/*
* Copyright 1998, 1999, 2000, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
*
* This source code ("Source Code") was originally derived from a
* code base owned by Silicon Graphics, Inc. ("SGI")
*
* LICENSE: SGI grants the user ("Licensee") permission to reproduce,
* distribute, and create derivative works from this Source Code,
* provided that: (1) the user reproduces this entire notice within
* both source and binary format redistributions and any accompanying
* materials such as documentation in printed or electronic format;
* (2) the Source Code is not to be used, or ported or modified for
* use, except in conjunction with OpenGL Performer; and (3) the
* names of Silicon Graphics, Inc. and SGI may not be used in any
* advertising or publicity relating to the Source Code without the
* prior written permission of SGI. No further license or permission
* may be inferred or deemed or construed to exist with regard to the
* Source Code or the code base of which it forms a part. All rights
* not expressly granted are reserved.
*
* This Source Code is provided to Licensee AS IS, without any
* warranty of any kind, either express, implied, or statutory,
* including, but not limited to, any warranty that the Source Code
* will conform to specifications, any implied warranties of
* merchantability, fitness for a particular purpose, and freedom
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* conform to the program, or any warranty that the Source Code will
* be error free.
*
* IN NO EVENT WILL SGI BE LIABLE FOR ANY DAMAGES, INCLUDING, BUT NOT
* LIMITED TO DIRECT, INDIRECT, SPECIAL OR CONSEQUENTIAL DAMAGES,
* ARISING OUT OF, RESULTING FROM, OR IN ANY WAY CONNECTED WITH THE
* SOURCE CODE, WHETHER OR NOT BASED UPON WARRANTY, CONTRACT, TORT OR
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* USE, THE SOURCE CODE.
*
* Contact information: Silicon Graphics, Inc.,
* 1600 Amphitheatre Pkwy, Mountain View, CA 94043,
* or: http://www.sgi.com
*/
#include <Performer/pr.h>
#include <Performer/prmath.h>
#include <Performer/pr/pfLinMath.h>
#include <Performer/pf/pfDCS.h>
#include <Performer/pf/pfScene.h>
#define SUB_VIEW_POV 0
#define SUB_VIEW_WINGMAN 1
#define SUB_VIEW_TETHERHIGH 2
#define SUB_VIEW_TETHER 3
#define SUB_VIEW_FWDSHIFT 4
#define NUMTRAILS 240
class pov {
pfVec3 forward;
pfVec3 up;
pfCoord subcoord, wing[NUMTRAILS];
float accelRate;
float MaxSpeed;
float MinSpeed;
float PitchAuthority;
float RollAuthority;
float TwistAuthority;
float speed;
float Trange, Thead, Trate;
float TPamp, TPloop, TPrate;
int wingcount;
public:
pov(void);
void reset(void);
void reset(pfVec3);
void accelerate(float thrust);
void speedlimit(float factor);
void simulate(float joyx, float joyy, float twist, float dtime);
void posview( pfCoord *view, int mode );
};