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Revision 1.1, Wed Oct 8 06:06:17 2003 UTC (14 years ago) by ljp
Branch: MAIN
CVS Tags: HEAD


OpenGL ES 1.0 and EGL 1.0 reference manual and man pages (written by
Claude Knaus, based on OpenGL SI man pages).

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE refentry PUBLIC "-//OASIS//DTD DocBook V4.2//EN" "DTD/docbook/docbookx.dtd">

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  License Applicability. Except to the extent portions of this file are
  made subject to an alternative license as permitted in the SGI Free
  Software License B, Version 1.1 (the "License"), the contents of this
  file are subject only to the provisions of the License. You may not use
  this file except in compliance with the License. You may obtain a copy
  of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
  Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:

  http://oss.sgi.com/projects/FreeB

  Note that, as provided in the License, the Software is distributed on an
  "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
  DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
  CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
  PARTICULAR PURPOSE, AND NON-INFRINGEMENT.

  Original Code. The Original Code is: OpenGL ES Reference Manual,
  Version 1.0, released September 2003, developed by Silicon Graphics,
  Inc.  The Original Code is Copyright (c) 2003 Silicon Graphics, Inc.
  Copyright in any portions created by third parties is as indicated
  elsewhere herein.  All Rights Reserved.
-->

<refentry id="eglChooseConfig">

  <refmeta>
    <refentrytitle>eglChooseConfig</refentrytitle>
    <manvolnum>3G</manvolnum>
  </refmeta>

  <refnamediv>
    <refname>eglChooseConfig</refname>
    <refpurpose>
      return a list of EGL frame buffer configurations that match specified attributes
    </refpurpose>
  </refnamediv>

  <refsynopsisdiv>
    <title>C Specification</title>

    <funcsynopsis>
      <funcprototype>
        <funcdef>EGLBoolean <function>eglChooseConfig</function></funcdef>
        <paramdef>EGLDisplay <parameter>display</parameter></paramdef>
        <paramdef>EGLint const * <parameter>attrib_list</parameter></paramdef>
        <paramdef>EGLConfig * <parameter>configs</parameter></paramdef>
        <paramdef>EGLint <parameter>config_size</parameter></paramdef>
        <paramdef>EGLint * <parameter>num_config</parameter></paramdef>
      </funcprototype>
    </funcsynopsis>
  </refsynopsisdiv>

  <refsect1>
    <title>Parameters</title>

    <variablelist>
      <varlistentry>
        <term><parameter>display</parameter></term>
        <listitem><para>Specifies the EGL display connection.</para></listitem>
      </varlistentry>

      <varlistentry>
        <term><parameter>attrib_list</parameter></term>
        <listitem><para>Specifies attributes required to match by configs.</para></listitem>
      </varlistentry>

      <varlistentry>
        <term><parameter>configs</parameter></term>
        <listitem><para>Returns an array of frame buffer configurations.</para></listitem>
      </varlistentry>

      <varlistentry>
        <term><parameter>config_size</parameter></term>
        <listitem><para>Specifies the size of the array of frame buffer configurations.</para></listitem>
      </varlistentry>

      <varlistentry>
        <term><parameter>num_config</parameter></term>
        <listitem><para>Returns the number of frame buffer configurations returned.</para></listitem>
      </varlistentry>
    </variablelist>
  </refsect1>

  <refsect1>
    <title>Description</title>

    <para>
      <function>eglChooseConfig</function> returns a list of all
      <acronym>EGL</acronym> frame buffer configurations that match the
      attributes specified in <parameter>attrib_list</parameter>.
      The items in the list can be used in any
      <acronym>EGL</acronym>
      function that requires an
      <acronym>EGL</acronym>
      frame buffer configuration.
    </para>

    <para>
      <parameter>configs</parameter>
      does not return values, if it is specified as
      <constant>NULL</constant>.
      This is useful for querying just the number of matching frame buffer
      configurations.
    </para>

    <para>
     All attributes in <parameter>attrib_list</parameter>,
     including boolean attributes, are
     immediately followed by the corresponding desired value. The list is
     terminated with <constant>EGL_NONE</constant>.
     If an attribute is not specified in <parameter>attrib_list</parameter>
     then the default value (see below) is used (and the attribute is said to be
     specified implicitly). For example, if <constant>EGL_DEPTH_SIZE</constant>
     is not specified then
     it is assumed to be 0. For some attributes, the default is
     <constant>EGL_DONT_CARE</constant> meaning that any value is OK for this
     attribute, so the attribute will not be checked.
    </para>

    <para>
     Attributes are matched in an attribute-specific manner.  Some of the
     attributes, such as <constant>EGL_LEVEL</constant>, must match the
     specified value exactly.
     Others, such as, <constant>EGL_RED_SIZE</constant> must meet or exceed 
     the specified minimum
     values. If more than one EGL frame buffer configuration is found, then a
     list of configurations, sorted according to the ``best'' match criteria,
     is returned. The match criteria for each attribute and the exact sorting
     order is defined below.
    </para>

    <para>
      The interpretations of the various EGL frame buffer configuration
      attributes are as follows:
    </para>

    <variablelist>
      <varlistentry>
        <term><constant>EGL_BUFFER_SIZE</constant></term>
        <listitem><para>
          Must be followed by a nonnegative integer that
          indicates the desired color buffer size.
          The smallest color buffer of at least the
          specified size is preferred. The default value is 0.
        </para></listitem>
      </varlistentry>

      <varlistentry>
        <term><constant>EGL_RED_SIZE</constant></term>
        <listitem><para>
          Must be followed by a nonnegative minimum size
          specification.  If this value is zero, the
          smallest available red buffer is preferred.
          Otherwise, the largest available red buffer of
          at least the minimum size is preferred.  The
          default value is 0.
        </para></listitem>
      </varlistentry>

      <varlistentry>
        <term><constant>EGL_GREEN_SIZE</constant></term>
        <listitem><para>
          Must be followed by a nonnegative minimum size
          specification.  If this value is zero, the
          smallest available green buffer is preferred.
          Otherwise, the largest available green buffer of
          at least the minimum size is preferred.  The
          default value is 0.
        </para></listitem>
      </varlistentry>

      <varlistentry>
        <term><constant>EGL_BLUE_SIZE</constant></term>
        <listitem><para>
          Must be followed by a nonnegative minimum size
          specification.  If this value is zero, the
          smallest available blue buffer is preferred.
          Otherwise, the largest available blue buffer of
          at least the minimum size is preferred.  The
          default value is 0.
        </para></listitem>
      </varlistentry>

      <varlistentry>
        <term><constant>EGL_ALPHA_SIZE</constant></term>
        <listitem><para>
          Must be followed by a nonnegative minimum size
          specification.  If this value is zero, the
          smallest available alpha buffer is preferred.
          Otherwise, the largest available alpha buffer of
          at least the minimum size is preferred.  The
          default value is 0.
        </para></listitem>
      </varlistentry>

      <varlistentry>
        <term><constant>EGL_CONFIG_CAVEAT</constant></term>
        <listitem><para>
          Must be followed by one of
          <constant>EGL_DONT_CARE</constant>,
          <constant>EGL_NONE</constant>,
          <constant>EGL_SLOW_CONFIG</constant>,
          <constant>EGL_NON_CONFORMANT_CONFIG</constant>. If
          <constant>EGL_NONE</constant> is specified, then only frame buffer
          configurations with no caveats will be
          considered. If <constant>EGL_SLOW_CONFIG</constant> is specified,
          then only slow frame buffer configurations will
          be considered. If <constant>EGL_NON_CONFORMANT_CONFIG</constant> is
          specified, then only non-conformant frame buffer
          configurations will be considered.  The default
          value is <constant>EGL_DONT_CARE</constant>.
        </para></listitem>
      </varlistentry>

      <varlistentry>
        <term><constant>EGL_CONFIG_ID</constant></term>
        <listitem><para>
          Must be followed by a valid ID that indicates
          the desired EGL frame buffer configuration. When
          a <constant>EGL_CONFIG_ID</constant> is specified,
          all attributes
          are ignored. The default value is <constant>EGL_DONT_CARE</constant>.
        </para></listitem>
      </varlistentry>

      <varlistentry>
        <term><constant>EGL_DEPTH_SIZE</constant></term>
        <listitem><para>
          Must be followed by a nonnegative integer that
          indicates the desired depth buffer size.
          The smallest available
          depth buffer of at least the minimum size is
          preferred.
          If the desired value is zero, frame buffer
          configurations with no depth buffer are
          preferred.  The default value is 0.
        </para></listitem>
      </varlistentry>

      <varlistentry>
        <term><constant>EGL_LEVEL</constant></term>
        <listitem><para>
          Must be followed by an integer buffer-level
          specification.  This specification is honored
          exactly.  Buffer level 0 corresponds to the
          default frame buffer of the display.  Buffer
          level 1 is the first overlay frame buffer, level
          two the second overlay frame buffer, and so on.
          Negative buffer levels correspond to underlay
          frame buffers.  The default value is 0.
        </para></listitem>
      </varlistentry>

      <varlistentry>
        <term><constant>EGL_NATIVE_RENDERABLE</constant></term>
        <listitem><para>
          Must be followed by
          <constant>EGL_DONT_CARE</constant>,
          <constant>EGL_TRUE</constant>, or
          <constant>EGL_FALSE</constant>.
          If <constant>EGL_TRUE</constant> is
          specified, then only frame buffer configurations
          that allow native rendering into the surface will be
          considered.  The default value is <constant>EGL_DONT_CARE</constant>.
        </para></listitem>
      </varlistentry>

      <varlistentry>
        <term><constant>EGL_NATIVE_VISUAL_TYPE</constant></term>
        <listitem><para>
          Must be followed by a platform dependent value or
          <constant>EGL_DONT_CARE</constant>.
          The default value is <constant>EGL_DONT_CARE</constant>.
        </para></listitem>
      </varlistentry>

      <varlistentry>
        <term><constant>EGL_SAMPLE_BUFFERS</constant></term>
        <listitem><para>
          Must be followed by the minimum acceptable
          number of multisample buffers.  Configurations
          with the smallest number of multisample buffers
          that meet or exceed this minimum number are
          preferred.  Currently operation with more than
          one multisample buffer is undefined, so only
          values of zero or one will produce a match.  The
          default value is 0.
        </para></listitem>
      </varlistentry>

      <varlistentry>
        <term><constant>EGL_SAMPLES</constant></term>
        <listitem><para>
          Must be followed by the minimum number of
          samples required in multisample buffers.
          Configurations with the smallest number of
          samples that meet or exceed the specified
          minimum number are preferred.  Note that it is
          possible for color samples in the multisample
          buffer to have fewer bits than colors in the
          main color buffers.  However, multisampled
          colors maintain at least as much color
          resolution in aggregate as the main color
          buffers.
        </para></listitem>
      </varlistentry>

      <varlistentry>
        <term><constant>EGL_STENCIL_SIZE</constant></term>
        <listitem><para>
          Must be followed by a nonnegative integer that
          indicates the desired number of stencil
          bitplanes.  The smallest stencil buffer of at
          least the specified size is preferred.
          If the desired value is zero, frame buffer
          configurations with no stencil buffer are
          preferred.  The default value is 0.
        </para></listitem>
      </varlistentry>

      <varlistentry>
        <term><constant>EGL_SURFACE_TYPE</constant></term>
        <listitem><para>
          Must be followed by a mask indicating which EGL
          surface types the frame buffer configuration
          must support. Valid bits are
          <constant>EGL_WINDOW_BIT</constant>,
          <constant>EGL_PBUFFER_BIT</constant>, and
          <constant>EGL_PIXMAP_BIT</constant>.
          For example, if mask is set to
          <inlineequation><math><mi>EGL_WINDOW_BIT</mi><mo>|</mo><mi>EGL_PIXMAP_BIT</mi></math></inlineequation>,
          only frame buffer
          configurations that support both windows and
          pixmaps will be considered.  The default value
          is <constant>EGL_WINDOW_BIT</constant>.
        </para></listitem>
      </varlistentry>

      <varlistentry>
        <term><constant>EGL_TRANSPARENT_TYPE</constant></term>
        <listitem><para>
          Must be followed by one of 
          <constant>EGL_NONE</constant> or
          <constant>EGL_TRANSPARENT_RGB</constant>.
          If <constant>EGL_NONE</constant> is
          specified, then only opaque frame buffer
          configurations will be considered. If
          <constant>EGL_TRANSPARENT_RGB</constant> is specified, then only
          transparent frame buffer configurations
          will be considered.
          The default value is <constant>EGL_NONE</constant>.
        </para></listitem>
      </varlistentry>

      <varlistentry>
        <term><constant>EGL_TRANSPARENT_RED_VALUE</constant></term>
        <listitem><para>
          Must be followed by an integer value indicating
          the transparent red value. The value must be
          between 0 and the maximum color buffer value for
          red.  Only frame buffer configurations that use
          the specified transparent red value will be
          considered.  The default value is <constant>EGL_DONT_CARE</constant>.
        </para>
        <para>
          This attribute is ignored unless
          <constant>EGL_TRANSPARENT_TYPE</constant> is included in
          <parameter>attrib_list</parameter> and specified as
          <constant>EGL_TRANSPARENT_RGB</constant>.
        </para></listitem>
      </varlistentry>

      <varlistentry>
        <term><constant>EGL_TRANSPARENT_GREEN_VALUE</constant></term>
        <listitem><para>
          Must be followed by an integer value indicating
          the transparent green value. The value must be
          between 0 and the maximum color buffer value for
          red.  Only frame buffer configurations that use
          the specified transparent green value will be
          considered.  The default value is <constant>EGL_DONT_CARE</constant>.
        </para>
        <para>
          This attribute is ignored unless
          <constant>EGL_TRANSPARENT_TYPE</constant> is included in
          <parameter>attrib_list</parameter> and specified as
          <constant>EGL_TRANSPARENT_RGB</constant>.
        </para></listitem>
      </varlistentry>

      <varlistentry>
        <term><constant>EGL_TRANSPARENT_BLUE_VALUE</constant></term>
        <listitem><para>
          Must be followed by an integer value indicating
          the transparent blue value. The value must be
          between 0 and the maximum color buffer value for
          red.  Only frame buffer configurations that use
          the specified transparent blue value will be
          considered.  The default value is <constant>EGL_DONT_CARE</constant>.
        </para>
        <para>
          This attribute is ignored unless
          <constant>EGL_TRANSPARENT_TYPE</constant> is included in
          <parameter>attrib_list</parameter> and specified as
          <constant>EGL_TRANSPARENT_RGB</constant>.
        </para></listitem>
      </varlistentry>
    </variablelist>

<!--
    <informaltable>
      <tgroup cols="4">
      <colspec align="left"/>
      <colspec align="center"/>
      <colspec align="center"/>
      <colspec align="center"/>
      <thead>
      <row>
        <entry>Attribute</entry>
        <entry>Default</entry>
        <entry>Selection and<br /> Sorting Criteria</entry>
        <entry>Sort Priority</entry>
      </row>
      </thead>
      <tbody>
      <row>
        <entry><constant>EGL_BUFFER_SIZE</constant></entry>
        <entry>0</entry>
        <entry>Smaller</entry>
        <entry>3</entry>
      </row>
      <row>
        <entry><constant>EGL_RED_SIZE</constant></entry>
        <entry>0</entry>
        <entry>Larger</entry>
        <entry>2</entry>
      </row>
      <row>
        <entry><constant>EGL_GREEN_SIZE</constant></entry>
        <entry>0</entry>
        <entry>Larger</entry>
        <entry>2</entry>
      </row>
      <row>
        <entry><constant>EGL_BLUE_SIZE</constant></entry>
        <entry>0</entry>
        <entry>Larger</entry>
        <entry>2</entry>
      </row>
      <row>
        <entry><constant>EGL_ALPHA_SIZE</constant></entry>
        <entry>0</entry>
        <entry>Larger</entry>
        <entry>2</entry>
      </row>
      <row>
        <entry><constant>EGL_CONFIG_CAVEAT</constant></entry>
        <entry><constant>EGL_DONT_CARE</constant></entry>
        <entry>Exact</entry>
        <entry>1</entry>
      </row>
      <row>
        <entry><constant>EGL_CONFIG_ID</constant></entry>
        <entry><constant>EGL_DONT_CARE</constant></entry>
        <entry>Exact</entry>
        <entry>9 (last)</entry>
      </row>
      <row>
        <entry><constant>EGL_DEPTH_SIZE</constant></entry>
        <entry>0</entry>
        <entry>Smaller</entry>
        <entry>6</entry>
      </row>
      <row>
        <entry><constant>EGL_LEVEL</constant></entry>
        <entry>0</entry>
        <entry>Exact</entry>
        <entry>-</entry>
      </row>
      <row>
        <entry><constant>EGL_NATIVE_RENDERABLE</constant></entry>
        <entry><constant>EGL_DONT_CARE</constant></entry>
        <entry>Exact</entry>
        <entry>-</entry>
      </row>
      <row>
        <entry><constant>EGL_NATIVE_VISUAL_TYPE</constant></entry>
        <entry><constant>EGL_DONT_CARE</constant></entry>
        <entry>Exact</entry>
        <entry>8</entry>
      </row>
      <row>
        <entry><constant>EGL_SAMPLE_BUFFERS</constant></entry>
        <entry>0</entry>
        <entry>Smaller</entry>
        <entry>4</entry>
      </row>
      <row>
        <entry><constant>EGL_SAMPLES</constant></entry>
        <entry>0</entry>
        <entry>Smaller</entry>
        <entry>5</entry>
      </row>
      <row>
        <entry><constant>EGL_STENCIL_SIZE</constant></entry>
        <entry>0</entry>
        <entry>Smaller</entry>
        <entry>7</entry>
      </row>
      <row>
        <entry><constant>EGL_SURFACE_TYPE</constant></entry>
        <entry><constant>EGL_WINDOW_BIT</constant></entry>
        <entry>Mask</entry>
        <entry>-</entry>
      </row>
      <row>
        <entry><constant>EGL_TRANSPARENT_TYPE</constant></entry>
        <entry><constant>EGL_NONE</constant></entry>
        <entry>Exact</entry>
        <entry>-</entry>
      </row>
      <row>
        <entry><constant>EGL_TRANSPARENT_RED_VALUE</constant></entry>
        <entry><constant>EGL_DONT_CARE</constant></entry>
        <entry>Exact</entry>
        <entry>-</entry>
      </row>
      <row>
        <entry><constant>EGL_TRANSPARENT_GREEN_VALUE</constant></entry>
        <entry><constant>EGL_DONT_CARE</constant></entry>
        <entry>Exact</entry>
        <entry>-</entry>
      </row>
      <row>
        <entry><constant>EGL_TRANSPARENT_BLUE_VALUE</constant></entry>
        <entry><constant>EGL_DONT_CARE</constant></entry>
        <entry>Exact</entry>
        <entry>-</entry>
      </row>
      </tbody>
      </tgroup>
    </informaltable>
-->

    <para>
     When more than one EGL frame buffer configuration matches the specified
     attributes, a list of matching configurations is returned. The list is
     sorted according to the following precedence rules, which are applied in
     ascending order (i.e., configurations that are considered equal by a
     lower numbered rule are sorted by the higher numbered rule):
    </para>

    <orderedlist>
      <listitem><para>
        By <constant>EGL_CONFIG_CAVEAT</constant>, where the precedence is
        <constant>EGL_NONE</constant>,
        <constant>EGL_SLOW_CONFIG</constant>, and
        <constant>EGL_NON_CONFORMANT_CONFIG</constant>.
      </para></listitem>

      <listitem><para>
        Larger total number of color components
        (<constant>EGL_RED_SIZE</constant>,
        <constant>EGL_GREEN_SIZE</constant>,
        <constant>EGL_BLUE_SIZE</constant>, and
        <constant>EGL_ALPHA_SIZE</constant>) that have higher number
        of bits. If the requested number of bits in
        <parameter>attrib_list</parameter> is
        zero or <constant>EGL_DONT_CARE</constant> for a particular
        color component, then the number of bits for that component is not
        considered.
      </para></listitem>

      <listitem><para>
        Smaller <constant>EGL_BUFFER_SIZE</constant>.
      </para></listitem>

      <listitem><para>
        Smaller <constant>EGL_SAMPLE_BUFFERS</constant>.
      </para></listitem>

      <listitem><para>
        Smaller <constant>EGL_SAMPLES</constant>.
      </para></listitem>

      <listitem><para>
        Smaller <constant>EGL_DEPTH_SIZE</constant>.
      </para></listitem>

      <listitem><para>
        Smaller <constant>EGL_STENCIL_SIZE</constant>.
      </para></listitem>

      <listitem><para>
        By <constant>EGL_NATIVE_VISUAL_TYPE</constant>, where the precedence
        order is platform dependent.
      </para></listitem>

      <listitem><para>
        Smaller <constant>EGL_CONFIG_ID</constant>.
      </para></listitem>
    </orderedlist>
  </refsect1>

  <refsect1>
    <title>Examples</title>

    <para>
      The following example specifies a frame buffer configuration
      in the normal frame buffer (not an overlay or underlay). The returned
      frame buffer configuration supports at least 4 bits each of red,
      green and blue and possible
      no alpha bits. The code shown in the example may or may not have a
      depth buffer, or a stencil buffer.
    </para>

    <programlisting>EGLint const attrib_list[] = {
    EGL_RED_SIZE, 4,
    EGL_GREEN_SIZE, 4,
    EGL_BLUE_SIZE, 4,
    EGL_NONE
};</programlisting>
  </refsect1>

  <refsect1>
    <title>Notes</title>

    <para>
      <citerefentry><refentrytitle>eglGetConfigs</refentrytitle></citerefentry>
      and
      <citerefentry><refentrytitle>eglGetConfigAttrib</refentrytitle></citerefentry>
      can be used to implement
      selection algorithms other than the generic one implemented by
      <function>eglChooseConfig</function>. Call
      <citerefentry><refentrytitle>eglGetConfigs</refentrytitle></citerefentry>       to retrieve all the frame
      buffer configurations, or alternatively, all the
      frame buffer configurations with a particular set of attributes. Next
      call <citerefentry><refentrytitle>eglGetConfigAttrib</refentrytitle></citerefentry>
      to retrieve additional attributes for the frame
      buffer configurations and then select between them.
    </para>

    <para>
     EGL implementors are strongly discouraged, but not proscribed, from
     changing the selection algorithm used by
     <function>eglChooseConfig</function>. Therefore,
     selections may change from release to release of the client-side library.
    </para>

  </refsect1>

  <refsect1>
    <title>Errors</title>

    <para>
      <constant>EGL_FALSE</constant> 
      is returned on failure,
      <constant>EGL_TRUE</constant>
      otherwise.
      <parameter>configs</parameter>
      and <parameter>num_config</parameter>
      are not modified when
      <constant>EGL_FALSE</constant>
      is returned.
    </para>

    <para>
      <constant>EGL_BAD_DISPLAY</constant> is generated if
      <parameter>display</parameter> is not an EGL display connection.
    </para>
    
    <para>
      <constant>EGL_BAD_ATTRIBUTE</constant> is generated if
      <parameter>attribute_list</parameter> contains an invalid frame buffer
      configuration attribute or an
      attribute value that is unrecognized or out of range.
    </para>
    
    <para>
      <constant>EGL_NOT_INITIALIZED</constant> is generated if
      <parameter>display</parameter> has not been initialized.
    </para>

    <para>
      <constant>EGL_BAD_PARAMETER</constant> is generated if
      <parameter>num_config</parameter> is <constant>NULL</constant>.
    </para>
  </refsect1>

  <refsect1>
    <title>See Also</title>

    <para>
      <citerefentry><refentrytitle>eglCreateContext</refentrytitle></citerefentry>,
      <citerefentry><refentrytitle>eglCreatePbufferSurface</refentrytitle></citerefentry>,
      <citerefentry><refentrytitle>eglCreatePixmapSurface</refentrytitle></citerefentry>,
      <citerefentry><refentrytitle>eglCreateWindowSurface</refentrytitle></citerefentry>,
      <citerefentry><refentrytitle>eglGetConfigs</refentrytitle></citerefentry>,
      <citerefentry><refentrytitle>eglGetConfigAttrib</refentrytitle></citerefentry>
    </para>

  </refsect1>
</refentry>