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Revision 1.1, Wed Oct 8 06:06:18 2003 UTC (14 years ago) by ljp
Branch: MAIN
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OpenGL ES 1.0 and EGL 1.0 reference manual and man pages (written by
Claude Knaus, based on OpenGL SI man pages).

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE refentry PUBLIC "-//OASIS//DTD DocBook V4.2//EN" "DTD/docbook/docbookx.dtd">

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<refentry id="glHint">
  <refmeta>
    <refentrytitle>glHint</refentrytitle>
    <manvolnum>3G</manvolnum>
  </refmeta>

  <refnamediv>
    <refname>glHint</refname>
    <refpurpose>specify implementation-specific hints</refpurpose>
  </refnamediv>

  <refsynopsisdiv>
    <title>C Specification</title>

    <funcsynopsis>
      <funcprototype>
        <funcdef>void <function>glHint</function></funcdef>
        <paramdef>GLenum <parameter>target</parameter></paramdef>
        <paramdef>GLenum <parameter>mode</parameter></paramdef>
      </funcprototype>
    </funcsynopsis>
  </refsynopsisdiv>

  <refsect1>
    <title>Parameters</title>

    <variablelist>
      <varlistentry>
        <term>
          <parameter>target</parameter>
        </term>

        <listitem>
          <para>Specifies a symbolic constant indicating the
          behavior to be controlled. 
          <constant>GL_FOG_HINT</constant> , 
          <constant>GL_LINE_SMOOTH_HINT</constant> , 
          <constant>GL_PERSPECTIVE_CORRECTION_HINT</constant>, and 
          <constant>GL_POINT_SMOOTH_HINT</constant> are accepted.</para>
        </listitem>
      </varlistentry>

      <varlistentry>
        <term>
          <parameter>mode</parameter>
        </term>

        <listitem>
          <para>Specifies a symbolic constant indicating the
          desired behavior. 
          <constant>GL_FASTEST</constant>, 
          <constant>GL_NICEST</constant>, and 
          <constant>GL_DONT_CARE</constant> are accepted.</para>
        </listitem>
      </varlistentry>
    </variablelist>
  </refsect1>

  <refsect1>
    <title>Description</title>

    <para>Certain aspects of GL behavior, when there is room for
    interpretation, can be controlled with hints. A hint is
    specified with two arguments.  <parameter>target</parameter>
    is a symbolic constant indicating the behavior to be
    controlled, and <parameter>mode</parameter>
    is another symbolic constant indicating the desired behavior.
    The initial value for each <parameter>target</parameter> is 
    <constant>GL_DONT_CARE</constant>. 
    <parameter>mode</parameter> can be one of the following:</para>

    <variablelist>
      <varlistentry>
        <term>
          <constant>GL_FASTEST</constant>
        </term>

        <listitem>
          <para>The most efficient option should be chosen.</para>
        </listitem>
      </varlistentry>

      <varlistentry>
        <term>
          <constant>GL_NICEST</constant>
        </term>

        <listitem>
          <para>The most correct, or highest quality, option should
          be chosen.</para>
        </listitem>
      </varlistentry>

      <varlistentry>
        <term>
          <constant>GL_DONT_CARE</constant>
        </term>

        <listitem>
          <para>No preference.</para>
        </listitem>
      </varlistentry>
    </variablelist>


    <para>Though the implementation aspects that can be hinted are
    well defined, the interpretation of the hints depends on the
    implementation. The hint aspects that can be specified with 
    <parameter>target</parameter>,
    along with suggested semantics, are as follows:</para>

    <variablelist>
      <varlistentry>
        <term>
          <constant>GL_FOG_HINT</constant>
        </term>

        <listitem>
          <para>Indicates the accuracy of fog calculation. If
          per-pixel fog calculation is not efficiently supported by
          the GL implementation, hinting 
          <constant>GL_DONT_CARE</constant> or 
          <constant>GL_FASTEST</constant> 
          can result in per-vertex calculation of fog effects.</para>
        </listitem>
      </varlistentry>

      <varlistentry>
        <term>
          <constant>GL_LINE_SMOOTH_HINT</constant>
        </term>

        <listitem>
          <para>Indicates the sampling quality of antialiased
          lines. If a larger filter function is applied, hinting 
          <constant>GL_NICEST</constant>

          can result in more pixel fragments being generated during
          rasterization,</para>
        </listitem>
      </varlistentry>

      <varlistentry>
        <term>
          <constant>GL_PERSPECTIVE_CORRECTION_HINT</constant>
        </term>

        <listitem>
          <para>Indicates the quality of color and texture
          coordinate interpolation. If perspective-corrected
          parameter interpolation is not efficiently supported by
          the GL implementation, hinting <constant>GL_DONT_CARE</constant> or 
          <constant>GL_FASTEST</constant> 
          can result in simple linear interpolation of colors
          and/or texture coordinates.</para>
        </listitem>
      </varlistentry>

      <varlistentry>
        <term>
          <constant>GL_POINT_SMOOTH_HINT</constant>
        </term>

        <listitem>
          <para>Indicates the sampling quality of antialiased
          points. If a larger filter function is applied, hinting 
          <constant>GL_NICEST</constant>
          can result in more pixel fragments being generated during
          rasterization,</para>
        </listitem>
      </varlistentry>
    </variablelist>
  </refsect1>

  <refsect1>
    <title>Notes</title>

    <para>The interpretation of hints depends on the
    implementation. Some implementations ignore 
    <function>glHint</function>
    settings.</para>
  </refsect1>

  <refsect1>
    <title>Errors</title>

    <para><constant>GL_INVALID_ENUM</constant> is generated if either 
    <parameter>target</parameter> or <parameter>mode</parameter>
    is not an accepted value.</para>
  </refsect1>
</refentry>