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<refentry id="glHint">
<refmeta>
<refentrytitle>glHint</refentrytitle>
<manvolnum>3G</manvolnum>
</refmeta>
<refnamediv>
<refname>glHint</refname>
<refpurpose>specify implementation-specific hints</refpurpose>
</refnamediv>
<refsynopsisdiv>
<title>C Specification</title>
<funcsynopsis>
<funcprototype>
<funcdef>void <function>glHint</function></funcdef>
<paramdef>GLenum <parameter>target</parameter></paramdef>
<paramdef>GLenum <parameter>mode</parameter></paramdef>
</funcprototype>
</funcsynopsis>
</refsynopsisdiv>
<refsect1>
<title>Parameters</title>
<variablelist>
<varlistentry>
<term>
<parameter>target</parameter>
</term>
<listitem>
<para>Specifies a symbolic constant indicating the
behavior to be controlled.
<constant>GL_FOG_HINT</constant> ,
<constant>GL_LINE_SMOOTH_HINT</constant> ,
<constant>GL_PERSPECTIVE_CORRECTION_HINT</constant>, and
<constant>GL_POINT_SMOOTH_HINT</constant> are accepted.</para>
</listitem>
</varlistentry>
<varlistentry>
<term>
<parameter>mode</parameter>
</term>
<listitem>
<para>Specifies a symbolic constant indicating the
desired behavior.
<constant>GL_FASTEST</constant>,
<constant>GL_NICEST</constant>, and
<constant>GL_DONT_CARE</constant> are accepted.</para>
</listitem>
</varlistentry>
</variablelist>
</refsect1>
<refsect1>
<title>Description</title>
<para>Certain aspects of GL behavior, when there is room for
interpretation, can be controlled with hints. A hint is
specified with two arguments. <parameter>target</parameter>
is a symbolic constant indicating the behavior to be
controlled, and <parameter>mode</parameter>
is another symbolic constant indicating the desired behavior.
The initial value for each <parameter>target</parameter> is
<constant>GL_DONT_CARE</constant>.
<parameter>mode</parameter> can be one of the following:</para>
<variablelist>
<varlistentry>
<term>
<constant>GL_FASTEST</constant>
</term>
<listitem>
<para>The most efficient option should be chosen.</para>
</listitem>
</varlistentry>
<varlistentry>
<term>
<constant>GL_NICEST</constant>
</term>
<listitem>
<para>The most correct, or highest quality, option should
be chosen.</para>
</listitem>
</varlistentry>
<varlistentry>
<term>
<constant>GL_DONT_CARE</constant>
</term>
<listitem>
<para>No preference.</para>
</listitem>
</varlistentry>
</variablelist>
<para>Though the implementation aspects that can be hinted are
well defined, the interpretation of the hints depends on the
implementation. The hint aspects that can be specified with
<parameter>target</parameter>,
along with suggested semantics, are as follows:</para>
<variablelist>
<varlistentry>
<term>
<constant>GL_FOG_HINT</constant>
</term>
<listitem>
<para>Indicates the accuracy of fog calculation. If
per-pixel fog calculation is not efficiently supported by
the GL implementation, hinting
<constant>GL_DONT_CARE</constant> or
<constant>GL_FASTEST</constant>
can result in per-vertex calculation of fog effects.</para>
</listitem>
</varlistentry>
<varlistentry>
<term>
<constant>GL_LINE_SMOOTH_HINT</constant>
</term>
<listitem>
<para>Indicates the sampling quality of antialiased
lines. If a larger filter function is applied, hinting
<constant>GL_NICEST</constant>
can result in more pixel fragments being generated during
rasterization,</para>
</listitem>
</varlistentry>
<varlistentry>
<term>
<constant>GL_PERSPECTIVE_CORRECTION_HINT</constant>
</term>
<listitem>
<para>Indicates the quality of color and texture
coordinate interpolation. If perspective-corrected
parameter interpolation is not efficiently supported by
the GL implementation, hinting <constant>GL_DONT_CARE</constant> or
<constant>GL_FASTEST</constant>
can result in simple linear interpolation of colors
and/or texture coordinates.</para>
</listitem>
</varlistentry>
<varlistentry>
<term>
<constant>GL_POINT_SMOOTH_HINT</constant>
</term>
<listitem>
<para>Indicates the sampling quality of antialiased
points. If a larger filter function is applied, hinting
<constant>GL_NICEST</constant>
can result in more pixel fragments being generated during
rasterization,</para>
</listitem>
</varlistentry>
</variablelist>
</refsect1>
<refsect1>
<title>Notes</title>
<para>The interpretation of hints depends on the
implementation. Some implementations ignore
<function>glHint</function>
settings.</para>
</refsect1>
<refsect1>
<title>Errors</title>
<para><constant>GL_INVALID_ENUM</constant> is generated if either
<parameter>target</parameter> or <parameter>mode</parameter>
is not an accepted value.</para>
</refsect1>
</refentry>