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<refentry id="glAlphaFunc">
<refmeta>
<refentrytitle>glAlphaFunc</refentrytitle>
<manvolnum>3G</manvolnum>
</refmeta>
<refnamediv>
<refdescriptor>glAlphaFunc</refdescriptor>
<refname>glAlphaFunc</refname>
<refname>glAlphaFuncx</refname>
<refpurpose>specify the alpha test function</refpurpose>
</refnamediv>
<refsynopsisdiv>
<title>C Specification</title>
<funcsynopsis>
<funcprototype>
<funcdef>void <function>glAlphaFunc</function></funcdef>
<paramdef>GLenum <parameter>func</parameter></paramdef>
<paramdef>GLclampf <parameter>ref</parameter></paramdef>
</funcprototype>
<funcprototype>
<funcdef>void <function>glAlphaFuncx</function></funcdef>
<paramdef>GLenum <parameter>func</parameter></paramdef>
<paramdef>GLclampx <parameter>ref</parameter></paramdef>
</funcprototype>
</funcsynopsis>
</refsynopsisdiv>
<refsect1>
<title>Parameters</title>
<variablelist>
<varlistentry>
<term>
<parameter>func</parameter>
</term>
<listitem>
<para>Specifies the alpha comparison function. Symbolic
constants
<constant>GL_NEVER</constant>,
<constant>GL_LESS</constant>,
<constant>GL_EQUAL</constant>,
<constant>GL_LEQUAL</constant>,
<constant>GL_GREATER</constant>,
<constant>GL_NOTEQUAL</constant>,
<constant>GL_GEQUAL</constant>, and
<constant>GL_ALWAYS</constant>
are accepted. The initial value is
<constant>GL_ALWAYS</constant>.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term>
<parameter>ref</parameter>
</term>
<listitem>
<para>Specifies the reference value that incoming alpha
values are compared to. This value is clamped to the
range [0, 1], where 0 represents the lowest possible
alpha value and 1 the highest possible value. The initial
reference value is 0.
</para>
</listitem>
</varlistentry>
</variablelist>
</refsect1>
<refsect1>
<title>Description</title>
<para>The alpha test discards fragments depending on the
outcome of a comparison between an incoming fragment's alpha
value and a constant reference value.
<function>glAlphaFunc</function>
specifies the reference value and the comparison function. The
comparison is performed only if alpha testing is enabled.
To enable and disable alpha testing, call
<citerefentry><refentrytitle>glEnable</refentrytitle></citerefentry> and
<citerefentry><refentrytitle>glDisable</refentrytitle></citerefentry>
with argument <constant>GL_ALPHA_TEST</constant>.
Alpha testing is initially disabled.
</para>
<para>
<parameter>func</parameter> and <parameter>ref</parameter>
specify the conditions under which the pixel is drawn. The
incoming alpha value is compared to <parameter>ref</parameter>
using the function specified by <parameter>func</parameter>.
If the value passes the comparison, the incoming fragment is
drawn if it also passes subsequent stencil and depth buffer
tests. If the value fails the comparison, no change is made to
the frame buffer at that pixel location. The comparison
functions are as follows:
</para>
<variablelist>
<varlistentry>
<term>
<constant>GL_NEVER</constant>
</term>
<listitem>
<para>Never passes.</para>
</listitem>
</varlistentry>
<varlistentry>
<term>
<constant>GL_LESS</constant>
</term>
<listitem>
<para>Passes if the incoming alpha value is less than the
reference value.</para>
</listitem>
</varlistentry>
<varlistentry>
<term>
<constant>GL_EQUAL</constant>
</term>
<listitem>
<para>Passes if the incoming alpha value is equal to the
reference value.</para>
</listitem>
</varlistentry>
<varlistentry>
<term>
<constant>GL_LEQUAL</constant>
</term>
<listitem>
<para>Passes if the incoming alpha value is less than or
equal to the reference value.</para>
</listitem>
</varlistentry>
<varlistentry>
<term>
<constant>GL_GREATER</constant>
</term>
<listitem>
<para>Passes if the incoming alpha value is greater than
the reference value.</para>
</listitem>
</varlistentry>
<varlistentry>
<term>
<constant>GL_NOTEQUAL</constant>
</term>
<listitem>
<para>Passes if the incoming alpha value is not equal to
the reference value.</para>
</listitem>
</varlistentry>
<varlistentry>
<term>
<constant>GL_GEQUAL</constant>
</term>
<listitem>
<para>Passes if the incoming alpha value is greater than
or equal to the reference value.</para>
</listitem>
</varlistentry>
<varlistentry>
<term>
<constant>GL_ALWAYS</constant>
</term>
<listitem>
<para>Always passes (initial value).</para>
</listitem>
</varlistentry>
</variablelist>
<para>
<function>glAlphaFunc</function>
operates on all pixel write operations, including those
resulting from the scan conversion of points, lines, and
polygons.
<function>glAlphaFunc</function>
does not affect
<citerefentry><refentrytitle>glClear</refentrytitle></citerefentry>.
</para>
</refsect1>
<refsect1>
<title>Errors</title>
<para>
<constant>GL_INVALID_ENUM</constant> is generated if
<parameter>func</parameter> is not an accepted value.
</para>
</refsect1>
<refsect1>
<title>See Also</title>
<para>
<citerefentry><refentrytitle>glBlendFunc</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glClear</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glDepthFunc</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glEnable</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glStencilFunc</refentrytitle></citerefentry>
</para>
</refsect1>
</refentry>