/*
* Copyright 2000, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
*
* This source code ("Source Code") was originally derived from a
* code base owned by Silicon Graphics, Inc. ("SGI")
*
* LICENSE: SGI grants the user ("Licensee") permission to reproduce,
* distribute, and create derivative works from this Source Code,
* provided that: (1) the user reproduces this entire notice within
* both source and binary format redistributions and any accompanying
* materials such as documentation in printed or electronic format;
* (2) the Source Code is not to be used, or ported or modified for
* use, except in conjunction with OpenGL Performer; and (3) the
* names of Silicon Graphics, Inc. and SGI may not be used in any
* advertising or publicity relating to the Source Code without the
* prior written permission of SGI. No further license or permission
* may be inferred or deemed or construed to exist with regard to the
* Source Code or the code base of which it forms a part. All rights
* not expressly granted are reserved.
*
* This Source Code is provided to Licensee AS IS, without any
* warranty of any kind, either express, implied, or statutory,
* including, but not limited to, any warranty that the Source Code
* will conform to specifications, any implied warranties of
* merchantability, fitness for a particular purpose, and freedom
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*
* IN NO EVENT WILL SGI BE LIABLE FOR ANY DAMAGES, INCLUDING, BUT NOT
* LIMITED TO DIRECT, INDIRECT, SPECIAL OR CONSEQUENTIAL DAMAGES,
* ARISING OUT OF, RESULTING FROM, OR IN ANY WAY CONNECTED WITH THE
* SOURCE CODE, WHETHER OR NOT BASED UPON WARRANTY, CONTRACT, TORT OR
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* USE, THE SOURCE CODE.
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* Contact information: Silicon Graphics, Inc.,
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*/
#ifndef PFU_LIGHT_POINTS_TYPES_H
#define PFU_LIGHT_POINTS_TYPES_H
typedef struct
{
int nofLightPoints;
float *original_vertex;
pfASDRegisteredVertex **registration;
} pfASDTrackingLightPoints;
/*
* Hold this structure in the Group node controlling the Z-update.
*/
typedef struct
{
/*
* This is where we keep information about light points. Fro each
* point we hold preprocessed info about its terrain position.
*/
pfASDTrackingLightPoints lightPoints;
/*
* Hold pointer to the terrain structure for altitude queries.
*/
/*
* The two Geosets containing light points.
* We use these in order to update the light point Z coordinates.
*/
pfGeoSet *gset[2];
/*
* Hold which buffer is currently active for drawing. The other buffer
* is the one we can update.
*/
int active;
/*
* For multi-frame update: how many frames for a single full pass
*/
int nofPasses;
} pfASDTrackingLightPointInfo;
typedef struct
{
pfGeoSet *gset;
pfFlux *asd_output;
float *v_attr, *c_attr, *t_attr;
unsigned long query_mask;
} pfuAppCallbackData;
typedef struct
{
pfGeoSet *gset;
pfGeode *geode;
float *v_attr, *t_attr, *c_attr, *n_attr;
int switch_id; /* Index on the switch */
int max_nof_triangles;
unsigned long query_mask;
pfGeoState *gstate;
pfBox box;
char texture_filename[300];
} pfuShadowFluxData;
typedef struct
{
pfGeoSet *gset;
float *v_attr, *t_attr, *c_attr, *n_attr;
} pfuShadowGeometry;
typedef struct
{
pfuShadowGeometry *geometry;
unsigned long query_mask;
pfFlux *switch_flux;
int switch_count;
} pfuShadowFluxInfo;
#endif