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<refentry id="glDeleteTextures">
<refmeta>
<refentrytitle>glDeleteTextures</refentrytitle>
<manvolnum>3G</manvolnum>
</refmeta>
<refnamediv>
<refname>glDeleteTextures</refname>
<refpurpose>delete named textures</refpurpose>
</refnamediv>
<refsynopsisdiv>
<title>C Specification</title>
<funcsynopsis>
<funcprototype>
<funcdef>void <function>glDeleteTextures</function></funcdef>
<paramdef>GLsizei <parameter>n</parameter></paramdef>
<paramdef>const GLuint * <parameter>textures</parameter></paramdef>
</funcprototype>
</funcsynopsis>
</refsynopsisdiv>
<refsect1>
<title>Parameters</title>
<variablelist>
<varlistentry>
<term>
<parameter>n</parameter>
</term>
<listitem>
<para>Specifies the number of textures to be
deleted.</para>
</listitem>
</varlistentry>
<varlistentry>
<term>
<parameter>textures</parameter>
</term>
<listitem>
<para>Specifies an array of textures to be
deleted.</para>
</listitem>
</varlistentry>
</variablelist>
</refsect1>
<refsect1>
<title>Description</title>
<para>
<function>glDeleteTextures</function>
deletes <parameter>n</parameter>
textures named by the elements of the array
<parameter>textures</parameter>.
After a texture is deleted, it has no contents or
dimensionality, and its name is free for reuse (for example by
<citerefentry><refentrytitle>glGenTextures</refentrytitle></citerefentry>).
If a texture that is currently bound is deleted, the binding
reverts to 0 (the default texture).</para>
<para><function>glDeleteTextures</function>
silently ignores 0's and names that do not correspond to
existing textures.</para>
</refsect1>
<refsect1>
<title>Errors</title>
<para><constant>GL_INVALID_VALUE</constant> is generated if
<parameter>n</parameter> is negative.</para>
</refsect1>
<refsect1>
<title>See Also</title>
<para>
<citerefentry><refentrytitle>glBindTexture</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glGenTextures</refentrytitle></citerefentry>
</para>
</refsect1>
</refentry>