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Revision 1.1, Wed Oct 8 06:06:17 2003 UTC (14 years ago) by ljp
Branch: MAIN
CVS Tags: HEAD


OpenGL ES 1.0 and EGL 1.0 reference manual and man pages (written by
Claude Knaus, based on OpenGL SI man pages).

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE refentry PUBLIC "-//OASIS//DTD DocBook V4.2//EN" "DTD/docbook/docbookx.dtd">

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<refentry id="glDepthFunc">
  <refmeta>
    <refentrytitle>glDepthFunc</refentrytitle>
    <manvolnum>3G</manvolnum>
  </refmeta>

  <refnamediv>
    <refname>glDepthFunc</refname>
    <refpurpose>specify the value used for depth buffer comparisons</refpurpose>
  </refnamediv>

  <refsynopsisdiv>
    <title>C Specification</title>

    <funcsynopsis>
      <funcprototype>
        <funcdef>void <function>glDepthFunc</function></funcdef>
        <paramdef>GLenum <parameter>func</parameter></paramdef>
      </funcprototype>
    </funcsynopsis>
  </refsynopsisdiv>

  <refsect1>
    <title>Parameters</title>

    <variablelist>
      <varlistentry>
        <term>
          <parameter>func</parameter>
        </term>

        <listitem>
          <para>Specifies the depth comparison function. Symbolic constants 
          <constant>GL_NEVER</constant>, 
          <constant>GL_LESS</constant>, 
          <constant>GL_EQUAL</constant>, 
          <constant>GL_LEQUAL</constant>, 
          <constant>GL_GREATER</constant>, 
          <constant>GL_NOTEQUAL</constant>, 
          <constant>GL_GEQUAL</constant>, and 
          <constant>GL_ALWAYS</constant> are accepted. The initial value is 
          <constant>GL_LESS</constant>.</para>
        </listitem>
      </varlistentry>
    </variablelist>
  </refsect1>

  <refsect1>
    <title>Description</title>

    <para>
    <function>glDepthFunc</function>
    specifies the function used to compare each incoming pixel
    depth value with the depth value present in the depth buffer.
    The comparison is performed only if depth testing is enabled.
    To enable and disable depth testing, call
    <citerefentry><refentrytitle>glEnable</refentrytitle></citerefentry> and
    <citerefentry><refentrytitle>glDisable</refentrytitle></citerefentry>
    with argument <constant>GL_DEPTH_TEST</constant>.
    Depth testing is initially disabled.</para>

    <para><parameter>func</parameter>
    specifies the conditions under which the pixel will be drawn.
    The comparison functions are as follows:</para>

    <variablelist>
      <varlistentry>
        <term>
          <constant>GL_NEVER</constant>
        </term>

        <listitem>
          <para>Never passes.</para>
        </listitem>
      </varlistentry>

      <varlistentry>
        <term>
          <constant>GL_LESS</constant>
        </term>

        <listitem>
          <para>Passes if the incoming depth value is less than the
          stored depth value.</para>
        </listitem>
      </varlistentry>

      <varlistentry>
        <term>
          <constant>GL_EQUAL</constant>
        </term>

        <listitem>
          <para>Passes if the incoming depth value is equal to the
          stored depth value.</para>
        </listitem>
      </varlistentry>

      <varlistentry>
        <term>
          <constant>GL_LEQUAL</constant>
        </term>

        <listitem>
          <para>Passes if the incoming depth value is less than or
          equal to the stored depth value.</para>
        </listitem>
      </varlistentry>

      <varlistentry>
        <term>
          <constant>GL_GREATER</constant>
        </term>

        <listitem>
          <para>Passes if the incoming depth value is greater than
          the stored depth value.</para>
        </listitem>
      </varlistentry>

      <varlistentry>
        <term>
          <constant>GL_NOTEQUAL</constant>
        </term>

        <listitem>
          <para>Passes if the incoming depth value is not equal to
          the stored depth value.</para>
        </listitem>
      </varlistentry>

      <varlistentry>
        <term>
          <constant>GL_GEQUAL</constant>
        </term>

        <listitem>
          <para>Passes if the incoming depth value is greater than
          or equal to the stored depth value.</para>
        </listitem>
      </varlistentry>

      <varlistentry>
        <term>
          <constant>GL_ALWAYS</constant>
        </term>

        <listitem>
          <para>Always passes.</para>
        </listitem>
      </varlistentry>
    </variablelist>

    <para>The initial value of <parameter>func</parameter> is 
    <constant>GL_LESS</constant>. Initially, depth testing is disabled. 
    Even if the depth buffer exists and the depth mask is non-zero,
    the depth buffer is not updated if the depth test is disabled.</para>
  </refsect1>

  <refsect1>
    <title>Errors</title>

    <para><constant>GL_INVALID_ENUM</constant> is generated if 
    <parameter>func</parameter> is not an accepted value.</para>
  </refsect1>

  <refsect1>
    <title>See Also</title>

    <para>
    <citerefentry><refentrytitle>glDepthRange</refentrytitle></citerefentry>, 
    <citerefentry><refentrytitle>glEnable</refentrytitle></citerefentry>, 
    <citerefentry><refentrytitle>glPolygonOffset</refentrytitle></citerefentry>
    </para>
  </refsect1>
</refentry>