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<refentry id="glTexSubImage2D">
<refmeta>
<refentrytitle>glTexSubImage2D</refentrytitle>
<manvolnum>3G</manvolnum>
</refmeta>
<refnamediv>
<refname>glTexSubImage2D</refname>
<refpurpose>specify a two-dimensional texture subimage</refpurpose>
</refnamediv>
<refsynopsisdiv>
<title>C Specification</title>
<funcsynopsis>
<funcprototype>
<funcdef>void <function>glTexSubImage2D</function></funcdef>
<paramdef>GLenum <parameter>target</parameter></paramdef>
<paramdef>GLint <parameter>level</parameter></paramdef>
<paramdef>GLint <parameter>xoffset</parameter></paramdef>
<paramdef>GLint <parameter>yoffset</parameter></paramdef>
<paramdef>GLsizei <parameter>width</parameter></paramdef>
<paramdef>GLsizei <parameter>height</parameter></paramdef>
<paramdef>GLenum <parameter>format</parameter></paramdef>
<paramdef>GLenum <parameter>type</parameter></paramdef>
<paramdef>const GLvoid * <parameter>pixels</parameter></paramdef>
</funcprototype>
</funcsynopsis>
</refsynopsisdiv>
<refsect1>
<title>Parameters</title>
<variablelist>
<varlistentry>
<term>
<parameter>target</parameter>
</term>
<listitem>
<para>Specifies the target texture. Must be
<constant>GL_TEXTURE_2D</constant>.</para>
</listitem>
</varlistentry>
<varlistentry>
<term>
<parameter>level</parameter>
</term>
<listitem>
<para>Specifies the level-of-detail number. Level 0 is
the base image level. Level <parameter>n</parameter> is the
<parameter>n</parameter>th mipmap reduction image.</para>
</listitem>
</varlistentry>
<varlistentry>
<term>
<parameter>xoffset</parameter>
</term>
<listitem>
<para>Specifies a texel offset in the x direction within
the texture array.</para>
</listitem>
</varlistentry>
<varlistentry>
<term>
<parameter>yoffset</parameter>
</term>
<listitem>
<para>Specifies a texel offset in the y direction within
the texture array.</para>
</listitem>
</varlistentry>
<varlistentry>
<term>
<parameter>width</parameter>
</term>
<listitem>
<para>Specifies the width of the texture subimage.</para>
</listitem>
</varlistentry>
<varlistentry>
<term>
<parameter>height</parameter>
</term>
<listitem>
<para>Specifies the height of the texture subimage.</para>
</listitem>
</varlistentry>
<varlistentry>
<term>
<parameter>format</parameter>
</term>
<listitem>
<para>Specifies the of the pixel data. The following
symbolic values are accepted:
<constant>GL_ALPHA</constant>,
<constant>GL_RGB</constant>,
<constant>GL_RGBA</constant>,
<constant>GL_LUMINANCE</constant>, and
<constant>GL_LUMINANCE_ALPHA</constant>.</para>
</listitem>
</varlistentry>
<varlistentry>
<term>
<parameter>type</parameter>
</term>
<listitem>
<para>Specifies the data type of the pixel data. The
following symbolic values are accepted:
<constant>GL_UNSIGNED_BYTE</constant>,
<constant>GL_UNSIGNED_SHORT_5_6_5</constant>,
<constant>GL_UNSIGNED_SHORT_4_4_4_4</constant>, and
<constant>GL_UNSIGNED_SHORT_5_5_5_1</constant>.</para>
</listitem>
</varlistentry>
<varlistentry>
<term>
<parameter>pixels</parameter>
</term>
<listitem>
<para>Specifies a pointer to the image data in
memory.</para>
</listitem>
</varlistentry>
</variablelist>
</refsect1>
<refsect1>
<title>Description</title>
<para>Texturing maps a portion of a specified texture image
onto each graphical primitive for which texturing is enabled.
To enable and disable two-dimensional texturing, call
<citerefentry><refentrytitle>glEnable</refentrytitle></citerefentry> and
<citerefentry><refentrytitle>glDisable</refentrytitle></citerefentry>
with argument <constant>GL_TEXTURE_2D</constant>.
Two-dimensional texturing is initially disabled.
</para>
<para>
<function>glTexSubImage2D</function>
redefines a contiguous subregion of an existing two-dimensional
texture image. The texels referenced by <parameter>pixels</parameter>
replace the portion of the existing texture array with x indices
<parameter>xoffset</parameter> and
<inlineequation><math>
<mi>xoffset</mi><mo>+</mo><mi>width</mi><mo>-</mo><mn>1</mn>
</math></inlineequation>,
inclusive, and y indices <parameter>yoffset</parameter> and
<inlineequation><math>
<mi>yoffset</mi><mo>+</mo><mi>height</mi><mo>-</mo><mn>1</mn>
</math></inlineequation>,
inclusive. This region may not include any texels outside the
range of the texture array as it was originally specified. It
is not an error to specify a subtexture with zero width or
height, but such a specification has no effect.</para>
</refsect1>
<refsect1>
<title>Notes</title>
<para>
<citerefentry><refentrytitle>glPixelStore</refentrytitle></citerefentry>
affects texture images in exactly the way it affects
<citerefentry><refentrytitle>glTexImage2D</refentrytitle></citerefentry>.
</para>
<para>
<function>glTexSubImage2D</function>
specifies a two-dimensional sub texture for the currently bound texture,
specified with
<citerefentry><refentrytitle>glBindTexture</refentrytitle></citerefentry>
and current texture
unit, specified with
<citerefentry><refentrytitle>glActiveTexture</refentrytitle></citerefentry>.
</para>
</refsect1>
<refsect1>
<title>Errors</title>
<para><constant>GL_INVALID_ENUM</constant> is generated if
<parameter>target</parameter> is not <constant>GL_TEXTURE_2D</constant>.
</para>
<para><constant>GL_INVALID_OPERATION</constant>
is generated if the texture array has not been defined by a previous
<citerefentry><refentrytitle>glTexImage2D</refentrytitle></citerefentry> or
<citerefentry><refentrytitle>glCopyTexImage2D</refentrytitle></citerefentry>
operation.</para>
<para><constant>GL_INVALID_VALUE</constant> is generated if
<parameter>level</parameter> is less than 0.</para>
<para><constant>GL_INVALID_VALUE</constant> may be generated if
<parameter>level</parameter> is greater than
<inlineequation><math>
<msub><mo>log</mo><mn>2</mn></msub><mi>max</mi>
</math></inlineequation>, where
<replaceable>max</replaceable> is the returned value of
<constant>GL_MAX_TEXTURE_SIZE</constant>.</para>
<para><constant>GL_INVALID_VALUE</constant> is generated if
<inlineequation><math>
<mi>xoffset</mi><mo><</mo><mo>-</mo><mi>b</mi>
</math></inlineequation>,
<inlineequation><math>
<mi>xoffset</mi><mo>+</mo><mi>width</mi><mo>></mo>
<mfenced><mrow><mi>w</mi><mo>-</mo><mi>b</mi></mrow></mfenced>
</math></inlineequation>,
<inlineequation><math>
<mi>yoffset</mi><mo><</mo><mo>-</mo><mi>b</mi>
</math></inlineequation>, or
<inlineequation><math>
<mi>yoffset</mi><mo>+</mo><mi>height</mi><mo>></mo>
<mfenced><mrow><mi>h</mi><mo>-</mo><mi>b</mi></mrow></mfenced>
</math></inlineequation>, where
<replaceable>w</replaceable> is the texture width,
<replaceable>h</replaceable> is the texture height, and
<replaceable>b</replaceable> is the border of the texture
image being modified.
Note that <replaceable>w</replaceable> and <replaceable>h</replaceable>
include twice the border width.</para>
<para><constant>GL_INVALID_VALUE</constant> is generated if
<parameter>width</parameter> or
<parameter>height</parameter> is less than 0.</para>
<para><constant>GL_INVALID_ENUM</constant> is generated if
<parameter>format</parameter> is not an accepted constant.</para>
<para><constant>GL_INVALID_ENUM</constant> is generated if
<parameter>type</parameter> is not a type constant.</para>
<para><constant>GL_INVALID_OPERATION</constant> is generated if
<parameter>type</parameter> is
<constant>GL_UNSIGNED_SHORT_5_6_5</constant> and
<parameter>format</parameter> is not
<constant>GL_RGB</constant>.</para>
<para><constant>GL_INVALID_OPERATION</constant> is generated if
<parameter>type</parameter> is one of
<constant>GL_UNSIGNED_SHORT_4_4_4_4</constant>, or
<constant>GL_UNSIGNED_SHORT_5_5_5_1</constant> and
<parameter>format</parameter> is not
<constant>GL_RGBA</constant>.</para>
</refsect1>
<refsect1>
<title>Associated Gets</title>
<para>
<citerefentry><refentrytitle>glGetInteger</refentrytitle></citerefentry>
with argument <constant>GL_MAX_TEXTURE_SIZE</constant></para>
</refsect1>
<refsect1>
<title>See Also</title>
<para>
<citerefentry><refentrytitle>glActiveTexture</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glBindTexture</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glCompressedTexSubImage2D</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glCopyTexSubImage2D</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glGetInteger</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glPixelStore</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glTexEnv</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glTexImage2D</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glTexParameter</refentrytitle></citerefentry>
</para>
</refsect1>
</refentry>