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<refentry id="glNormal">
<refmeta>
<refentrytitle>glNormal</refentrytitle>
<manvolnum>3G</manvolnum>
</refmeta>
<refnamediv>
<refdescriptor>glNormal</refdescriptor>
<refname>glNormal3f</refname>
<refname>glNormal3x</refname>
<refpurpose>set the current normal vector</refpurpose>
</refnamediv>
<refsynopsisdiv>
<title>C Specification</title>
<funcsynopsis>
<funcprototype>
<funcdef>void <function>glNormal3f</function></funcdef>
<paramdef>GLfloat <parameter>nx</parameter></paramdef>
<paramdef>GLfloat <parameter>ny</parameter></paramdef>
<paramdef>GLfloat <parameter>nz</parameter></paramdef>
</funcprototype>
<funcprototype>
<funcdef>void <function>glNormal3x</function></funcdef>
<paramdef>GLfixed <parameter>nx</parameter></paramdef>
<paramdef>GLfixed <parameter>ny</parameter></paramdef>
<paramdef>GLfixed <parameter>nz</parameter></paramdef>
</funcprototype>
</funcsynopsis>
</refsynopsisdiv>
<refsect1>
<title>Parameters</title>
<variablelist>
<varlistentry>
<term>
<parameter>nx</parameter>,
<parameter>ny</parameter>,
<parameter>nz</parameter>
</term>
<listitem>
<para>Specify the
<parameter>x</parameter>,
<parameter>y</parameter>, and
<parameter>z</parameter> coordinates of the
new current normal. The initial value is (0, 0, 1).</para>
</listitem>
</varlistentry>
</variablelist>
</refsect1>
<refsect1>
<title>Description</title>
<para>The current normal is set to the given coordinates whenever
<function>glNormal</function>
is issued. Byte, short, or integer arguments are converted to
floating-point with a linear mapping that maps the most
positive representable integer value to 1.0, and the most
negative representable integer value to -1.0.</para>
<para>Normals specified with <function>glNormal</function>
need not have unit length. If <constant>GL_NORMALIZE</constant>
is enabled, then normals of any length specified with
<function>glNormal</function>
are normalized after transformation. If
<constant>GL_RESCALE_NORMAL</constant>
is enabled, normals are scaled by a scaling factor derived from
the modelview matrix. <constant>GL_RESCALE_NORMAL</constant>
requires that the originally specified normals were of unit
length, and that the modelview matrix contain only uniform
scales for proper results. To enable and disable normalization,
call
<citerefentry><refentrytitle>glEnable</refentrytitle></citerefentry> and
<citerefentry><refentrytitle>glDisable</refentrytitle></citerefentry>
with either
<constant>GL_NORMALIZE</constant> or <constant>GL_RESCALE_NORMAL</constant>.
Normalization is initially disabled.</para>
</refsect1>
<!--
<refsect1>
<title>Notes</title>
<para>The current normal can be updated at any time.</para>
</refsect1>
-->
<refsect1>
<title>See Also</title>
<para>
<citerefentry><refentrytitle>glColor</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glEnable</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glMultiTexCoord</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glNormalPointer</refentrytitle></citerefentry>
</para>
</refsect1>
</refentry>