[BACK]Return to eglCreateWindowSurface.xml CVS log [TXT][DIR] Up to [Development] / projects / ogl-sample / main / doc / gles / xml

File: [Development] / projects / ogl-sample / main / doc / gles / xml / eglCreateWindowSurface.xml (download)

Revision 1.1, Wed Oct 8 06:06:17 2003 UTC (14 years ago) by ljp
Branch: MAIN
CVS Tags: HEAD


OpenGL ES 1.0 and EGL 1.0 reference manual and man pages (written by
Claude Knaus, based on OpenGL SI man pages).

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE refentry PUBLIC "-//OASIS//DTD DocBook V4.2//EN" "DTD/docbook/docbookx.dtd">

<!--
  License Applicability. Except to the extent portions of this file are
  made subject to an alternative license as permitted in the SGI Free
  Software License B, Version 1.1 (the "License"), the contents of this
  file are subject only to the provisions of the License. You may not use
  this file except in compliance with the License. You may obtain a copy
  of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
  Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:

  http://oss.sgi.com/projects/FreeB

  Note that, as provided in the License, the Software is distributed on an
  "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
  DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
  CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
  PARTICULAR PURPOSE, AND NON-INFRINGEMENT.

  Original Code. The Original Code is: OpenGL ES Reference Manual,
  Version 1.0, released September 2003, developed by Silicon Graphics,
  Inc.  The Original Code is Copyright (c) 2003 Silicon Graphics, Inc.
  Copyright in any portions created by third parties is as indicated
  elsewhere herein.  All Rights Reserved.
-->

<refentry id="eglCreateWindowSurface">

  <refmeta>
    <refentrytitle>eglCreateWindowSurface</refentrytitle>
    <manvolnum>3G</manvolnum>
  </refmeta>

  <refnamediv>
    <refname>eglCreateWindowSurface</refname>
    <refpurpose>
      create a new <acronym>EGL</acronym> window surface
    </refpurpose>
  </refnamediv>

  <refsynopsisdiv>
    <title>C Specification</title>

    <funcsynopsis>
      <funcprototype>
        <funcdef>EGLSurface <function>eglCreateWindowSurface</function></funcdef>
        <paramdef>EGLDisplay <parameter>display</parameter></paramdef>
        <paramdef>EGLConfig <parameter>config</parameter></paramdef>
        <paramdef>NativeWindowType <parameter>native_window</parameter></paramdef>
        <paramdef>EGLint const * <parameter>attrib_list</parameter></paramdef>
      </funcprototype>
    </funcsynopsis>
  </refsynopsisdiv>

  <refsect1>
    <title>Parameters</title>

    <variablelist>
      <varlistentry>
        <term><parameter>display</parameter></term>
        <listitem><para>Specifies the EGL display connection.</para></listitem>
      </varlistentry>

      <varlistentry>
        <term><parameter>config</parameter></term>
        <listitem>
          <para>Specifies the EGL frame buffer configuration that defines the
          frame buffer resource available to the surface.</para>
        </listitem>
      </varlistentry>

      <varlistentry>
        <term><parameter>native_window</parameter></term>
        <listitem><para>Specifies the native window.</para></listitem>
      </varlistentry>

      <varlistentry>
        <term><parameter>attrib_list</parameter></term>
        <listitem><para>
          Specifies window surface attributes.
          Must be <constant>NULL</constant> or empty
          (first attribute is <constant>EGL_NONE</constant>).
        </para></listitem>
      </varlistentry>
    </variablelist>
  </refsect1>
    
  <refsect1>
    <title>Description</title>

    <para>
      <function>eglCreateWindowSurface</function> creates an EGL
      window surface and returns its handle.
      If <function>eglCreateWindowSurface</function> fails to create a
      window surface, <constant>EGL_NO_SURFACE</constant> is
      returned.
    </para>

    <para>
      Any EGL rendering context that was created with respect to 
      <parameter>config</parameter> can be used to render into the surface.
      Use <citerefentry><refentrytitle>eglMakeCurrent</refentrytitle></citerefentry>
      to attach an EGL rendering context to the surface.
    </para>

    <para>
      Use
      <citerefentry><refentrytitle>eglQuerySurface</refentrytitle></citerefentry>
      to retrieve the ID of <parameter>config</parameter>.
    </para>

    <para>
      Use <citerefentry><refentrytitle>eglDestroySurface</refentrytitle></citerefentry>
      to destroy the surface.
    </para>
  </refsect1>
    
  <refsect1>
    <title>Errors</title>

    <para>
      <constant>EGL_NO_SURFACE</constant> is returned if creation of
      the context fails.
    </para>

    <para>
      <constant>EGL_BAD_DISPLAY</constant> is generated if
      <parameter>display</parameter> is not an EGL display connection.
    </para>
    
    <para>
      <constant>EGL_NOT_INITIALIZED</constant> is generated if
      <parameter>display</parameter> has not been initialized.
    </para>

    <para>
      <constant>EGL_BAD_CONFIG</constant> is generated if
      <parameter>config</parameter> is not an EGL frame buffer configuration.
    </para>

    <para>
      <constant>EGL_BAD_NATIVE_WINDOW</constant> may be generated if
      <parameter>native_window</parameter> is not a valid native window.
    </para>

    <para>
      <constant>EGL_BAD_ATTRIBUTE</constant> is generated if
      <parameter>attrib_list</parameter> contains an invalid window attribute
      or if an attribute value is not recognized or is out of range.
    </para>
    
    <para>
      <constant>EGL_BAD_ALLOC</constant> is generated if there are not
      enough resources to allocate the new surface.
    </para>
    
    <para>
      <constant>EGL_BAD_MATCH</constant> is generated if the attributes of
      <parameter>native_window</parameter> do not correspond to
      <parameter>config</parameter> or if
      <parameter>config</parameter> does not support rendering to windows
      (the <constant>EGL_SURFACE_TYPE</constant> attribute does not contain
      <constant>EGL_WINDOW_BIT</constant>).
    </para>
  </refsect1>
    
  <refsect1>
    <title>See Also</title>

    <para>
      <citerefentry><refentrytitle>eglDestroySurface</refentrytitle></citerefentry>,
      <citerefentry><refentrytitle>eglChooseConfig</refentrytitle></citerefentry>,
      <citerefentry><refentrytitle>eglGetConfigs</refentrytitle></citerefentry>,      <citerefentry><refentrytitle>eglMakeCurrent</refentrytitle></citerefentry>,
      <citerefentry><refentrytitle>eglQuerySurface</refentrytitle></citerefentry>
    </para>
  </refsect1>

</refentry>