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Revision 1.1, Wed Oct 8 06:06:18 2003 UTC (14 years ago) by ljp
Branch: MAIN
CVS Tags: HEAD


OpenGL ES 1.0 and EGL 1.0 reference manual and man pages (written by
Claude Knaus, based on OpenGL SI man pages).

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE refentry PUBLIC "-//OASIS//DTD DocBook V4.2//EN" "DTD/docbook/docbookx.dtd">

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<refentry id="glDrawElements">
  <refmeta>
    <refentrytitle>glDrawElements</refentrytitle>
    <manvolnum>3G</manvolnum>
  </refmeta>

  <refnamediv>
    <refname>glDrawElements</refname>
    <refpurpose>render primitives from array data</refpurpose>
  </refnamediv>

  <refsynopsisdiv>
    <title>C Specification</title>

    <funcsynopsis>
      <funcprototype>
        <funcdef>void <function>glDrawElements</function></funcdef>
        <paramdef>GLenum <parameter>mode</parameter></paramdef>
        <paramdef>GLsizei <parameter>count</parameter></paramdef>
        <paramdef>GLenum <parameter>type</parameter></paramdef>
        <paramdef>const GLvoid * <parameter>indices</parameter></paramdef>
      </funcprototype>
    </funcsynopsis>
  </refsynopsisdiv>

  <refsect1>
    <title>Parameters</title>

    <variablelist>
      <varlistentry>
        <term>
          <parameter>mode</parameter>
        </term>

        <listitem>
          <para>Specifies what kind of primitives to render.
          Symbolic constants 
          <constant>GL_POINTS</constant>, 
          <constant>GL_LINE_STRIP</constant>, 
          <constant>GL_LINE_LOOP</constant>, 
          <constant>GL_LINES</constant>, 
          <constant>GL_TRIANGLE_STRIP</constant>, 
          <constant>GL_TRIANGLE_FAN</constant>, and 
          <constant>GL_TRIANGLES</constant> are accepted.</para>
        </listitem>
      </varlistentry>

      <varlistentry>
        <term>
          <parameter>count</parameter>
        </term>

        <listitem>
          <para>Specifies the number of elements to be rendered.</para>
        </listitem>
      </varlistentry>

      <varlistentry>
        <term>
          <parameter>type</parameter>
        </term>

        <listitem>
          <para>Specifies the type of the values in 
          <parameter>indices</parameter>. Must be either
          <constant>GL_UNSIGNED_BYTE</constant> or 
          <constant>GL_UNSIGNED_SHORT</constant>.</para>
        </listitem>
      </varlistentry>

      <varlistentry>
        <term>
          <parameter>indices</parameter>
        </term>

        <listitem>
          <para>Specifies a pointer to the location where the
          indices are stored.</para>
        </listitem>
      </varlistentry>
    </variablelist>


  </refsect1>

  <refsect1>
    <title>Description</title>

    <para>
    <function>glDrawElements</function>

    specifies multiple geometric primitives with very few
    subroutine calls. You can prespecify separate arrays of
    vertices, normals, colors, and texture coordinates and use them
    to construct a sequence of primitives with a single call to 
    <function>glDrawElements</function>.</para>

    <para>When <function>glDrawElements</function> is called, it uses 
    <parameter>count</parameter> sequential indices from 
    <parameter>indices</parameter> 
    to lookup elements in enabled arrays to construct a sequence of
    geometric primitives. 
    <parameter>mode</parameter>
    specifies what kind of primitives are constructed, and how the
    array elements construct these primitives. If 
    <constant>GL_VERTEX_ARRAY</constant> 
    is not enabled, no geometric primitives are constructed.</para>
    <para>Vertex attributes that are modified by 
    <function>glDrawElements</function> have an unspecified value after 
    <function>glDrawElements</function>
    returns. For example, if <constant>GL_COLOR_ARRAY</constant>
    is enabled, the value of the current color is undefined after 
    <function>glDrawElements</function>
    executes. Attributes that aren't modified maintain their
    previous values.</para>
  </refsect1>

  <refsect1>
    <title>Errors</title>

    <para><constant>GL_INVALID_ENUM</constant> is generated if 
    <parameter>mode</parameter> is not an accepted value.</para>

    <para><constant>GL_INVALID_ENUM</constant> is generated if 
    <parameter>type</parameter> is not an accepted value.</para>

    <para><constant>GL_INVALID_VALUE</constant> is generated if 
    <parameter>count</parameter> is negative.</para>
  </refsect1>

  <refsect1>
    <title>See Also</title>

    <para>
    <citerefentry><refentrytitle>glClientActiveTexture</refentrytitle></citerefentry>, 
    <citerefentry><refentrytitle>glColorPointer</refentrytitle></citerefentry>, 
    <citerefentry><refentrytitle>glDrawArrays</refentrytitle></citerefentry>, 
    <citerefentry><refentrytitle>glNormalPointer</refentrytitle></citerefentry>, 
    <citerefentry><refentrytitle>glTexCoordPointer</refentrytitle></citerefentry>, 
    <citerefentry><refentrytitle>glVertexPointer</refentrytitle></citerefentry> </para> </refsect1>
</refentry>