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Revision 1.1, Wed Oct 8 06:06:17 2003 UTC (14 years ago) by ljp
Branch: MAIN
CVS Tags: HEAD


OpenGL ES 1.0 and EGL 1.0 reference manual and man pages (written by
Claude Knaus, based on OpenGL SI man pages).

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE refentry PUBLIC "-//OASIS//DTD DocBook V4.2//EN" "DTD/docbook/docbookx.dtd">

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  Original Code. The Original Code is: OpenGL ES Reference Manual,
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<refentry id="eglGetError">

  <refmeta>
    <refentrytitle>eglGetError</refentrytitle>
    <manvolnum>3G</manvolnum>
  </refmeta>

  <refnamediv>
    <refname>eglGetError</refname>
    <refpurpose>
      return error information
    </refpurpose>
  </refnamediv>

  <refsynopsisdiv>
    <title>C Specification</title>

    <funcsynopsis>
      <funcprototype>
        <funcdef>EGLint <function>eglGetError</function></funcdef>
        <void/>
      </funcprototype>
    </funcsynopsis>
  </refsynopsisdiv>

  <refsect1>
    <title>Description</title>

    <para>
      <function>eglGetError</function> returns the error of the last
      called <acronym>EGL</acronym> function in the current thread.
      Initially, the error is set to <constant>EGL_SUCCESS</constant>.
    </para>

    <para>
      The following errors are currently defined:
    </para>

    <variablelist>
      <varlistentry>
      <term><constant>EGL_SUCCESS</constant></term>
      <listitem><para>The last function succeeded without error.
      </para></listitem>
      </varlistentry>

      <varlistentry>
      <term><constant>EGL_NOT_INITIALIZED</constant></term>
      <listitem><para>EGL is not initialized, or could not be initialized,
        for the specified EGL display connection.
      </para></listitem>
      </varlistentry>

      <varlistentry>
      <term><constant>EGL_BAD_ACCESS</constant></term>
      <listitem><para>EGL cannot access a requested resource
        (for example a context is bound in another thread).
      </para></listitem>
      </varlistentry>

      <varlistentry>
      <term><constant>EGL_BAD_ALLOC</constant></term>
      <listitem><para>EGL failed to allocate resources for the requested
        operation.</para></listitem>
      </varlistentry>

      <varlistentry>
      <term><constant>EGL_BAD_ATTRIBUTE</constant></term>
      <listitem><para>An unrecognized attribute or attribute value was
        passed in the attribute list.
      </para></listitem>
      </varlistentry>
      <varlistentry>

      <term><constant>EGL_BAD_CONTEXT</constant></term>
      <listitem><para>An <type>EGLContext</type> argument does not name a
        valid EGL rendering context.
      </para></listitem>
      </varlistentry>

      <varlistentry>
      <term><constant>EGL_BAD_CONFIG</constant></term>
      <listitem><para>
        An <type>EGLConfig</type> argument does not name a valid
        EGL frame buffer configuration.
      </para></listitem>
      </varlistentry>

      <varlistentry>
      <term><constant>EGL_BAD_CURRENT_SURFACE</constant></term>
      <listitem><para>The current surface of the calling thread is a window,
        pixel buffer or pixmap that is no longer valid.
      </para></listitem>
      </varlistentry>

      <varlistentry>
      <term><constant>EGL_BAD_DISPLAY</constant></term>
      <listitem><para>An <type>EGLDisplay</type> argument does not name a
        valid EGL display connection.
      </para></listitem>
      </varlistentry>

      <varlistentry>
      <term><constant>EGL_BAD_SURFACE</constant></term>
      <listitem><para>An <type>EGLSurface</type> argument does not name a
        valid surface (window, pixel buffer or pixmap) configured for
        GL rendering.
      </para></listitem>
      </varlistentry>

      <varlistentry>
      <term><constant>EGL_BAD_MATCH</constant></term>
      <listitem><para>Arguments are inconsistent (for example, a valid
        context requires buffers not supplied by a valid surface).
      </para></listitem>
      </varlistentry>

      <varlistentry>
      <term><constant>EGL_BAD_PARAMETER</constant></term>
      <listitem><para>One or more argument values are invalid.</para></listitem>
      </varlistentry>

      <varlistentry>
      <term><constant>EGL_BAD_NATIVE_PIXMAP</constant></term>
      <listitem><para>
        A <type>NativePixmapType</type> argument does not refer to
        a valid native pixmap.
      </para></listitem>
      </varlistentry>

      <varlistentry>
      <term><constant>EGL_BAD_NATIVE_WINDOW</constant></term>
      <listitem><para>A <type>NativeWindowType</type> argument does not refer
        to a valid native window.
      </para></listitem>
      </varlistentry>
    </variablelist>
  </refsect1>

  <refsect1>
    <title>Errors</title>

    <para>
      A call to <function>eglGetError</function> sets the error to
      <constant>EGL_SUCCESS</constant>.
    </para>
  </refsect1>

</refentry>