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<refentry id="glFlush">
<refmeta>
<refentrytitle>glFlush</refentrytitle>
<manvolnum>3G</manvolnum>
</refmeta>
<refnamediv>
<refname>glFlush</refname>
<refpurpose>force execution of GL commands in finite time</refpurpose>
</refnamediv>
<refsynopsisdiv>
<title>C Specification</title>
<funcsynopsis>
<funcprototype>
<funcdef>void <function>glFlush</function></funcdef>
<void/>
</funcprototype>
</funcsynopsis>
</refsynopsisdiv>
<refsect1>
<title>Description</title>
<para>Different GL implementations buffer commands in several
different locations, including network buffers and the graphics
accelerator itself. <function>glFlush</function>
empties all of these buffers, causing all issued commands to be
executed as quickly as they are accepted by the actual
rendering engine. Though this execution may not be completed in
any particular time period, it does complete in finite
time.</para>
<para>Because any GL program might be executed over a network,
or on an accelerator that buffers commands, all programs should
call <function>glFlush</function>
whenever they count on having all of their previously issued
commands completed. For example, call <function>glFlush</function>
before waiting for user input that depends on the generated
image.</para>
</refsect1>
<refsect1>
<title>Notes</title>
<para>
<function>glFlush</function>
can return at any time. It does not wait until the execution of
all previously issued GL commands is complete.
</para>
</refsect1>
<refsect1>
<title>See Also</title>
<para>
<citerefentry><refentrytitle>glFinish</refentrytitle></citerefentry>
</para>
</refsect1>
</refentry>