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Revision 1.1, Wed Oct 8 06:06:17 2003 UTC (14 years ago) by ljp
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OpenGL ES 1.0 and EGL 1.0 reference manual and man pages (written by
Claude Knaus, based on OpenGL SI man pages).

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE refentry PUBLIC "-//OASIS//DTD DocBook V4.2//EN" "DTD/docbook/docbookx.dtd">

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<refentry id="glCompressedTexImage2D">
  <refmeta>
    <refentrytitle>glCompressedTexImage2D</refentrytitle>
    <manvolnum>3G</manvolnum>
  </refmeta>

  <refnamediv>
    <refname>glCompressedTexImage2D</refname>
    <refpurpose>specify a two-dimensional compressed texture image</refpurpose>
  </refnamediv>

  <refsynopsisdiv>
    <title>C Specification</title>

    <funcsynopsis>
      <funcprototype>
        <funcdef>void <function>glCompressedTexImage2D</function></funcdef>
        <paramdef>GLenum <parameter>target</parameter></paramdef>
        <paramdef>GLint <parameter>level</parameter></paramdef>
        <paramdef>GLint <parameter>internalformat</parameter></paramdef>
        <paramdef>GLsizei <parameter>width</parameter></paramdef>
        <paramdef>GLsizei <parameter>height</parameter></paramdef>
        <paramdef>GLint <parameter>border</parameter></paramdef>
        <paramdef>GLsizei <parameter>imageSize</parameter></paramdef>
        <paramdef>const GLvoid * <parameter>data</parameter></paramdef>
      </funcprototype>
    </funcsynopsis>
  </refsynopsisdiv>

  <refsect1>
    <title>Parameters</title>

    <variablelist>
      <varlistentry>
        <term>
          <parameter>target</parameter>
        </term>

        <listitem>
          <para>Specifies the target texture. Must be 
          <constant>GL_TEXTURE_2D</constant>.</para>
        </listitem>
      </varlistentry>

      <varlistentry>
        <term>
          <parameter>level</parameter>
        </term>

        <listitem>
          <para>Specifies the level-of-detail number. Must be less than
	  or equal to 0.
          Level 0 indicates a single mip-level. Negative values indicate
          how many mip-levels are described by <parameter>data</parameter>.
          </para>
        </listitem>
      </varlistentry>

      <varlistentry>
        <term>
          <parameter>internalformat</parameter>
        </term>

        <listitem>
          <para>Specifies the color components in the
          texture. The following symbolic constants are accepted:
          <constant>GL_PALETTE4_RGB8_OES</constant>,
          <constant>GL_PALETTE4_RGBA8_OES</constant>,
          <constant>GL_PALETTE4_R5_G6_B5_OES</constant>,
          <constant>GL_PALETTE4_RGBA4_OES</constant>,
          <constant>GL_PALETTE4_RGB5_A1_OES</constant>,
          <constant>GL_PALETTE8_RGB8_OES</constant>,
          <constant>GL_PALETTE8_RGBA8_OES</constant>,
          <constant>GL_PALETTE8_R5_G6_B5_OES</constant>,
          <constant>GL_PALETTE8_RGBA4_OES</constant>, and
          <constant>GL_PALETTE8_RGB5_A1_OES</constant>.</para>
        </listitem>
      </varlistentry>

      <varlistentry>
        <term>
          <parameter>width</parameter>
        </term>

        <listitem>
          <para>Specifies the width of the texture image. Must be 
          <inlineequation><math>
            <msup><mn>2</mn><mi>n</mi></msup><mo>+</mo><mn>2</mn><mi>border</mi>
          </math></inlineequation>
          for some integer <replaceable>n</replaceable>.
          All implementations support texture images that are at
          least 64 texels wide.</para>
        </listitem>
      </varlistentry>

      <varlistentry>
        <term>
          <parameter>height</parameter>
        </term>

        <listitem>
          <para>Specifies the height of the texture image. Must be 
          <inlineequation><math>
            <msup><mn>2</mn><mi>m</mi></msup><mo>+</mo><mn>2</mn><mi>border</mi>
          </math></inlineequation>
          for some integer <replaceable>m</replaceable>.
          All implementations support texture images that are at
          least 64 texels high.</para>
        </listitem>
      </varlistentry>

      <varlistentry>
        <term>
          <parameter>border</parameter>
        </term>

        <listitem>
          <para>Specifies the width of the border. Must be 0.</para>
        </listitem>
      </varlistentry>

      <varlistentry>
        <term>
          <parameter>imageSize</parameter>
        </term>

        <listitem>
          <para>Specifies the size of the compressed image data in bytes.</para>
        </listitem>
      </varlistentry>

      <varlistentry>
        <term>
          <parameter>data</parameter>
        </term>

        <listitem>
          <para>Specifies a pointer to the compressed image data in memory.</para>
        </listitem>
      </varlistentry>
    </variablelist>
  </refsect1>

  <refsect1>
    <title>Description</title>

    <para>
    <function>glCompressedTexImage2D</function> defines a two-dimensional
    texture image in compressed format.</para>

    <para>The supported compressed formats are paletted textures. 
    The layout of the compressed image is a
    palette followed by multiple mip-levels of
    texture indices used for lookup into the palette.
    The palette format can be one of
    <constant>R5_G6_B5</constant>, 
    <constant>RGBA4</constant>, 
    <constant>RGB5_A1</constant>, 
    <constant>RGB8</constant>, or
    <constant>RGBA8</constant>.
    The texture indices can have a resolution of 4 or 8 bits.
    As a result, the number of palette entries is either
    16 or 256. If <parameter>level</parameter> is 0, only one mip-level
    of texture indices is described in <parameter>data</parameter>. Otherwise,
    the negative value of <parameter>level</parameter>
    specifies up to which mip-level the texture indices are described.
    A possibly remaining pad nibble for the lowest resolution
    mip-level is ignored.</para>
  </refsect1>

  <refsect1>
    <title>Notes</title>

    <para><citerefentry><refentrytitle>glPixelStore</refentrytitle></citerefentry>
    has no effect on compressed texture images.</para>

    <para><function>glCompressedTexImage2D</function>
    specifies the two-dimensional texture for the currently bound texture,
    specified with
    <citerefentry><refentrytitle>glBindTexture</refentrytitle></citerefentry>,
    and the current texture
    unit, specified with 
    <citerefentry><refentrytitle>glActiveTexture</refentrytitle></citerefentry>.
    </para>
  </refsect1>

  <refsect1>
    <title>Errors</title>

    <para><constant>GL_INVALID_ENUM</constant> is generated if 
    <parameter>target</parameter> is not 
    <constant>GL_TEXTURE_2D</constant>.</para>

    <para><constant>GL_INVALID_VALUE</constant> may be generated if 
    if <parameter>level</parameter> is greater than 0 or the
    absolute value of <parameter>level</parameter> is greater than
    <inlineequation><math>
      <msub><mo>log</mo><mn>2</mn></msub><mi>max</mi>
    </math></inlineequation>, where 
    <parameter>max</parameter> is the returned value of 
    <constant>GL_MAX_TEXTURE_SIZE</constant>.</para>

    <para><constant>GL_INVALID_VALUE</constant>is generated if 
    <parameter>internalformat</parameter> 
    is not one of the accepted symbolic constants.</para>

    <para><constant>GL_INVALID_VALUE</constant> is generated if 
    <parameter>width</parameter> or 
    <parameter>height</parameter> 
    is less than 0 or greater than 2 + 
    <constant>GL_MAX_TEXTURE_SIZE</constant>,
    or if either cannot be represented as 
    <inlineequation><math>
      <msup><mn>2</mn><mi>k</mi></msup><mo>+</mo><mn>2</mn><mi>border</mi>
    </math></inlineequation>
    for some integer <replaceable>k</replaceable>.</para>

    <para><constant>GL_INVALID_VALUE</constant>is generated if 
    <parameter>border</parameter> is not 0.</para>

    <para><constant>GL_INVALID_VALUE</constant>is generated if 
    <parameter>imageSize</parameter> is not consistent
    with format, dimentions, and contents of the compressed image.</para>
  </refsect1>

  <refsect1>
    <title>See Also</title>

    <para>
    <citerefentry><refentrytitle>glActiveTexture</refentrytitle></citerefentry>, 
    <citerefentry><refentrytitle>glBindTexture</refentrytitle></citerefentry>, 
    <citerefentry><refentrytitle>glCompressedTexSubImage2D</refentrytitle></citerefentry>, 
    <citerefentry><refentrytitle>glCopyTexImage2D</refentrytitle></citerefentry>, 
    <citerefentry><refentrytitle>glCopyTexSubImage2D</refentrytitle></citerefentry>, 
    <citerefentry><refentrytitle>glPixelStore</refentrytitle></citerefentry>, 
    <citerefentry><refentrytitle>glTexEnv</refentrytitle></citerefentry>, 
    <citerefentry><refentrytitle>glTexImage2D</refentrytitle></citerefentry>, 
    <citerefentry><refentrytitle>glTexParameter</refentrytitle></citerefentry>
    </para>
  </refsect1>
</refentry>