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<refentry id="glPointSize">
<refmeta>
<refentrytitle>glPointSize</refentrytitle>
<manvolnum>3G</manvolnum>
</refmeta>
<refnamediv>
<refdescriptor>glPointSize</refdescriptor>
<refname>glPointSize</refname>
<refname>glPointSizex</refname>
<refpurpose>specify the diameter of rasterized points</refpurpose>
</refnamediv>
<refsynopsisdiv>
<title>C Specification</title>
<funcsynopsis>
<funcprototype>
<funcdef>void <function>glPointSize</function></funcdef>
<paramdef>GLfloat <parameter>size</parameter></paramdef>
</funcprototype>
<funcprototype>
<funcdef>void <function>glPointSizex</function></funcdef>
<paramdef>GLfixed <parameter>size</parameter></paramdef>
</funcprototype>
</funcsynopsis>
</refsynopsisdiv>
<refsect1>
<title>Parameters</title>
<variablelist>
<varlistentry>
<term>
<parameter>size</parameter>
</term>
<listitem>
<para>Specifies the diameter of rasterized points. The
initial value is 1.</para>
</listitem>
</varlistentry>
</variablelist>
</refsect1>
<refsect1>
<title>Description</title>
<para><function>glPointSize</function>
specifies the rasterized diameter of both aliased and
antialiased points. Using a point size other than 1 has
different effects, depending on whether point antialiasing is
enabled. To enable and disable point antialiasing, call
<citerefentry><refentrytitle>glEnable</refentrytitle></citerefentry>
and
<citerefentry><refentrytitle>glDisable</refentrytitle></citerefentry>
with argument
<constant>GL_POINT_SMOOTH</constant>.
Point antialiasing is initially disabled.</para>
<para>If point antialiasing is disabled, the actual size is
determined by rounding the supplied size to the nearest
integer. (If the rounding results in the value 0, it is as if
the point size were 1.) If the rounded size is odd, then the
center point
<inlineequation><math>
<mfenced><mi>x</mi><mi>y</mi></mfenced>
</math></inlineequation>
of the pixel fragment that represents the point is computed
as</para>
<informalequation><math>
<mfenced>
<mrow>
<mo>⌊</mo>
<msub><mi>x</mi><mi>w</mi></msub>
<mo>⌋</mo>
<mo>+</mo>
<mfrac><mn>1</mn><mn>2</mn></mfrac>
</mrow>
<mrow>
<mo>⌊</mo>
<msub><mi>y</mi><mi>w</mi></msub>
<mo>⌋</mo>
<mo>+</mo>
<mfrac><mn>1</mn><mn>2</mn></mfrac>
</mrow>
</mfenced>
</math></informalequation>
<para>where <replaceable>w</replaceable>
subscripts indicate window coordinates. All pixels that lie
within the square grid of the rounded size centered at
<inlineequation><math>
<mfenced><mi>x</mi><mi>y</mi></mfenced>
</math></inlineequation>
make up the fragment. If the size is even, the center point
is</para>
<informalequation><math>
<mfenced>
<mrow>
<mo>⌊</mo>
<msub><mi>x</mi><mi>w</mi></msub>
<mo>+</mo>
<mfrac><mn>1</mn><mn>2</mn></mfrac>
<mo>⌋</mo>
</mrow>
<mrow>
<mo>⌊</mo>
<msub><mi>y</mi><mi>w</mi></msub>
<mo>+</mo>
<mfrac><mn>1</mn><mn>2</mn></mfrac>
<mo>⌋</mo>
</mrow>
</mfenced>
</math></informalequation>
<para>and the rasterized fragment's centers are the
half-integer window coordinates within the square of the
rounded size centered at
<inlineequation><math>
<mfenced><mi>x</mi><mi>y</mi></mfenced>
</math></inlineequation>.
All pixel fragments produced in rasterizing a nonantialiased
point are assigned the same associated data, that of the vertex
corresponding to the point.</para>
<para>If antialiasing is enabled, then point rasterization
produces a fragment for each pixel square that intersects the
region lying within the circle having diameter equal to the
current point size and centered at the point's
<inlineequation><math>
<mfenced>
<msub><mi>x</mi><mi>w</mi></msub>
<msub><mi>y</mi><mi>w</mi></msub>
</mfenced>
</math></inlineequation>.
The coverage value for each fragment is the window
coordinate area of the intersection of the circular region with
the corresponding pixel square. This value is saved and used in
the final rasterization step. The data associated with each
fragment is the data associated with the point being
rasterized.</para>
<para>Not all sizes are supported when point antialiasing is
enabled. If an unsupported size is requested, the nearest
supported size is used. Only size 1 is guaranteed to be
supported; others depend on the implementation. To query the
range of supported sizes, call
<citerefentry><refentrytitle>glGetInteger</refentrytitle></citerefentry>
with the argument
<constant>GL_SMOOTH_POINT_SIZE_RANGE</constant>.
For aliased points, query the supported ranges
<citerefentry><refentrytitle>glGetInteger</refentrytitle></citerefentry>
with the argument
<constant>GL_ALIASED_POINT_SIZE_RANGE</constant>.</para>
</refsect1>
<refsect1>
<title>Notes</title>
<para>A non-antialiased point size may be clamped to an
implementation-dependent maximum. Although this maximum cannot
be queried, it must be no less than the maximum value for
antialiased points, rounded to the nearest integer
value.</para>
</refsect1>
<refsect1>
<title>Errors</title>
<para>
<constant>GL_INVALID_VALUE</constant> is generated if
<parameter>size</parameter> is less than or equal to 0.</para>
</refsect1>
<refsect1>
<title>Associated Gets</title>
<para>
<citerefentry><refentrytitle>glGetInteger</refentrytitle></citerefentry>
with argument <constant>GL_ALIASED_POINT_SIZE_RANGE</constant></para>
<para>
<citerefentry><refentrytitle>glGetInteger</refentrytitle></citerefentry>
with argument <constant>GL_SMOOTH_POINT_SIZE_RANGE</constant></para>
</refsect1>
<refsect1>
<title>See Also</title>
<para>
<citerefentry><refentrytitle>glEnable</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glGetInteger</refentrytitle></citerefentry>
</para>
</refsect1>
</refentry>