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<refentry id="glColorMask">
<refmeta>
<refentrytitle>glColorMask</refentrytitle>
<manvolnum>3G</manvolnum>
</refmeta>
<refnamediv>
<refname>glColorMask</refname>
<refpurpose>enable and disable writing of color buffer
components</refpurpose>
</refnamediv>
<refsynopsisdiv>
<title>C Specification</title>
<funcsynopsis>
<funcprototype>
<funcdef>void <function>glColorMask</function></funcdef>
<paramdef>GLboolean <parameter>red</parameter></paramdef>
<paramdef>GLboolean <parameter>green</parameter></paramdef>
<paramdef>GLboolean <parameter>blue</parameter></paramdef>
<paramdef>GLboolean <parameter>alpha</parameter></paramdef>
</funcprototype>
</funcsynopsis>
</refsynopsisdiv>
<refsect1>
<title>Parameters</title>
<variablelist>
<varlistentry>
<term>
<parameter>red</parameter>,
<parameter>green</parameter>,
<parameter>blue</parameter>,
<parameter>alpha</parameter>
</term>
<listitem>
<para>Specify whether red, green, blue, and alpha can or
cannot be written into the color buffer. The initial
values are all <constant>GL_TRUE</constant>,
indicating that all color components can be written.</para>
</listitem>
</varlistentry>
</variablelist>
</refsect1>
<refsect1>
<title>Description</title>
<para>
<function>glColorMask</function>
specifies whether the individual components in the color
buffer can or cannot be written. If <parameter>red</parameter> is
<constant>GL_FALSE</constant>,
for example, no change is made to the red component of any
pixel in the color buffer, regardless of the drawing operation
attempted, including
<citerefentry><refentrytitle>glClear</refentrytitle></citerefentry>.
</para>
<para>Changes to individual bits of components cannot be
controlled. Rather, changes are either enabled or disabled for
entire color components.</para>
</refsect1>
<refsect1>
<title>See Also</title>
<para>
<citerefentry><refentrytitle>glClear</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glColor</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glColorPointer</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glDepthMask</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glStencilMask</refentrytitle></citerefentry>
</para>
</refsect1>
</refentry>