<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE refentry PUBLIC "-//OASIS//DTD DocBook V4.2//EN" "DTD/docbook/docbookx.dtd">
<!--
License Applicability. Except to the extent portions of this file are
made subject to an alternative license as permitted in the SGI Free
Software License B, Version 1.1 (the "License"), the contents of this
file are subject only to the provisions of the License. You may not use
this file except in compliance with the License. You may obtain a copy
of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
http://oss.sgi.com/projects/FreeB
Note that, as provided in the License, the Software is distributed on an
"AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
Original Code. The Original Code is: OpenGL ES Reference Manual,
Version 1.0, released September 2003, developed by Silicon Graphics,
Inc. The Original Code is Copyright (c) 2003 Silicon Graphics, Inc.
Copyright in any portions created by third parties is as indicated
elsewhere herein. All Rights Reserved.
-->
<refentry id="glGetError">
<refmeta>
<refentrytitle>glGetError</refentrytitle>
<manvolnum>3G</manvolnum>
</refmeta>
<refnamediv>
<refname>glGetError</refname>
<refpurpose>return error information</refpurpose>
</refnamediv>
<refsynopsisdiv>
<title>C Specification</title>
<funcsynopsis>
<funcprototype>
<funcdef>GLenum <function>glGetError</function></funcdef>
<void/>
</funcprototype>
</funcsynopsis>
</refsynopsisdiv>
<refsect1>
<title>Description</title>
<para>
<function>glGetError</function>
returns the value of the error flag. Each detectable error is
assigned a numeric code and symbolic name. When an error
occurs, the error flag is set to the appropriate error code
value. No other errors are recorded until
<function>glGetError</function>
is called, the error code is returned, and the flag is reset to
<constant>GL_NO_ERROR</constant>. If a call to
<function>glGetError</function>
returns <constant>GL_NO_ERROR</constant>,
there has been no detectable error since the last call to
<function>glGetError</function>,
or since the GL was initialized.</para>
<para>To allow for distributed implementations, there may be
several error flags. If any single error flag has recorded an
error, the value of that flag is returned and that flag is
reset to <constant>GL_NO_ERROR</constant> when
<function>glGetError</function>
is called. If more than one flag has recorded an error,
<function>glGetError</function>
returns and clears an arbitrary error flag value. Thus,
<function>glGetError</function>
should always be called in a loop, until it returns
<constant>GL_NO_ERROR</constant>,
if all error flags are to be reset.</para>
<para>Initially, all error flags are set to
<constant>GL_NO_ERROR</constant>.</para>
<para>The following errors are currently defined:</para>
<variablelist>
<varlistentry>
<term>
<constant>GL_NO_ERROR</constant>
</term>
<listitem>
<para>No error has been recorded. The value of this
symbolic constant is guaranteed to be 0.</para>
</listitem>
</varlistentry>
<varlistentry>
<term>
<constant>GL_INVALID_ENUM</constant>
</term>
<listitem>
<para>An unacceptable value is specified for an
enumerated argument. The offending command is ignored,
and has no other side effect than to set the error
flag.</para>
</listitem>
</varlistentry>
<varlistentry>
<term>
<constant>GL_INVALID_VALUE</constant>
</term>
<listitem>
<para>A numeric argument is out of range. The offending
command is ignored, and has no other side effect than to
set the error flag.</para>
</listitem>
</varlistentry>
<varlistentry>
<term>
<constant>GL_INVALID_OPERATION</constant>
</term>
<listitem>
<para>The specified operation is not allowed in the
current state. The offending command is ignored, and has
no other side effect than to set the error flag.</para>
</listitem>
</varlistentry>
<varlistentry>
<term>
<constant>GL_STACK_OVERFLOW</constant>
</term>
<listitem>
<para>This command would cause a stack overflow. The
offending command is ignored, and has no other side
effect than to set the error flag.</para>
</listitem>
</varlistentry>
<varlistentry>
<term>
<constant>GL_STACK_UNDERFLOW</constant>
</term>
<listitem>
<para>This command would cause a stack underflow. The
offending command is ignored, and has no other side
effect than to set the error flag.</para>
</listitem>
</varlistentry>
<varlistentry>
<term>
<constant>GL_OUT_OF_MEMORY</constant>
</term>
<listitem>
<para>There is not enough memory left to execute the
command. The state of the GL is undefined, except for the
state of the error flags, after this error is
recorded.</para>
</listitem>
</varlistentry>
</variablelist>
<para>When an error flag is set, results of a GL operation are
undefined only if <constant>GL_OUT_OF_MEMORY</constant>
has occurred. In all other cases, the command generating the
error is ignored and has no effect on the GL state or frame
buffer contents. If the generating command returns a value, it
returns 0. If <function>glGetError</function>
itself generates an error, it returns 0.</para>
</refsect1>
</refentry>