/*
* Copyright (c) 2000, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
*
* This source code ("Source Code") was originally derived from a
* code base owned by Silicon Graphics, Inc. ("SGI")
*
* LICENSE: SGI grants the user ("Licensee") permission to reproduce,
* distribute, and create derivative works from this Source Code,
* provided that: (1) the user reproduces this entire notice within
* both source and binary format redistributions and any accompanying
* materials such as documentation in printed or electronic format;
* (2) the Source Code is not to be used, or ported or modified for
* use, except in conjunction with OpenGL Performer; and (3) the
* names of Silicon Graphics, Inc. and SGI may not be used in any
* advertising or publicity relating to the Source Code without the
* prior written permission of SGI. No further license or permission
* may be inferred or deemed or construed to exist with regard to the
* Source Code or the code base of which it forms a part. All rights
* not expressly granted are reserved.
*
* This Source Code is provided to Licensee AS IS, without any
* warranty of any kind, either express, implied, or statutory,
* including, but not limited to, any warranty that the Source Code
* will conform to specifications, any implied warranties of
* merchantability, fitness for a particular purpose, and freedom
* from infringement, and any warranty that the documentation will
* conform to the program, or any warranty that the Source Code will
* be error free.
*
* IN NO EVENT WILL SGI BE LIABLE FOR ANY DAMAGES, INCLUDING, BUT NOT
* LIMITED TO DIRECT, INDIRECT, SPECIAL OR CONSEQUENTIAL DAMAGES,
* ARISING OUT OF, RESULTING FROM, OR IN ANY WAY CONNECTED WITH THE
* SOURCE CODE, WHETHER OR NOT BASED UPON WARRANTY, CONTRACT, TORT OR
* OTHERWISE, WHETHER OR NOT INJURY WAS SUSTAINED BY PERSONS OR
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* OR AROSE OUT OF USE OR RESULTS FROM USE OF, OR LACK OF ABILITY TO
* USE, THE SOURCE CODE.
*
* Contact information: Silicon Graphics, Inc.,
* 1600 Amphitheatre Pkwy, Mountain View, CA 94043,
* or: http://www.sgi.com
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <Performer/pf.h>
#include <Performer/prmath.h>
#include <Performer/pfdu.h>
#include <Performer/pfutil.h>
#include <Performer/pfui.h>
/***************************************************************************/
/*
** To be able to determine whether we are inside a fogged area or outside
** the boundary has to be closed !!!
**
** Often, we don't need the full closed boundary when the geometry is drawn.
** The function parmeter closed then specifies, whether we have to draw all
** boundaries or not.
*/
#define SET(vec,x,y,z) \
vec[0] = x; \
vec[1] = y; \
vec[2] = z;
pfNode *MakeOneLayerFog(pfBox *bbox, float top, float bottom)
{
pfGeode *fog = pfNewGeode();
pfGeoSet *gset = pfNewGSet(pfGetSharedArena());
float xmin,xmax,zmin,zmax;
int *lengths;
pfVec3 *coords;
int index;
pfGeoState *gstate;
xmin = bbox->min[0];
xmax = bbox->max[0];
zmin = bbox->min[1];
zmax = bbox->max[1];
lengths = (int *)pfMalloc(3 * sizeof(int), pfGetSharedArena());
lengths[0] = 4;
lengths[1] = 4;
lengths[2] = 10;
pfGSetPrimType(gset, PFGS_TRISTRIPS);
pfGSetPrimLengths(gset, lengths);
pfGSetNumPrims(gset, 3);
coords = (pfVec3 *)pfMalloc(18 * sizeof(pfVec3), pfGetSharedArena());
index = 0;
/* top poly */
SET(coords[index], xmin-1, zmin-1, top);
index++;
SET(coords[index], xmax+1, zmin-1, top);
index++;
SET(coords[index], xmin-1, zmax+1, top);
index++;
SET(coords[index], xmax+1, zmax+1, top);
index++;
/* bottom poly */
SET(coords[index], xmin-1, zmin-1, bottom);
index++;
SET(coords[index], xmin-1, zmax+1, bottom);
index++;
SET(coords[index], xmax+1, zmin-1, bottom);
index++;
SET(coords[index], xmax+1, zmax+1, bottom);
index++;
/* sides */
SET(coords[index], xmin-1, zmin-1, bottom);
index++;
SET(coords[index], xmin-1, zmin-1, top);
index++;
SET(coords[index], xmin-1, zmax+1, bottom);
index++;
SET(coords[index], xmin-1, zmax+1, top);
index++;
SET(coords[index], xmax+1, zmax+1, bottom);
index++;
SET(coords[index], xmax+1, zmax+1, top);
index++;
SET(coords[index], xmax+1, zmin-1, bottom);
index++;
SET(coords[index], xmax+1, zmin-1, top);
index++;
SET(coords[index], xmin-1, zmin-1, bottom);
index++;
SET(coords[index], xmin-1, zmin-1, top);
pfGSetAttr(gset, PFGS_COORD3, PFGS_PER_VERTEX, coords, NULL);
gstate = pfNewGState(pfGetSharedArena());
pfGSetGState(gset, gstate);
pfAddGSet(fog, gset);
/* XXX add a callback that would not draw the closed part if not required
*/
return fog;
}