSOR_TEST
use GetTarget COLOR_MATERIAL
use GetTarget NORMALIZE
use GetTarget AUTO_NORMAL
use vertex_array VERTEX_ARRAY
use vertex_array NORMAL_ARRAY
use vertex_array COLOR_ARRAY
use vertex_array INDEX_ARRAY
use vertex_array TEXTURE_COORD_ARRAY
use vertex_array EDGE_FLAG_ARRAY
use polygon_offset POLYGON_OFFSET_POINT
use polygon_offset POLYGON_OFFSET_LINE
use polygon_offset POLYGON_OFFSET_FILL
use color_table COLOR_TABLE
use color_table POST_CONVOLUTION_COLOR_TABLE
use color_table POST_COLOR_MATRIX_COLOR_TABLE
use convolution CONVOLUTION_1D
use convolution CONVOLUTION_2D
use convolution SEPARABLE_2D
use histogram HISTOGRAM
use histogram MINMAX
use rescale_normal RESCALE_NORMAL
use texture3D TEXTURE_3D
ErrorCode enum:
NO_ERROR = 0
INVALID_ENUM = 0x0500
INVALID_VALUE = 0x0501
INVALID_OPERATION = 0x0502
STACK_OVERFLOW = 0x0503
STACK_UNDERFLOW = 0x0504
OUT_OF_MEMORY = 0x0505
use histogram TABLE_TOO_LARGE
FeedBackMode enum:
2D = 0x0600
3D = 0x0601
3D_COLOR = 0x0602
3D_COLOR_TEXTURE = 0x0603
4D_COLOR_TEXTURE = 0x0604
FeedBackToken enum:
PASS_THROUGH_TOKEN = 0x0700
POINT_TOKEN = 0x0701
LINE_TOKEN = 0x0702
POLYGON_TOKEN = 0x0703
BITMAP_TOKEN = 0x0704
DRAW_PIXEL_TOKEN = 0x0705
COPY_PIXEL_TOKEN = 0x0706
LINE_RESET_TOKEN = 0x0707
FogMode enum:
use TextureMagFilter LINEAR
EXP = 0x0800
EXP2 = 0x0801
FogParameter enum:
use GetTarget FOG_COLOR
use GetTarget FOG_DENSITY
use GetTarget FOG_END
use GetTarget FOG_INDEX
use GetTarget FOG_MODE
use GetTarget FOG_START
FrontFaceDirection enum:
CW = 0x0900
CCW = 0x0901
GetColorTableParameterPName enum:
use color_table COLOR_TABLE_SCALE
use color_table COLOR_TABLE_BIAS
use color_table COLOR_TABLE_FORMAT
use color_table COLOR_TABLE_WIDTH
use color_table COLOR_TABLE_RED_SIZE
use color_table COLOR_TABLE_GREEN_SIZE
use color_table COLOR_TABLE_BLUE_SIZE
use color_table COLOR_TABLE_ALPHA_SIZE
use color_table COLOR_TABLE_LUMINANCE_SIZE
use color_table COLOR_TABLE_INTENSITY_SIZE
GetConvolutionParameterPName enum:
use convolution CONVOLUTION_BORDER_COLOR
use convolution CONVOLUTION_BORDER_MODE
use convolution CONVOLUTION_FILTER_SCALE
use convolution CONVOLUTION_FILTER_BIAS
use convolution CONVOLUTION_FORMAT
use convolution CONVOLUTION_WIDTH
use convolution CONVOLUTION_HEIGHT
use convolution MAX_CONVOLUTION_WIDTH
use convolution MAX_CONVOLUTION_HEIGHT
GetHistogramParameterPName enum:
use histogram HISTOGRAM_WIDTH
use histogram HISTOGRAM_FORMAT
use histogram HISTOGRAM_RED_SIZE
use histogram HISTOGRAM_GREEN_SIZE
use histogram HISTOGRAM_BLUE_SIZE
use histogram HISTOGRAM_ALPHA_SIZE
use histogram HISTOGRAM_LUMINANCE_SIZE
use histogram HISTOGRAM_SINK
GetMapTarget enum:
COEFF = 0x0A00
ORDER = 0x0A01
DOMAIN = 0x0A02
GetMinmaxParameterPName enum:
use histogram MINMAX_FORMAT
use histogram MINMAX_SINK
GetPixelMap enum:
use GetTarget PIXEL_MAP_I_TO_I
use GetTarget PIXEL_MAP_S_TO_S
use GetTarget PIXEL_MAP_I_TO_R
use GetTarget PIXEL_MAP_I_TO_G
use GetTarget PIXEL_MAP_I_TO_B
use GetTarget PIXEL_MAP_I_TO_A
use GetTarget PIXEL_MAP_R_TO_R
use GetTarget PIXEL_MAP_G_TO_G
use GetTarget PIXEL_MAP_B_TO_B
use GetTarget PIXEL_MAP_A_TO_A
GetPointerTarget enum:
use vertex_array VERTEX_ARRAY_POINTER
use vertex_array NORMAL_ARRAY_POINTER
use vertex_array COLOR_ARRAY_POINTER
use vertex_array INDEX_ARRAY_POINTER
use vertex_array TEXTURE_COORD_ARRAY_POINTER
use vertex_array EDGE_FLAG_ARRAY_POINTER
GetTarget enum:
CURRENT_COLOR = 0x0B00
CURRENT_INDEX = 0x0B01
CURRENT_NORMAL = 0x0B02
CURRENT_TEXTURE_COORDS = 0x0B03
CURRENT_RASTER_COLOR = 0x0B04
CURRENT_RASTER_INDEX = 0x0B05
CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
CURRENT_RASTER_POSITION = 0x0B07
CURRENT_RASTER_POSITION_VALID = 0x0B08
CURRENT_RASTER_DISTANCE = 0x0B09
POINT_SMOOTH = 0x0B10
POINT_SIZE = 0x0B11
POINT_SIZE_RANGE = 0x0B12
POINT_SIZE_GRANULARITY = 0x0B13
LINE_SMOOTH = 0x0B20
LINE_WIDTH = 0x0B21
LINE_WIDTH_RANGE = 0x0B22
LINE_WIDTH_GRANULARITY = 0x0B23
LINE_STIPPLE = 0x0B24
LINE_STIPPLE_PATTERN = 0x0B25
LINE_STIPPLE_REPEAT = 0x0B26
use GetTarget1_2 SMOOTH_POINT_SIZE_RANGE
use GetTarget1_2 SMOOTH_POINT_SIZE_GRANULARITY
use GetTarget1_2 SMOOTH_LINE_WIDTH_RANGE
use GetTarget1_2 SMOOTH_LINE_WIDTH_GRANULARITY
use GetTarget1_2 ALIASED_POINT_SIZE_RANGE
use GetTarget1_2 ALIASED_LINE_WIDTH_RANGE
LIST_MODE = 0x0B30
MAX_LIST_NESTING = 0x0B31
LIST_BASE = 0x0B32
LIST_INDEX = 0x0B33
POLYGON_MODE = 0x0B40
POLYGON_SMOOTH = 0x0B41
POLYGON_STIPPLE = 0x0B42
EDGE_FLAG = 0x0B43
CULL_FACE = 0x0B44
CULL_FACE_MODE = 0x0B45
FRONT_FACE = 0x0B46
LIGHTING = 0x0B50
LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
LIGHT_MODEL_TWO_SIDE = 0x0B52
LIGHT_MODEL_AMBIENT = 0x0B53
SHADE_MODEL = 0x0B54
COLOR_MATERIAL_FACE = 0x0B55
COLOR_MATERIAL_PARAMETER = 0x0B56
COLOR_MATERIAL = 0x0B57
FOG = 0x0B60
FOG_INDEX = 0x0B61
FOG_DENSITY = 0x0B62
FOG_START = 0x0B63
FOG_END = 0x0B64
FOG_MODE = 0x0B65
FOG_COLOR = 0x0B66
DEPTH_RANGE = 0x0B70
DEPTH_TEST = 0x0B71
DEPTH_WRITEMASK = 0x0B72
DEPTH_CLEAR_VALUE = 0x0B73
DEPTH_FUNC = 0x0B74
ACCUM_CLEAR_VALUE = 0x0B80
STENCIL_TEST = 0x0B90
STENCIL_CLEAR_VALUE = 0x0B91
STENCIL_FUNC = 0x0B92
STENCIL_VALUE_MASK = 0x0B93
STENCIL_FAIL = 0x0B94
STENCIL_PASS_DEPTH_FAIL = 0x0B95
STENCIL_PASS_DEPTH_PASS = 0x0B96
STENCIL_REF = 0x0B97
STENCIL_WRITEMASK = 0x0B98
MATRIX_MODE = 0x0BA0
NORMALIZE = 0x0BA1
VIEWPORT = 0x0BA2
MODELVIEW_STACK_DEPTH = 0x0BA3
PROJECTION_STACK_DEPTH = 0x0BA4
TEXTURE_STACK_DEPTH = 0x0BA5
MODELVIEW_MATRIX = 0x0BA6
PROJECTION_MATRIX = 0x0BA7
TEXTURE_MATRIX = 0x0BA8
ATTRIB_STACK_DEPTH = 0x0BB0
CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
ALPHA_TEST = 0x0BC0
ALPHA_TEST_FUNC = 0x0BC1
ALPHA_TEST_REF = 0x0BC2
DITHER = 0x0BD0
BLEND_DST = 0x0BE0
BLEND_SRC = 0x0BE1
BLEND = 0x0BE2
LOGIC_OP_MODE = 0x0BF0
INDEX_LOGIC_OP = 0x0BF1
COLOR_LOGIC_OP = 0x0BF2
AUX_BUFFERS = 0x0C00
DRAW_BUFFER = 0x0C01
READ_BUFFER = 0x0C02
SCISSOR_BOX = 0x0C10
SCISSOR_TEST = 0x0C11
INDEX_CLEAR_VALUE = 0x0C20
INDEX_WRITEMASK = 0x0C21
COLOR_CLEAR_VALUE = 0x0C22
COLOR_WRITEMASK = 0x0C23
INDEX_MODE = 0x0C30
RGBA_MODE = 0x0C31
DOUBLEBUFFER = 0x0C32
STEREO = 0x0C33
RENDER_MODE = 0x0C40
PERSPECTIVE_CORRECTION_HINT = 0x0C50
POINT_SMOOTH_HINT = 0x0C51
LINE_SMOOTH_HINT = 0x0C52
POLYGON_SMOOTH_HINT = 0x0C53
FOG_HINT = 0x0C54
TEXTURE_GEN_S = 0x0C60
TEXTURE_GEN_T = 0x0C61
TEXTURE_GEN_R = 0x0C62
TEXTURE_GEN_Q = 0x0C63
PIXEL_MAP_I_TO_I = 0x0C70
PIXEL_MAP_S_TO_S = 0x0C71
PIXEL_MAP_I_TO_R = 0x0C72
PIXEL_MAP_I_TO_G = 0x0C73
PIXEL_MAP_I_TO_B = 0x0C74
PIXEL_MAP_I_TO_A = 0x0C75
PIXEL_MAP_R_TO_R = 0x0C76
PIXEL_MAP_G_TO_G = 0x0C77
PIXEL_MAP_B_TO_B = 0x0C78
PIXEL_MAP_A_TO_A = 0x0C79
PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
UNPACK_SWAP_BYTES = 0x0CF0
UNPACK_LSB_FIRST = 0x0CF1
UNPACK_ROW_LENGTH = 0x0CF2
UNPACK_SKIP_ROWS = 0x0CF3
UNPACK_SKIP_PIXELS = 0x0CF4
UNPACK_ALIGNMENT = 0x0CF5
PACK_SWAP_BYTES = 0x0D00
PACK_LSB_FIRST = 0x0D01
PACK_ROW_LENGTH = 0x0D02
PACK_SKIP_ROWS = 0x0D03
PACK_SKIP_PIXELS = 0x0D04
PACK_ALIGNMENT = 0x0D05
MAP_COLOR = 0x0D10
MAP_STENCIL = 0x0D11
INDEX_SHIFT = 0x0D12
INDEX_OFFSET = 0x0D13
RED_SCALE = 0x0D14
RED_BIAS = 0x0D15
ZOOM_X = 0x0D16
ZOOM_Y = 0x0D17
GREEN_SCALE = 0x0D18
GREEN_BIAS = 0x0D19
BLUE_SCALE = 0x0D1A
BLUE_BIAS = 0x0D1B
ALPHA_SCALE = 0x0D1C
ALPHA_BIAS = 0x0D1D
DEPTH_SCALE = 0x0D1E
DEPTH_BIAS = 0x0D1F
MAX_EVAL_ORDER = 0x0D30
MAX_LIGHTS = 0x0D31
MAX_CLIP_PLANES = 0x0D32
MAX_TEXTURE_SIZE = 0x0D33
MAX_PIXEL_MAP_TABLE = 0x0D34
MAX_ATTRIB_STACK_DEPTH = 0x0D35
MAX_MODELVIEW_STACK_DEPTH = 0x0D36
MAX_NAME_STACK_DEPTH = 0x0D37
MAX_PROJECTION_STACK_DEPTH = 0x0D38
MAX_TEXTURE_STACK_DEPTH = 0x0D39
MAX_VIEWPORT_DIMS = 0x0D3A
MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
SUBPIXEL_BITS = 0x0D50
INDEX_BITS = 0x0D51
RED_BITS = 0x0D52
GREEN_BITS = 0x0D53
BLUE_BITS = 0x0D54
ALPHA_BITS = 0x0D55
DEPTH_BITS = 0x0D56
STENCIL_BITS = 0x0D57
ACCUM_RED_BITS = 0x0D58
ACCUM_GREEN_BITS = 0x0D59
ACCUM_BLUE_BITS = 0x0D5A
ACCUM_ALPHA_BITS = 0x0D5B
NAME_STACK_DEPTH = 0x0D70
AUTO_NORMAL = 0x0D80
MAP1_COLOR_4 = 0x0D90
MAP1_INDEX = 0x0D91
MAP1_NORMAL = 0x0D92
MAP1_TEXTURE_COORD_1 = 0x0D93
MAP1_TEXTURE_COORD_2 = 0x0D94
MAP1_TEXTURE_COORD_3 = 0x0D95
MAP1_TEXTURE_COORD_4 = 0x0D96
MAP1_VERTEX_3 = 0x0D97
MAP1_VERTEX_4 = 0x0D98
MAP2_COLOR_4 = 0x0DB0
MAP2_INDEX = 0x0DB1
MAP2_NORMAL = 0x0DB2
MAP2_TEXTURE_COORD_1 = 0x0DB3
MAP2_TEXTURE_COORD_2 = 0x0DB4
MAP2_TEXTURE_COORD_3 = 0x0DB5
MAP2_TEXTURE_COORD_4 = 0x0DB6
MAP2_VERTEX_3 = 0x0DB7
MAP2_VERTEX_4 = 0x0DB8
MAP1_GRID_DOMAIN = 0x0DD0
MAP1_GRID_SEGMENTS = 0x0DD1
MAP2_GRID_DOMAIN = 0x0DD2
MAP2_GRID_SEGMENTS = 0x0DD3
TEXTURE_1D = 0x0DE0
TEXTURE_2D = 0x0DE1
FEEDBACK_BUFFER_POINTER = 0x0DF0
FEEDBACK_BUFFER_SIZE = 0x0DF1
FEEDBACK_BUFFER_TYPE = 0x0DF2
SELECTION_BUFFER_POINTER = 0x0DF3
SELECTION_BUFFER_SIZE = 0x0DF4
use texture_object TEXTURE_BINDING_1D
use texture_object TEXTURE_BINDING_2D
use texture_object TEXTURE_BINDING_3D
use vertex_array VERTEX_ARRAY
use vertex_array NORMAL_ARRAY
use vertex_array COLOR_ARRAY
use vertex_array INDEX_ARRAY
use vertex_array TEXTURE_COORD_ARRAY
use vertex_array EDGE_FLAG_ARRAY
use vertex_array VERTEX_ARRAY_SIZE
use vertex_array VERTEX_ARRAY_TYPE
use vertex_array VERTEX_ARRAY_STRIDE
use vertex_array NORMAL_ARRAY_TYPE
use vertex_array NORMAL_ARRAY_STRIDE
use vertex_array COLOR_ARRAY_SIZE
use vertex_array COLOR_ARRAY_TYPE
use vertex_array COLOR_ARRAY_STRIDE
use vertex_array INDEX_ARRAY_TYPE
use vertex_array INDEX_ARRAY_STRIDE
use vertex_array TEXTURE_COORD_ARRAY_SIZE
use vertex_array TEXTURE_COORD_ARRAY_TYPE
use vertex_array TEXTURE_COORD_ARRAY_STRIDE
use vertex_array EDGE_FLAG_ARRAY_STRIDE
use polygon_offset POLYGON_OFFSET_FACTOR
use polygon_offset POLYGON_OFFSET_UNITS
use color_table COLOR_TABLE
use color_table POST_CONVOLUTION_COLOR_TABLE
use color_table POST_COLOR_MATRIX_COLOR_TABLE
use convolution CONVOLUTION_1D
use convolution CONVOLUTION_2D
use convolution SEPARABLE_2D
use convolution POST_CONVOLUTION_RED_SCALE
use convolution POST_CONVOLUTION_GREEN_SCALE
use convolution POST_CONVOLUTION_BLUE_SCALE
use convolution POST_CONVOLUTION_ALPHA_SCALE
use convolution POST_CONVOLUTION_RED_BIAS
use convolution POST_CONVOLUTION_GREEN_BIAS
use convolution POST_CONVOLUTION_BLUE_BIAS
use convolution POST_CONVOLUTION_ALPHA_BIAS
use color_matrix COLOR_MATRIX
use color_matrix COLOR_MATRIX_STACK_DEPTH
use color_matrix MAX_COLOR_MATRIX_STACK_DEPTH
use color_matrix POST_COLOR_MATRIX_RED_SCALE
use color_matrix POST_COLOR_MATRIX_GREEN_SCALE
use color_matrix POST_COLOR_MATRIX_BLUE_SCALE
use color_matrix POST_COLOR_MATRIX_ALPHA_SCALE
use color_matrix POST_COLOR_MATRIX_RED_BIAS
use color_matrix POST_COLOR_MATRIX_GREEN_BIAS
use color_matrix POST_COLOR_MATRIX_BLUE_BIAS
use color_matrix POST_COLOR_MATRIX_ALPHA_BIAS
use histogram HISTOGRAM
use histogram MINMAX
use draw_range_elements MAX_ELEMENTS_VERTICES
use draw_range_elements MAX_ELEMENTS_INDICES
use rescale_normal RESCALE_NORMAL
use ARB_separate_specular_color LIGHT_MODEL_COLOR_CONTROL
use texture3D PACK_SKIP_IMAGES
use texture3D PACK_IMAGE_HEIGHT
use texture3D UNPACK_SKIP_IMAGES
use texture3D UNPACK_IMAGE_HEIGHT
use texture3D TEXTURE_3D
use texture3D MAX_3D_TEXTURE_SIZE
use blend_color BLEND_COLOR
use blend_minmax BLEND_EQUATION
use multitexture ACTIVE_TEXTURE_ARB
use multitexture CLIENT_ACTIVE_TEXTURE_ARB
use multitexture MAX_TEXTURE_UNITS_ARB
GetTextureParameter enum:
use TextureParameter TEXTURE_MAG_FILTER
use TextureParameter TEXTURE_MIN_FILTER
use TextureParameter TEXTURE_WRAP_S
use TextureParameter TEXTURE_WRAP_T
TEXTURE_WIDTH = 0x1000
TEXTURE_HEIGHT = 0x1001
TEXTURE_INTERNAL_FORMAT = 0x1003
TEXTURE_BORDER_COLOR = 0x1004
TEXTURE_BORDER = 0x1005
use texture TEXTURE_RED_SIZE
use texture TEXTURE_GREEN_SIZE
use texture TEXTURE_BLUE_SIZE
use texture TEXTURE_ALPHA_SIZE
use texture TEXTURE_LUMINANCE_SIZE
use texture TEXTURE_INTENSITY_SIZE
use texture_object TEXTURE_PRIORITY
use texture_object TEXTURE_RESIDENT
use texture3D TEXTURE_DEPTH
use texture3D TEXTURE_WRAP_R
use texture_lod TEXTURE_MIN_LOD
use texture_lod TEXTURE_MAX_LOD
use texture_lod TEXTURE_BASE_LEVEL
use texture_lod TEXTURE_MAX_LEVEL
HintMode enum:
DONT_CARE = 0x1100
FASTEST = 0x1101
NICEST = 0x1102
HintTarget enum:
use GetTarget PERSPECTIVE_CORRECTION_HINT
use GetTarget POINT_SMOOTH_HINT
use GetTarget LINE_SMOOTH_HINT
use GetTarget POLYGON_SMOOTH_HINT
use GetTarget FOG_HINT
HistogramTarget enum:
use histogram HISTOGRAM
use histogram PROXY_HISTOGRAM
IndexPointerType enum:
use DataType SHORT
use DataType INT
use DataType FLOAT
use DataType DOUBLE
LightModelColorControl enum:
use ARB_separate_specular_color SINGLE_COLOR
use ARB_separate_specular_color SEPARATE_SPECULAR_COLOR
LightModelParameter enum:
use GetTarget LIGHT_MODEL_AMBIENT
use GetTarget LIGHT_MODEL_LOCAL_VIEWER
use GetTarget LIGHT_MODEL_TWO_SIDE
use ARB_separate_specular_color LIGHT_MODEL_COLOR_CONTROL
# 0x4000-0x4FFF are reserved for light numbers
LightName enum:
LIGHT0 = 0x4000
LIGHT1 = 0x4001
LIGHT2 = 0x4002
LIGHT3 = 0x4003
LIGHT4 = 0x4004
LIGHT5 = 0x4005
LIGHT6 = 0x4006
LIGHT7 = 0x4007
LightParameter enum:
AMBIENT = 0x1200
DIFFUSE = 0x1201
SPECULAR = 0x1202
POSITION = 0x1203
SPOT_DIRECTION = 0x1204
SPOT_EXPONENT = 0x1205
SPOT_CUTOFF = 0x1206
CONSTANT_ATTENUATION = 0x1207
LINEAR_ATTENUATION = 0x1208
QUADRATIC_ATTENUATION = 0x1209
InterleavedArrays enum:
use vertex_array V2F
use vertex_array V3F
use vertex_array C4UB_V2F
use vertex_array C4UB_V3F
use vertex_array C3F_V3F
use vertex_array N3F_V3F
use vertex_array C4F_N3F_V3F
use vertex_array T2F_V3F
use vertex_array T4F_V4F
use vertex_array T2F_C4UB_V3F
use vertex_array T2F_C3F_V3F
use vertex_array T2F_N3F_V3F
use vertex_array T2F_C4F_N3F_V3F
use vertex_array T4F_C4F_N3F_V4F
ListMode enum:
COMPILE = 0x1300
COMPILE_AND_EXECUTE = 0x1301
ListNameType enum:
use DataType BYTE
use DataType UNSIGNED_BYTE
use DataType SHORT
use DataType UNSIGNED_SHORT
use DataType INT
use DataType UNSIGNED_INT
use DataType FLOAT
use DataType 2_BYTES
use DataType 3_BYTES
use DataType 4_BYTES
# same names as X, GL style
LogicOp enum:
CLEAR = 0x1500
AND = 0x1501
AND_REVERSE = 0x1502
COPY = 0x1503
AND_INVERTED = 0x1504
NOOP = 0x1505
XOR = 0x1506
OR = 0x1507
NOR = 0x1508
EQUIV = 0x1509
INVERT = 0x150A
OR_REVERSE = 0x150B
COPY_INVERTED = 0x150C
OR_INVERTED = 0x150D
NAND = 0x150E
SET = 0x150F
MapTarget enum:
use GetTarget MAP1_COLOR_4
use GetTarget MAP1_INDEX
use GetTarget MAP1_NORMAL
use GetTarget MAP1_TEXTURE_COORD_1
use GetTarget MAP1_TEXTURE_COORD_2
use GetTarget MAP1_TEXTURE_COORD_3
use GetTarget MAP1_TEXTURE_COORD_4
use GetTarget MAP1_VERTEX_3
use GetTarget MAP1_VERTEX_4
use GetTarget MAP2_COLOR_4
use GetTarget MAP2_INDEX
use GetTarget MAP2_NORMAL
use GetTarget MAP2_TEXTURE_COORD_1
use GetTarget MAP2_TEXTURE_COORD_2
use GetTarget MAP2_TEXTURE_COORD_3
use GetTarget MAP2_TEXTURE_COORD_4
use GetTarget MAP2_VERTEX_3
use GetTarget MAP2_VERTEX_4
MaterialFace enum:
use DrawBufferMode FRONT
use DrawBufferMode BACK
use DrawBufferMode FRONT_AND_BACK
MaterialParameter enum:
EMISSION = 0x1600
SHININESS = 0x1601
AMBIENT_AND_DIFFUSE = 0x1602
COLOR_INDEXES = 0x1603
use LightProperty AMBIENT
use LightProperty DIFFUSE
use LightProperty SPECULAR
MatrixMode enum:
MODELVIEW = 0x1700
PROJECTION = 0x1701
TEXTURE = 0x1702
MeshMode1 enum:
use PolygonMode POINT
use PolygonMode LINE
MeshMode2 enum:
use PolygonMode POINT
use PolygonMode LINE
use PolygonMode FILL
MinmaxTarget enum:
use histogram MINMAX
NormalPointerType enum:
use DataType BYTE
use DataType SHORT
use DataType INT
use DataType FLOAT
use DataType DOUBLE
PixelCopyType enum:
COLOR = 0x1800
DEPTH = 0x1801
STENCIL = 0x1802
PixelFormat enum:
COLOR_INDEX = 0x1900
STENCIL_INDEX = 0x1901
DEPTH_COMPONENT = 0x1902
RED = 0x1903
GREEN = 0x1904
BLUE = 0x1905
ALPHA = 0x1906
RGB = 0x1907
RGBA = 0x1908
LUMINANCE = 0x1909
LUMINANCE_ALPHA = 0x190A
use abgr ABGR
PixelInternalFormat enum:
use texture ALPHA4
use texture ALPHA8
use texture ALPHA12
use texture ALPHA16
use texture LUMINANCE4
use texture LUMINANCE8
use texture LUMINANCE12
use texture LUMINANCE16
use texture LUMINANCE4_ALPHA4
use texture LUMINANCE6_ALPHA2
use texture LUMINANCE8_ALPHA8
use texture LUMINANCE12_ALPHA4
use texture LUMINANCE12_ALPHA12
use texture LUMINANCE16_ALPHA16
use texture INTENSITY
use texture INTENSITY4
use texture INTENSITY8
use texture INTENSITY12
use texture INTENSITY16
use texture R3_G3_B2
use texture RGB4
use texture RGB5
use texture RGB8
use texture RGB10
use texture RGB12
use texture RGB16
use texture RGBA2
use texture RGBA4
use texture RGB5_A1
use texture RGBA8
use texture RGB10_A2
use texture RGBA12
use texture RGBA16
PixelMap enum:
use GetTarget PIXEL_MAP_I_TO_I
use GetTarget PIXEL_MAP_S_TO_S
use GetTarget PIXEL_MAP_I_TO_R
use GetTarget PIXEL_MAP_I_TO_G
use GetTarget PIXEL_MAP_I_TO_B
use GetTarget PIXEL_MAP_I_TO_A
use GetTarget PIXEL_MAP_R_TO_R
use GetTarget PIXEL_MAP_G_TO_G
use GetTarget PIXEL_MAP_B_TO_B
use GetTarget PIXEL_MAP_A_TO_A
PixelStore enum:
use GetTarget UNPACK_SWAP_BYTES
use GetTarget UNPACK_LSB_FIRST
use GetTarget UNPACK_ROW_LENGTH
use GetTarget UNPACK_SKIP_ROWS
use GetTarget UNPACK_SKIP_PIXELS
use GetTarget UNPACK_ALIGNMENT
use GetTarget PACK_SWAP_BYTES
use GetTarget PACK_LSB_FIRST
use GetTarget PACK_ROW_LENGTH
use GetTarget PACK_SKIP_ROWS
use GetTarget PACK_SKIP_PIXELS
use GetTarget PACK_ALIGNMENT
use texture3D PACK_SKIP_IMAGES
use texture3D PACK_IMAGE_HEIGHT
use texture3D UNPACK_SKIP_IMAGES
use texture3D UNPACK_IMAGE_HEIGHT
PixelTransfer enum:
use GetTarget MAP_COLOR
use GetTarget MAP_STENCIL
use GetTarget INDEX_SHIFT
use GetTarget INDEX_OFFSET
use GetTarget RED_SCALE
use GetTarget RED_BIAS
use GetTarget GREEN_SCALE
use GetTarget GREEN_BIAS
use GetTarget BLUE_SCALE
use GetTarget BLUE_BIAS
use GetTarget ALPHA_SCALE
use GetTarget ALPHA_BIAS
use GetTarget DEPTH_SCALE
use GetTarget DEPTH_BIAS
use convolution POST_CONVOLUTION_RED_SCALE
use convolution POST_CONVOLUTION_GREEN_SCALE
use convolution POST_CONVOLUTION_BLUE_SCALE
use convolution POST_CONVOLUTION_ALPHA_SCALE
use convolution POST_CONVOLUTION_RED_BIAS
use convolution POST_CONVOLUTION_GREEN_BIAS
use convolution POST_CONVOLUTION_BLUE_BIAS
use convolution POST_CONVOLUTION_ALPHA_BIAS
use color_matrix POST_COLOR_MATRIX_RED_SCALE
use color_matrix POST_COLOR_MATRIX_GREEN_SCALE
use color_matrix POST_COLOR_MATRIX_BLUE_SCALE
use color_matrix POST_COLOR_MATRIX_ALPHA_SCALE
use color_matrix POST_COLOR_MATRIX_RED_BIAS
use color_matrix POST_COLOR_MATRIX_GREEN_BIAS
use color_matrix POST_COLOR_MATRIX_BLUE_BIAS
use color_matrix POST_COLOR_MATRIX_ALPHA_BIAS
PixelType enum:
BITMAP = 0x1A00
use DataType BYTE
use DataType UNSIGNED_BYTE
use DataType SHORT
use DataType UNSIGNED_SHORT
use DataType INT
use DataType UNSIGNED_INT
use DataType FLOAT
use bgra BGR
use bgra BGRA
use packed_pixels UNSIGNED_BYTE_3_3_2
use packed_pixels UNSIGNED_SHORT_4_4_4_4
use packed_pixels UNSIGNED_SHORT_5_5_5_1
use packed_pixels UNSIGNED_INT_8_8_8_8
use packed_pixels UNSIGNED_INT_10_10_10_2
use packed_pixels UNSIGNED_SHORT_5_6_5
use packed_pixels UNSIGNED_BYTE_2_3_3_REV
use packed_pixels UNSIGNED_SHORT_5_6_5_REV
use packed_pixels UNSIGNED_SHORT_4_4_4_4_REV
use packed_pixels UNSIGNED_SHORT_1_5_5_5_REV
use packed_pixels UNSIGNED_INT_8_8_8_8_REV
use packed_pixels UNSIGNED_INT_2_10_10_10_REV
PolygonMode enum:
POINT = 0x1B00
LINE = 0x1B01
FILL = 0x1B02
ReadBufferMode enum:
use DrawBufferMode FRONT_LEFT
use DrawBufferMode FRONT_RIGHT
use DrawBufferMode BACK_LEFT
use DrawBufferMode BACK_RIGHT
use DrawBufferMode FRONT
use DrawBufferMode BACK
use DrawBufferMode LEFT
use DrawBufferMode RIGHT
use DrawBufferMode AUX0
use DrawBufferMode AUX1
use DrawBufferMode AUX2
use DrawBufferMode AUX3
RenderingMode enum:
RENDER = 0x1C00
FEEDBACK = 0x1C01
SELECT = 0x1C02
SeparableTarget enum:
use convolution SEPARABLE_2D
ShadingModel enum:
FLAT = 0x1D00
SMOOTH = 0x1D01
StencilFunction enum:
use AlphaFunction NEVER
use AlphaFunction LESS
use AlphaFunction EQUAL
use AlphaFunction LEQUAL
use AlphaFunction GREATER
use AlphaFunction NOTEQUAL
use AlphaFunction GEQUAL
use AlphaFunction ALWAYS
StencilOp enum:
use BlendingFactorDest ZERO
KEEP = 0x1E00
REPLACE = 0x1E01
INCR = 0x1E02
DECR = 0x1E03
use LogicOp INVERT
StringName enum:
VENDOR = 0x1F00
RENDERER = 0x1F01
VERSION = 0x1F02
EXTENSIONS = 0x1F03
TextureCoordName enum:
S = 0x2000
T = 0x2001
R = 0x2002
Q = 0x2003
TexCoordPointerType enum:
use DataType SHORT
use DataType INT
use DataType FLOAT
use DataType DOUBLE
TextureEnvMode enum:
MODULATE = 0x2100
DECAL = 0x2101
use GetTarget BLEND
use StencilOp REPLACE
TextureEnvParameter enum:
TEXTURE_ENV_MODE = 0x2200
TEXTURE_ENV_COLOR = 0x2201
TextureEnvTarget enum:
TEXTURE_ENV = 0x2300
TextureGenMode enum:
EYE_LINEAR = 0x2400
OBJECT_LINEAR = 0x2401
SPHERE_MAP = 0x2402
TextureGenParameter enum:
TEXTURE_GEN_MODE = 0x2500
OBJECT_PLANE = 0x2501
EYE_PLANE = 0x2502
TextureMagFilter enum:
NEAREST = 0x2600
LINEAR = 0x2601
TextureMinFilter enum:
use TextureMagFilter NEAREST
use TextureMagFilter LINEAR
NEAREST_MIPMAP_NEAREST = 0x2700
LINEAR_MIPMAP_NEAREST = 0x2701
NEAREST_MIPMAP_LINEAR = 0x2702
LINEAR_MIPMAP_LINEAR = 0x2703
TextureParameterName enum:
TEXTURE_MAG_FILTER = 0x2800
TEXTURE_MIN_FILTER = 0x2801
TEXTURE_WRAP_S = 0x2802
TEXTURE_WRAP_T = 0x2803
use GetTextureParameter TEXTURE_BORDER_COLOR
use texture_object TEXTURE_PRIORITY
use texture3D TEXTURE_WRAP_R
use texture_lod TEXTURE_MIN_LOD
use texture_lod TEXTURE_MAX_LOD
use texture_lod TEXTURE_BASE_LEVEL
use texture_lod TEXTURE_MAX_LEVEL
TextureTarget enum:
use GetTarget TEXTURE_1D
use GetTarget TEXTURE_2D
use texture PROXY_TEXTURE_1D
use texture PROXY_TEXTURE_2D
use texture3D TEXTURE_3D
use texture3D PROXY_TEXTURE_3D
TextureUnit enum:
use multitexture TEXTURE0_ARB
use multitexture TEXTURE1_ARB
use multitexture TEXTURE2_ARB
use multitexture TEXTURE3_ARB
use multitexture TEXTURE4_ARB
use multitexture TEXTURE5_ARB
use multitexture TEXTURE6_ARB
use multitexture TEXTURE7_ARB
use multitexture TEXTURE8_ARB
use multitexture TEXTURE9_ARB
use multitexture TEXTURE10_ARB
use multitexture TEXTURE11_ARB
use multitexture TEXTURE12_ARB
use multitexture TEXTURE13_ARB
use multitexture TEXTURE14_ARB
use multitexture TEXTURE15_ARB
use multitexture TEXTURE16_ARB
use multitexture TEXTURE17_ARB
use multitexture TEXTURE18_ARB
use multitexture TEXTURE19_ARB
use multitexture TEXTURE20_ARB
use multitexture TEXTURE21_ARB
use multitexture TEXTURE22_ARB
use multitexture TEXTURE23_ARB
use multitexture TEXTURE24_ARB
use multitexture TEXTURE25_ARB
use multitexture TEXTURE26_ARB
use multitexture TEXTURE27_ARB
use multitexture TEXTURE28_ARB
use multitexture TEXTURE29_ARB
use multitexture TEXTURE30_ARB
use multitexture TEXTURE31_ARB
TextureWrapMode enum:
CLAMP = 0x2900
REPEAT = 0x2901
use texture_edge_clamp CLAMP_TO_EDGE
VertexPointerType enum:
use DataType SHORT
use DataType INT
use DataType FLOAT
use DataType DOUBLE
######################################################################
# 0x2A30-0x7FFF are reserved for future expansion
######################################################################
######################################################################
# 1.1
######################################################################
ClientAttribMask enum:
CLIENT_PIXEL_STORE_BIT = 0x00000001
CLIENT_VERTEX_ARRAY_BIT = 0x00000002
CLIENT_ALL_ATTRIB_BITS = 0xffffffff
polygon_offset enum:
POLYGON_OFFSET_FACTOR = 0x8038
POLYGON_OFFSET_UNITS = 0x2A00
POLYGON_OFFSET_POINT = 0x2A01
POLYGON_OFFSET_LINE = 0x2A02
POLYGON_OFFSET_FILL = 0x8037
texture enum:
ALPHA4 = 0x803B
ALPHA8 = 0x803C
ALPHA12 = 0x803D
ALPHA16 = 0x803E
LUMINANCE4 = 0x803F
LUMINANCE8 = 0x8040
LUMINANCE12 = 0x8041
LUMINANCE16 = 0x8042
LUMINANCE4_ALPHA4 = 0x8043
LUMINANCE6_ALPHA2 = 0x8044
LUMINANCE8_ALPHA8 = 0x8045
LUMINANCE12_ALPHA4 = 0x8046
LUMINANCE12_ALPHA12 = 0x8047
LUMINANCE16_ALPHA16 = 0x8048
INTENSITY = 0x8049
INTENSITY4 = 0x804A
INTENSITY8 = 0x804B
INTENSITY12 = 0x804C
INTENSITY16 = 0x804D
R3_G3_B2 = 0x2A10
RGB4 = 0x804F
RGB5 = 0x8050
RGB8 = 0x8051
RGB10 = 0x8052
RGB12 = 0x8053
RGB16 = 0x8054
RGBA2 = 0x8055
RGBA4 = 0x8056
RGB5_A1 = 0x8057
RGBA8 = 0x8058
RGB10_A2 = 0x8059
RGBA12 = 0x805A
RGBA16 = 0x805B
TEXTURE_RED_SIZE = 0x805C
TEXTURE_GREEN_SIZE = 0x805D
TEXTURE_BLUE_SIZE = 0x805E
TEXTURE_ALPHA_SIZE = 0x805F
TEXTURE_LUMINANCE_SIZE = 0x8060
TEXTURE_INTENSITY_SIZE = 0x8061
PROXY_TEXTURE_1D = 0x8063
PROXY_TEXTURE_2D = 0x8064
texture_object enum:
TEXTURE_PRIORITY = 0x8066
TEXTURE_RESIDENT = 0x8067
TEXTURE_BINDING_1D = 0x8068
TEXTURE_BINDING_2D = 0x8069
TEXTURE_BINDING_3D = 0x806A
vertex_array enum:
VERTEX_ARRAY = 0x8074
NORMAL_ARRAY = 0x8075
COLOR_ARRAY = 0x8076
INDEX_ARRAY = 0x8077
TEXTURE_COORD_ARRAY = 0x8078
EDGE_FLAG_ARRAY = 0x8079
VERTEX_ARRAY_SIZE = 0x807A
VERTEX_ARRAY_TYPE = 0x807B
VERTEX_ARRAY_STRIDE = 0x807C
NORMAL_ARRAY_TYPE = 0x807E
NORMAL_ARRAY_STRIDE = 0x807F
COLOR_ARRAY_SIZE = 0x8081
COLOR_ARRAY_TYPE = 0x8082
COLOR_ARRAY_STRIDE = 0x8083
INDEX_ARRAY_TYPE = 0x8085
INDEX_ARRAY_STRIDE = 0x8086
TEXTURE_COORD_ARRAY_SIZE = 0x8088
TEXTURE_COORD_ARRAY_TYPE = 0x8089
TEXTURE_COORD_ARRAY_STRIDE = 0x808A
EDGE_FLAG_ARRAY_STRIDE = 0x808C
VERTEX_ARRAY_POINTER = 0x808E
NORMAL_ARRAY_POINTER = 0x808F
COLOR_ARRAY_POINTER = 0x8090
INDEX_ARRAY_POINTER = 0x8091
TEXTURE_COORD_ARRAY_POINTER = 0x8092
EDGE_FLAG_ARRAY_POINTER = 0x8093
V2F = 0x2A20
V3F = 0x2A21
C4UB_V2F = 0x2A22
C4UB_V3F = 0x2A23
C3F_V3F = 0x2A24
N3F_V3F = 0x2A25
C4F_N3F_V3F = 0x2A26
T2F_V3F = 0x2A27
T4F_V4F = 0x2A28
T2F_C4UB_V3F = 0x2A29
T2F_C3F_V3F = 0x2A2A
T2F_N3F_V3F = 0x2A2B
T2F_C4F_N3F_V3F = 0x2A2C
T4F_C4F_N3F_V4F = 0x2A2D
######################################################################
# 1.2
######################################################################
bgra enum:
BGR = 0x80E0
BGRA = 0x80E1
blend_color enum:
CONSTANT_COLOR = 0x8001
ONE_MINUS_CONSTANT_COLOR = 0x8002
CONSTANT_ALPHA = 0x8003
ONE_MINUS_CONSTANT_ALPHA = 0x8004
BLEND_COLOR = 0x8005 # 4 F
blend_minmax enum:
FUNC_ADD = 0x8006
MIN = 0x8007
MAX = 0x8008
BLEND_EQUATION = 0x8009 # 1 I
blend_subtract enum:
FUNC_SUBTRACT = 0x800A
FUNC_REVERSE_SUBTRACT = 0x800B
color_matrix enum:
COLOR_MATRIX = 0x80B1 # 16 F
COLOR_MATRIX_STACK_DEPTH = 0x80B2 # 1 I
MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3 # 1 I
POST_COLOR_MATRIX_RED_SCALE = 0x80B4 # 1 F
POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5 # 1 F
POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6 # 1 F
POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7 # 1 F
POST_COLOR_MATRIX_RED_BIAS = 0x80B8 # 1 F
POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9 # 1 F
POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA # 1 F
POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB # 1 F
color_table enum:
COLOR_TABLE = 0x80D0 # 1 I
POST_CONVOLUTION_COLOR_TABLE = 0x80D1 # 1 I
POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 # 1 I
PROXY_COLOR_TABLE = 0x80D3
PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4
PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5
COLOR_TABLE_SCALE = 0x80D6
COLOR_TABLE_BIAS = 0x80D7
COLOR_TABLE_FORMAT = 0x80D8
COLOR_TABLE_WIDTH = 0x80D9
COLOR_TABLE_RED_SIZE = 0x80DA
COLOR_TABLE_GREEN_SIZE = 0x80DB
COLOR_TABLE_BLUE_SIZE = 0x80DC
COLOR_TABLE_ALPHA_SIZE = 0x80DD
COLOR_TABLE_LUMINANCE_SIZE = 0x80DE
COLOR_TABLE_INTENSITY_SIZE = 0x80DF
convolution enum:
CONVOLUTION_1D = 0x8010 # 1 I
CONVOLUTION_2D = 0x8011 # 1 I
SEPARABLE_2D = 0x8012 # 1 I
CONVOLUTION_BORDER_MODE = 0x8013
CONVOLUTION_FILTER_SCALE = 0x8014
CONVOLUTION_FILTER_BIAS = 0x8015
REDUCE = 0x8016
CONVOLUTION_FORMAT = 0x8017
CONVOLUTION_WIDTH = 0x8018
CONVOLUTION_HEIGHT = 0x8019
MAX_CONVOLUTION_WIDTH = 0x801A
MAX_CONVOLUTION_HEIGHT = 0x801B
POST_CONVOLUTION_RED_SCALE = 0x801C # 1 F
POST_CONVOLUTION_GREEN_SCALE = 0x801D # 1 F
POST_CONVOLUTION_BLUE_SCALE = 0x801E # 1 F
POST_CONVOLUTION_ALPHA_SCALE = 0x801F # 1 F
POST_CONVOLUTION_RED_BIAS = 0x8020 # 1 F
POST_CONVOLUTION_GREEN_BIAS = 0x8021 # 1 F
POST_CONVOLUTION_BLUE_BIAS = 0x8022 # 1 F
POST_CONVOLUTION_ALPHA_BIAS = 0x8023 # 1 F
CONSTANT_BORDER = 0x8151
REPLICATE_BORDER = 0x8153
CONVOLUTION_BORDER_COLOR = 0x8154
draw_range_elements enum:
MAX_ELEMENTS_VERTICES = 0x80E8
MAX_ELEMENTS_INDICES = 0x80E9
histogram enum:
HISTOGRAM = 0x8024 # 1 I
PROXY_HISTOGRAM = 0x8025
HISTOGRAM_WIDTH = 0x8026
HISTOGRAM_FORMAT = 0x8027
HISTOGRAM_RED_SIZE = 0x8028
HISTOGRAM_GREEN_SIZE = 0x8029
HISTOGRAM_BLUE_SIZE = 0x802A
HISTOGRAM_ALPHA_SIZE = 0x802B
HISTOGRAM_LUMINANCE_SIZE = 0x802C
HISTOGRAM_SINK = 0x802D
MINMAX = 0x802E # 1 I
MINMAX_FORMAT = 0x802F
MINMAX_SINK = 0x8030
TABLE_TOO_LARGE = 0x8031
packed_pixels enum:
UNSIGNED_BYTE_3_3_2 = 0x8032
UNSIGNED_SHORT_4_4_4_4 = 0x8033
UNSIGNED_SHORT_5_5_5_1 = 0x8034
UNSIGNED_INT_8_8_8_8 = 0x8035
UNSIGNED_INT_10_10_10_2 = 0x8036
UNSIGNED_BYTE_2_3_3_REV = 0x8362
UNSIGNED_SHORT_5_6_5 = 0x8363
UNSIGNED_SHORT_5_6_5_REV = 0x8364
UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
UNSIGNED_INT_8_8_8_8_REV = 0x8367
UNSIGNED_INT_2_10_10_10_REV = 0x8368
rescale_normal enum:
RESCALE_NORMAL = 0x803A # 1 I
separate_specular_color enum:
LIGHT_MODEL_COLOR_CONTROL = 0x81F8 # 1 I
SINGLE_COLOR = 0x81F9
SEPARATE_SPECULAR_COLOR = 0x81FA
texture3D enum:
PACK_SKIP_IMAGES = 0x806B # 1 I
PACK_IMAGE_HEIGHT = 0x806C # 1 F
UNPACK_SKIP_IMAGES = 0x806D # 1 I
UNPACK_IMAGE_HEIGHT = 0x806E # 1 F
TEXTURE_3D = 0x806F # 1 I
PROXY_TEXTURE_3D = 0x8070
TEXTURE_DEPTH = 0x8071
TEXTURE_WRAP_R = 0x8072
MAX_3D_TEXTURE_SIZE = 0x8073 # 1 I
texture_edge_clamp enum:
CLAMP_TO_EDGE = 0x812F
texture_lod enum:
TEXTURE_MIN_LOD = 0x813A
TEXTURE_MAX_LOD = 0x813B
TEXTURE_BASE_LEVEL = 0x813C
TEXTURE_MAX_LEVEL = 0x813D
GetTarget1_2 enum:
SMOOTH_POINT_SIZE_RANGE = 0x0B12
SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
SMOOTH_LINE_WIDTH_RANGE = 0x0B22
SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
ALIASED_POINT_SIZE_RANGE = 0x846D # 2 F
ALIASED_LINE_WIDTH_RANGE = 0x846E # 2 F
######################################################################
# 1.2.1 (ARB_multitexture)
######################################################################
multitexture enum:
TEXTURE0_ARB = 0x84C0
TEXTURE1_ARB = 0x84C1
TEXTURE2_ARB = 0x84C2
TEXTURE3_ARB = 0x84C3
TEXTURE4_ARB = 0x84C4
TEXTURE5_ARB = 0x84C5
TEXTURE6_ARB = 0x84C6
TEXTURE7_ARB = 0x84C7
TEXTURE8_ARB = 0x84C8
TEXTURE9_ARB = 0x84C9
TEXTURE10_ARB = 0x84CA
TEXTURE11_ARB = 0x84CB
TEXTURE12_ARB = 0x84CC
TEXTURE13_ARB = 0x84CD
TEXTURE14_ARB = 0x84CE
TEXTURE15_ARB = 0x84CF
TEXTURE16_ARB = 0x84D0
TEXTURE17_ARB = 0x84D1
TEXTURE18_ARB = 0x84D2
TEXTURE19_ARB = 0x84D3
TEXTURE20_ARB = 0x84D4
TEXTURE21_ARB = 0x84D5
TEXTURE22_ARB = 0x84D6
TEXTURE23_ARB = 0x84D7
TEXTURE24_ARB = 0x84D8
TEXTURE25_ARB = 0x84D9
TEXTURE26_ARB = 0x84DA
TEXTURE27_ARB = 0x84DB
TEXTURE28_ARB = 0x84DC
TEXTURE29_ARB = 0x84DD
TEXTURE30_ARB = 0x84DE
TEXTURE31_ARB = 0x84DF
ACTIVE_TEXTURE_ARB = 0x84E0
CLIENT_ACTIVE_TEXTURE_ARB = 0x84E1
MAX_TEXTURE_UNITS_ARB = 0x84E2
######################################################################
# Extensions
######################################################################
Extensions define:
EXT_abgr = 1
EXT_blend_color = 1
EXT_blend_minmax = 1
EXT_blend_subtract = 1
EXT_texture_env_combine = 1
EXT_texture_env_add = 1
EXT_abgr enum:
ABGR_EXT = 0x8000
EXT_blend_color enum:
CONSTANT_COLOR_EXT = 0x8001
ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002
CONSTANT_ALPHA_EXT = 0x8003
ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004
BLEND_COLOR_EXT = 0x8005
EXT_blend_minmax enum:
FUNC_ADD_EXT = 0x8006
MIN_EXT = 0x8007
MAX_EXT = 0x8008
BLEND_EQUATION_EXT = 0x8009
EXT_blend_subtract enum:
FUNC_SUBTRACT_EXT = 0x800A
FUNC_REVERSE_SUBTRACT_EXT = 0x800B
EXT_texture_env_combine enum:
COMBINE_EXT = 0x8570
COMBINE_RGB_EXT = 0x8571
COMBINE_ALPHA_EXT = 0x8572
RGB_SCALE_EXT = 0x8573
ADD_SIGNED_EXT = 0x8574
INTERPOLATE_EXT = 0x8575
CONSTANT_EXT = 0x8576
PRIMARY_COLOR_EXT = 0x8577
PREVIOUS_EXT = 0x8578
SOURCE0_RGB_EXT = 0x8580
SOURCE1_RGB_EXT = 0x8581
SOURCE2_RGB_EXT = 0x8582
SOURCE3_RGB_EXT = 0x8583
SOURCE4_RGB_EXT = 0x8584
SOURCE5_RGB_EXT = 0x8585
SOURCE6_RGB_EXT = 0x8586
SOURCE7_RGB_EXT = 0x8587
SOURCE0_ALPHA_EXT = 0x8588
SOURCE1_ALPHA_EXT = 0x8589
SOURCE2_ALPHA_EXT = 0x858A
SOURCE3_ALPHA_EXT = 0x858B
SOURCE4_ALPHA_EXT = 0x858C
SOURCE5_ALPHA_EXT = 0x858D
SOURCE6_ALPHA_EXT = 0x858E
SOURCE7_ALPHA_EXT = 0x858F
OPERAND0_RGB_EXT = 0x8590
OPERAND1_RGB_EXT = 0x8591
OPERAND2_RGB_EXT = 0x8592
OPERAND3_RGB_EXT = 0x8593
OPERAND4_RGB_EXT = 0x8594
OPERAND5_RGB_EXT = 0x8595
OPERAND6_RGB_EXT = 0x8596
OPERAND7_RGB_EXT = 0x8597
OPERAND0_ALPHA_EXT = 0x8598
OPERAND1_ALPHA_EXT = 0x8599
OPERAND2_ALPHA_EXT = 0x859A
OPERAND3_ALPHA_EXT = 0x859B
OPERAND4_ALPHA_EXT = 0x859C
OPERAND5_ALPHA_EXT = 0x859D
OPERAND6_ALPHA_EXT = 0x859E
OPERAND7_ALPHA_EXT = 0x859F
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